这次修改的文件是export_descr_character_traits
注意了每个单项第一行的开头处
要改的是trigger开头的
比如:
Trigger temple_of_law_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_law_temple
Affects Sobriety 1 Chance 15
Affects HarshJustice 1 Chance 6
Affects Austere 1 Chance 6
WhenToTest CharacterTurnEnd 回合结束的意思
and RemainingMPPercentage = 100移动力满的意思
直接复制下面的:
;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
Affects Intelligent 3 Chance 100
Affects CapturedEagle 3 Chance 100
Affects NaturalMilitarySkill 4 Chance 100
Affects RegainedEagle 2 Chance 100
Affects Prim 3 Chance 100
Affects Pious 2 Chance 100
Affects GloriousFool 3 Chance 100
Affects HaleAndHearty 3 Chance 100
Affects Cheapskate 3 Chance 100
Affects Pragmatic 2 Chance 100
;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
Affects GoodRiskyDefender 3 Chance 100
Affects GoodRiskyAttacker 3 Chance 100
Affects GoodTaxman 3 Chance 100
Affects Fertile 3 Chance 100
Affects Handsome 3 Chance 100
Affects BattleScarred 4 Chance 100
Affects Scout 3 Chance 100
Affects Noctophilia 3 Chance 100
Affects PlainRomanVirtue 3 Chance 100
Affects ForeignTastesRomanVice 4 Chance 100
;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd
注意了每个单项第一行的开头处
要改的是trigger开头的
比如:
Trigger temple_of_law_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_law_temple
Affects Sobriety 1 Chance 15
Affects HarshJustice 1 Chance 6
Affects Austere 1 Chance 6
WhenToTest CharacterTurnEnd 回合结束的意思
and RemainingMPPercentage = 100移动力满的意思
直接复制下面的:
;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
Affects Intelligent 3 Chance 100
Affects CapturedEagle 3 Chance 100
Affects NaturalMilitarySkill 4 Chance 100
Affects RegainedEagle 2 Chance 100
Affects Prim 3 Chance 100
Affects Pious 2 Chance 100
Affects GloriousFool 3 Chance 100
Affects HaleAndHearty 3 Chance 100
Affects Cheapskate 3 Chance 100
Affects Pragmatic 2 Chance 100
;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
Affects GoodRiskyDefender 3 Chance 100
Affects GoodRiskyAttacker 3 Chance 100
Affects GoodTaxman 3 Chance 100
Affects Fertile 3 Chance 100
Affects Handsome 3 Chance 100
Affects BattleScarred 4 Chance 100
Affects Scout 3 Chance 100
Affects Noctophilia 3 Chance 100
Affects PlainRomanVirtue 3 Chance 100
Affects ForeignTastesRomanVice 4 Chance 100
;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd