首先创建一个舞台大小为350*350的flash
第一帧输入以下代码:
objectx = Math.floor(Math.random()*250)+50;
objecty = Math.floor(Math.random()*250)+50;
line = Math.floor(Math.random()*5);
alpha=Math.floor(Math.random()*100);
this.lineStyle(line, 0x000000, alpha);
this.moveTo(objectx, objecty);
第二帧输入以下代码:
mcx = Math.floor(Math.random()*3);
mcy = Math.floor(Math.random()*3);
mcx = mcx-1;
mcy = mcy-1;
mcx = mcx*10;
mcy = mcy*10;
objectx = objectx+mcx;
objecty = objecty+mcy;
if (objectx<50) {
gotoAndPlay(1);
}
if (objecty<50) {
gotoAndPlay(1);
}
if (objectx>300) {
gotoAndPlay(1);
}
if (objecty>300) {
gotoAndPlay(1);
}
this.lineTo(objectx, objecty);
第三帧输入以下代码:
gotoAndPlay(2);
第一帧输入以下代码:
objectx = Math.floor(Math.random()*250)+50;
objecty = Math.floor(Math.random()*250)+50;
line = Math.floor(Math.random()*5);
alpha=Math.floor(Math.random()*100);
this.lineStyle(line, 0x000000, alpha);
this.moveTo(objectx, objecty);
第二帧输入以下代码:
mcx = Math.floor(Math.random()*3);
mcy = Math.floor(Math.random()*3);
mcx = mcx-1;
mcy = mcy-1;
mcx = mcx*10;
mcy = mcy*10;
objectx = objectx+mcx;
objecty = objecty+mcy;
if (objectx<50) {
gotoAndPlay(1);
}
if (objecty<50) {
gotoAndPlay(1);
}
if (objectx>300) {
gotoAndPlay(1);
}
if (objecty>300) {
gotoAndPlay(1);
}
this.lineTo(objectx, objecty);
第三帧输入以下代码:
gotoAndPlay(2);
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