异形丛生吧 关注:3,774贴子:29,899
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异形丛生控制台代码

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"ASW_ActivateExtra" client - Activates the item in your extra inventory slot
"ASW_ActivatePrimary" client - Activates the item in your primary inventory slot
"ASW_ActivateSecondary" client - Activates the item in your secondary inventory slot
"asw_add_room_thumbnails_to_perforce" = "0" client cheat - Set to 1 to cause room thumbnails to be added to Perforce on creation
"asw_adjust_difficulty_by_number_of_marines" = "1" game cheat - If enabled, difficulty will be reduced when there are only 3 or 2 marines.
"asw_ai_button_hacking_scale" = "0.3" game cheat - Button panel hacking speed scale for AI marines
"asw_ai_computer_hacking_scale" = "0.1" game cheat - Computer hacking speed scale for AI marines
"asw_ai_enable_fear_behavior" = "1" game cheat
"asw_ai_fear_player_dist" = "720" game cheat
"asw_ai_report" game cheat - Lists various AI and their efficiencies
"asw_alien_batch" game cheat - Creates a batch of aliens at the cursor
"asw_alien_break_chance" = "0.5" game - chance the alien will break into ragdoll pieces instead of gib
"asw_alien_burn_duration" = "5.0f" game cheat - Alien burn time
"asw_alien_debug_death_style" = "0" client cheat replicated - For debugging alien deaths
"asw_alien_fancy_death_chance" = "0.5" game - If a drone doesn't instagib, this is the chance the alien plays a death anim bef
"asw_alien_floor_texture" = "ALIEN_FLOOR" - Alien floor texture used for replacement
"asw_alien_footstep_interval" = "0.25" client - Minimum interval between alien footstep sounds. Used to keep them from piling up
"asw_alien_horde" game cheat - Creates a horde of aliens somewhere nearby
"asw_alien_hurt_speed" = "0.5" game cheat - Fraction of speed to use when the alien is hurt after being shot
"asw_alien_mining_laser_damage_scale" = "0.25f" client cheat replicated
"asw_alien_money_chance" = "1.0" game cheat - Chance of base aliens dropping money
"asw_alien_object_motion_blur_scale" = "0.2" client
"asw_alien_shadows" = "0" client - If set to one, aliens will always have shadows (WARNING: Big fps cost when lots
"asw_alien_shover_speed" = "50" game cheat - Speed of a 75kg object thrown by an alien



IP属地:广东1楼2012-06-10 13:31回复
    "asw_alien_speed_scale_easy" = "0.7" ( def. "0" ) game
    "asw_alien_speed_scale_hard" = "1.1" ( def. "0" ) game
    "asw_alien_speed_scale_insane" = "1.2" ( def. "0" ) game
    "asw_alien_speed_scale_normal" = "1.0" ( def. "0" ) game
    "asw_alien_stunned_speed" = "0.3" game cheat - Fraction of speed to use when the alien is electrostunned
    "asw_alien_unlag" = "1" game - Unlag alien positions by player's ping
    "asw_allow_detach" = "0" client cheat replicated - Allow the camera to detach from the marine.
    "asw_allow_hull_shots" = "1" client replicated
    "ASW_AllowBriefing" game - Let's you restart the briefing
    "asw_ammo_bag_burn_limit" = "30" game cheat - Amount of burn damage needed to make ammo bag explode
    "asw_ammo_bag_damage" = "150" game cheat - Damage from ammo bag explosion
    "asw_ammo_bag_damage_radius" = "400" game cheat - Radius from ammo bag explosion
    "asw_ammo_bag_report" game cheat - List contents of ammo bag
    "asw_ammo_bag_report_client" client cheat - List contents of ammo bag in client.dll
    "asw_arena" = "0" game cheat - Will spawn waves of enemies (requires appropriate test map)
    "asw_arena_quantity_scale" = "1.0" game cheat - Scales number of aliens spawned in arena mode
    "asw_arena_shuffle_walls" = "3" game cheat - Shuffle walls after how many waves?
    "asw_arena_wall_density_max" = "0.7" game cheat - Max density of random wall brushes in arena mode
    "asw_arena_wall_density_min" = "0.0" game cheat - Max density of random wall brushes in arena mode
    "asw_arena_wave" game cheat - Creates a wave of aliens on the arena test map
    "asw_arena_waves_per_difficulty" = "3" game cheat - How many waves before difficulty ramps up
    "asw_auto_reload" = "1" min. 0.000000 max. 1.000000 client archive - Whether your marines should autoreload when reaching 0 bullets
    "asw_background_color" = "16 32 46 128" client - Color of background tinting in briefing screens
    "asw_bait_launch_delay" = "0.15f" client replicated - Delay before bait is thrown
    "asw_bait_refire_time" = "0.1f" client replicated - Time between starting a new bait throw
    "asw_barrel_health_base" = "3" game cheat - Health of barrel at level 1
    "asw_barrel_health_growth" = "0.15" game cheat - % change in health per level
    "asw_batch_interval" = "5" game cheat - Time between successive batches spawning in the same spot
    "asw_blend_test_scale" = "0.1f" game cheat
    "asw_blind_follow" = "0" game - Set to 1 to give marines short sight range while following (old school alien swa
    "asw_blink_charge_time" = "30.0" client cheat replicated
    "asw_blink_debug" = "0" game cheat
    "asw_blink_height" = "50" client replicated
    "asw_blink_range" = "2000" client cheat replicated
    "asw_blink_time" = "0.6" client cheat replicated
    "asw_blink_visible_time" = "0.15" client replicated


    IP属地:广东2楼2012-06-10 13:31
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      "asw_blip_speech_chance" = "0.8" game cheat - Chance the tech marines will shout about movement on their scanner after a perio "asw_bloodhound_drag" = "0.9" game cheat - Scalar applied to velocity every 0.1 seconds "asw_bloodhound_drop_interval" = "3.0" game cheat - Interval between dropping off marines "asw_bloodhound_max_speed" = "600" game cheat - Max speed of dropship "asw_bloodhound_near_distance" = "500" game cheat - How near dropship needs to be to dest to start reducing thrust "asw_bloodhound_random_interval" = "1" game cheat - Time between changing the random destination "asw_bloodhound_randomness" = "10" game cheat - Randomness applied to hovering destinations "asw_bloodhound_reset" game cheat - Resets dropship sequence "asw_bloodhound_sway_speed" = "1.0" game cheat - How quickly the dropship sways side to side "asw_bloodhound_thrust" = "1200" game cheat - Change in velocity per second "asw_bloodhound_tolerance" = "50" game cheat - Distance dropship needs to be to reach destination "asw_bonus_charges" = "0" game cheat - Bonus ammo given to starting equipment "asw_boomer_blob_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length "asw_boomer_blob_child_fuse_min" = "0.5" game cheat - Cluster grenade child cluster's minimum fuse length "asw_boomer_blob_friction" = "0.5f" game cheat - Friction "asw_boomer_blob_fuse" = "2.75f" game cheat - Fuse length of cluster grenade "asw_boomer_blob_gravity" = "0.8f" game cheat - Gravity of mortar bug's mortar "asw_boomer_blob_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate "asw_boomer_blob_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against "asw_boomer_blob_radius_check_scale" = "0.6f" game cheat - What fraction of the grenade's damage radius is used for the early detonation ch "asw_boomer_health" = "800" game cheat "asw_boomer_inflate_debug" = "1.0f" game cheat "asw_boomer_inflate_speed" = "6.0f" game cheat "asw_breakable_aliens" = "1" client - If set, aliens can break into ragdoll gibs "asw_buffgrenade" = "98 34 16" client - Color of grenades "asw_buffgrenade_gravity" = "1000" game cheat - Gravity of buffgrenades "asw_build_map" client "asw_build_speech_durations" game cheat - Measures speech durations and saves to file for use in async client speech "asw_building_room_thumbnails" = "0" client cheat - Set to 1 to cause room thumbnails to be saved on next map load "asw_buildroomthumbnails" client - Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt "asw_burst_pipe_chance" = "0.25f" client "asw_buzzer_poison_duration" = "0.6f" game cheat - Base buzzer poison blur duration. This scales up to double the value based on mi "sk_asw_buzzer_health" = "30" game cheat - Health of the buzzer "sk_asw_buzzer_melee_dmg" = "15" game cheat - Damage caused by buzzer "sk_asw_buzzer_melee_interval" = "1.5" game cheat - Min time between causing damage to marines "sk_asw_buzzer_v2" = "1" game cheat "asw_cain_mail" client cheat - Test shows cain mail "asw_cam_marine_blend" = "1" client cheat - Marine Camera: Whether camera should blend Z movement changes. "asw_cam_marine_dist" = "412" client cheat - Marine Camera: Distance from marine. "asw_cam_marine_dist_death" = "200" client cheat - Marine Camera: Distance from marine as he dies. "asw_cam_marine_dist_rate" = "50" client cheat - Marine Camera: Distance from marine. "asw_cam_marine_pitch" = "60" client cheat - Marine Camera: pitch. "asw_cam_marine_pitch_death" = "50" client cheat - Marine Camera: pitch when he dies. "asw_cam_marine_pitch_rate" = "1000" client cheat "asw_cam_marine_shift_deadspace" = "64" client cheat - Marine Camera: Deadspace around the marine before camera shifting starts. "asw_cam_marine_shift_enable" = "1" client cheat - Camera shifting enable/disable. "asw_cam_marine_shift_maxx" = "300" client cheat - Marine Camera: How far the camera pans east/west as you move the mouse. "asw_cam_marine_shift_maxy" = "200" client cheat - Marine Camera: How far the camera pans north as you move the mouse. "asw_cam_marine_shift_maxy_south" = "380" client cheat - Marine Camera: How far the camera pans south as you move the mouse. "asw_cam_marine_shift_ratex" = "1000" client cheat - Marine Camera: How far the camera pans east/west as you move the mouse. "asw_cam_marine_shift_ratey" = "650" client cheat - Marine Camera: How far the camera pans north as you move the mouse. "asw_cam_marine_shift_ratey_south" = "2000" client cheat - Marine Camera: How far the camera pans south as you move the 


      IP属地:广东3楼2012-06-10 14:28
      回复
        mouse. "asw_cam_marine_shift_z_death" = "-30.0" client cheat - Marine Camera: Shift camera vertically when he dies. "asw_cam_marine_sphere_max" = "400" client cheat - Test "asw_cam_marine_sphere_min" = "32" client cheat - Test "asw_cam_marine_spring_const" = "0.75" client cheat - Camera spring constant. "asw_cam_marine_spring_dampening" = "3.0" client cheat - Camera spring dampening. "asw_cam_marine_spring_vel_max" = "35.0" client cheat - Camera max velocity. "asw_cam_marine_test" = "1" client cheat - Camera Test. "asw_cam_marine_yaw" = "90" client cheat - Marine Camera: yaw. "asw_cam_marine_yaw_death_rate" = "35.0" client cheat - Marine Camera: yaw rotate rate when he dies. "asw_cam_marine_yshift_static" = "75.0f" client cheat - Camera y-shift value. "asw_camera_report_defaults" client cheat - Report default vectors on the camera based on current settings "asw_camera_shake" = "0" ( def. "1" ) client - Enable camera shakes "asw_camera_volume" client cheat - check if the marine is inside an asw_camera_control volume "asw_campaign_death" = "0" client replicated - Whether marines are killed in the roster if a mission is completed with the mari "asw_campaign_wounding" = "0" game - Whether marines are wounded in the roster if a mission is completed with the mar "asw_candidate_interval" = "1.0" game cheat - Interval between updating candidate spawning nodes "asw_carnage" game cheat - Scales the number of aliens each spawner will put out "asw_chainsaw_attack_fade_time" = "0.5" client cheat replicated - Time for chainsaw attack sound to fade out "asw_chainsaw_debug" = "0" client cheat replicated "asw_chainsaw_pitch_bite_rate" = "50.0" client cheat replicated - How quickly the chainsaw pitch changes when attack hits somethings "asw_chainsaw_pitch_range" = "5.0" client cheat replicated - Random variation applied above and below target pitch "asw_chainsaw_pitch_return_delay" = "1.0" client cheat replicated - How long after attacking something before the chainsaw pitch returns to normal "asw_chainsaw_pitch_return_rate" = "50.0" client cheat replicated - How quickly the pitch returns to normal when attacking chainsaw doesn't hit anyt "asw_chainsaw_pitch_target" = "95.0" client cheat replicated - Target pitch when chainsaw starts to attack something "asw_chainsaw_shake_amplitude" = "12.5" client cheat replicated "asw_chainsaw_shake_duration" = "1.0" client cheat "asw_chainsaw_shake_frequency" = "100.0" client cheat replicated "asw_charge_height" = "5" client replicated "asw_check_campaign" game cheat - Is this map in campaign mode? "asw_ClearHouse" game cheat - Removes all Swarm from the map "asw_client_build_maps" = "0" client replicated - Whether clients compile random maps rather than getting sent them "asw_clientside_avoidance" = "1" client cheat "asw_clientside_avoidance_scale" = "1.0" client cheat "asw_cluster_grenade_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length "asw_cluster_grenade_child_fuse_min" = "0.5" game cheat - Cluster grenade child cluster's minimum fuse length "asw_cluster_grenade_fuse" = "4.0f" game cheat - Fuse length of cluster grenade "asw_cluster_grenade_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate "asw_cluster_grenade_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against "asw_cluster_grenade_radius_check_scale" = "0.6f" game cheat - What fraction of the grenade's damage radius is used for the early detonation ch "asw_colonist_health" = "90" game "asw_colonist_tom_health" = "30" game "asw_compliment_chatter_interval_max" = "240" game - Max time between kill compliments "asw_compliment_chatter_interval_min" = "180" game - Min time between kill compliments "asw_controller_focus_list" client - Lists panels receiving controller focus "asw_controller_lag" = "40.0" client "asw_controls" = "1" client cheat replicated - Disable to get normal FPS controls (affects all players on the server) "asw_conv" game cheat - Test a conversation "asw_conversation" game cheat - Triggers a conversation "asw_corpse" game cheat - Test create a clientside corpse "asw_credits" client cheat - Test shows credits "asw_cross_layout" = "1" client archive - If set, marine portraits are laid out in a cross shape in joypad mode "asw_crosshair_progress_size" = "20" client archive "asw_crosshair_use_perspective" = "1" client cheat - Show the crosshair that has perspective or the old version? "asw_custom_skill_points" = "0" game archive - If set, marines will start with no skill points and will spend them 


        IP属地:广东4楼2012-06-10 14:28
        回复
          as they prog "asw_damage_indicator" = "1" game cheat - If set, directional damage indicator is shown "asw_damage_spark_rate" = "0.24" client cheat - Base number of seconds between spark sounds/effects at critical damage. "asw_damageindicator_alpha" = "0.05f" client - Alpha of the HUD damage indicator "asw_damageindicator_bullets_alpha" = "0.05f" client - Scales alpha of the bullets in the HUD damage indicator. "asw_damageindicator_hurt_flash_alpha" = "0.12f" client - The alpha of the screen flash when the player is at low health (0.0 - 1.0) "asw_damageindicator_scale" = "0.9f" client - Scales the HUD damage indicator "asw_damageindicator_slash_alpha" = "0.85f" client - Scales alpha of the slashes in the HUD damage indicator. "asw_damageindicator_slash_radius" = "0.28f" client - Scales the slashes in the HUD damage indicator "asw_damageindicator_slash_scale" = "0.25f" client - Scales the slashes in the HUD damage indicator "asw_debug_air_move" = "0" client cheat replicated - Gives debug info on air moving "asw_debug_alien_damage" = "0" game - Print damage aliens receive "asw_debug_aliens" = "0" game cheat


          IP属地:广东5楼2012-06-10 14:28
          回复
            太长了
            http://www.wyrdysm.com/arcalane/randomstuff/alienswarm_asw_command_list.txt
            自己看吧
            


            IP属地:广东6楼2012-06-10 14:41
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              太给力了!支持~~~


              IP属地:福建7楼2012-06-10 15:09
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                没几个人看吧,还有几个人在玩?


                IP属地:安徽8楼2012-06-11 11:31
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                  IP属地:安徽9楼2012-06-14 11:31
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                    表示看不懂


                    IP属地:日本10楼2014-12-05 20:22
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                      怎么用


                      IP属地:云南11楼2015-08-12 22:01
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                        你猜这代码谁能看懂


                        IP属地:黑龙江12楼2022-11-29 10:22
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                          3


                          IP属地:山东来自Android客户端13楼2023-02-26 15:51
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                            IP属地:辽宁来自Android客户端14楼2023-03-04 08:44
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