//***************************************************************************
//*
//* Global Variables
//*
//*************************************************************************** globals
// Generated
trigger gg_trg________________u = null
rect gg_rct________000 = null
trigger gg_trg_ghy = null
endglobals function InitGlobals takes nothing returns nothing
endfunction function Trig_ghy_Conditions takes nothing returns boolean
if ( not ( GetGameDifficulty() == MAP_DIFFICULTY_HARD ) ) then
return false
endif
return true
endfunction function Trig_ghy_Actions takes nothing returns nothing
call CreateNUnitsAtLoc( 5, 'esen', Player(PLAYER_NEUTRAL_AGGRESSIVE), GetRectCenter(gg_rct________000), bj_UNIT_FACING )
endfunction //===========================================================================
function InitTrig_ghy takes nothing returns nothing
set gg_trg_ghy = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( gg_trg_ghy, 10.00 )
call TriggerAddCondition( gg_trg_ghy, Condition( function Trig_ghy_Conditions ) )
call TriggerAddAction( gg_trg_ghy, function Trig_ghy_Actions )
endfunction中文翻译是
//*全局变量
//*
//***************************************************************************
全局变量
//产生
触发gg_trg________________你=空
矩形gg_rct________000 =零点
触发gg_trg_ghy=空
endglobals
功能initglobals需要什么没有返回
endfunction
trig_ghy_conditions需要什么返回布尔函数
如果(不(getgamedifficulty()==map_difficulty_hard))然后
返回假
指令
返回真
endfunction
功能trig_ghy_actions需要什么没有返回
呼叫createnunitsatloc(5,'更多',球员(player_neutral_aggressive),getrectcenter(gg_rct________000),bj_unit_facing)
endfunction
//===========================================================================
功能inittrig_ghy需要什么没有返回
集gg_trg_ghy=createtrigger()
呼叫triggerregistertimereventperiodic(gg_trg_ghy,10)
呼叫triggeraddcondition(gg_trg_ghy,条件(功能trig_ghy_conditions))
呼叫triggeraddaction(gg_trg_ghy,功能trig_ghy_actions)
这个怎么办啊
//*
//* Global Variables
//*
//*************************************************************************** globals
// Generated
trigger gg_trg________________u = null
rect gg_rct________000 = null
trigger gg_trg_ghy = null
endglobals function InitGlobals takes nothing returns nothing
endfunction function Trig_ghy_Conditions takes nothing returns boolean
if ( not ( GetGameDifficulty() == MAP_DIFFICULTY_HARD ) ) then
return false
endif
return true
endfunction function Trig_ghy_Actions takes nothing returns nothing
call CreateNUnitsAtLoc( 5, 'esen', Player(PLAYER_NEUTRAL_AGGRESSIVE), GetRectCenter(gg_rct________000), bj_UNIT_FACING )
endfunction //===========================================================================
function InitTrig_ghy takes nothing returns nothing
set gg_trg_ghy = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( gg_trg_ghy, 10.00 )
call TriggerAddCondition( gg_trg_ghy, Condition( function Trig_ghy_Conditions ) )
call TriggerAddAction( gg_trg_ghy, function Trig_ghy_Actions )
endfunction中文翻译是
//*全局变量
//*
//***************************************************************************
全局变量
//产生
触发gg_trg________________你=空
矩形gg_rct________000 =零点
触发gg_trg_ghy=空
endglobals
功能initglobals需要什么没有返回
endfunction
trig_ghy_conditions需要什么返回布尔函数
如果(不(getgamedifficulty()==map_difficulty_hard))然后
返回假
指令
返回真
endfunction
功能trig_ghy_actions需要什么没有返回
呼叫createnunitsatloc(5,'更多',球员(player_neutral_aggressive),getrectcenter(gg_rct________000),bj_unit_facing)
endfunction
//===========================================================================
功能inittrig_ghy需要什么没有返回
集gg_trg_ghy=createtrigger()
呼叫triggerregistertimereventperiodic(gg_trg_ghy,10)
呼叫triggeraddcondition(gg_trg_ghy,条件(功能trig_ghy_conditions))
呼叫triggeraddaction(gg_trg_ghy,功能trig_ghy_actions)
这个怎么办啊