-Although he's not particularly attached to either, Aura prefers Saki to Rika.
Sorry, Rika.
虽然对Saki和Rika这两人并没有什么特别的喜好,但Aura还是会选择Saki线,如果有的话。
(有关这两人,详见
http://tieba.baidu.com/p/1421410673)
-TheHiveMind, Emi's writer, originally signed on as an editor before being asked to take the job as a path writer. He was interested in writing Rin but was fine with Emi instead.
TheHiveMind,笑美线的作者,原本只是作为编辑身份加入的,但后来被要求加入写作组的行列,他本来对琳线很感兴趣,不过后来对撰写笑美线也没多大意见就是了。
-Hanako's path was the one that underwent the most editing and revisions.
华子线是经过最多编辑和修改的。
-Delta's only real regret is that he wishes the backgrounds could have looked nicer.
Delta(游戏程序员)表示自己的最大遗憾就是游戏中的背景,原本可以弄得更漂亮一些的。
-A22 wrote most of Kenji's scenes, regardless of what route they were in.
大部分和健二相关的场景都是A22(静音线作者)写的,五条线里他都有份。
-Mike Inel approached 4LS and offered to make them a new opening, but they liked the one they had already, so they asked if he would be willing to make an opening movie for each path, and he agreed.
Mike Inel(不知道的去google,牛人一个)是自愿向4叶工作室提出修改片头动画的请求的,不过当时制作组表示片头弄成这个样子(则试玩版中的片头)已经不错了,所以问他能不能给每条线都弄一个开头动画,而他同意了。(不过他后来还是把片头改了)
-Delta agrees that Shizune's path is the weakest, and that it "wastes a lot of time" on pointless interactions with her family that didn't contribute to the plot.
Delta承认,静音线是五条线中最弱的一条,(正在翻静音线的表示情何以堪)因为在对剧情毫无推进的家庭互动场景上“浪费了很多时间”。
Continued maybe one more time.