片轮少女吧 关注:1,496贴子:10,742

【4chan万能】有关游戏制作的一些趣事

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原文是前些日子Aura和Delta在reddit上发出的一个针对片轮少女的问答帖,因为原文太长了。。。所以也没细看,不过今天在4chan上看到一个把全贴几百层楼爬完的好心网友整理出来的一些问答内容,于是想翻译下给大家分享~
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IP属地:美国1楼2012-08-23 11:23回复
    Okay, so I finally got bored enough to go through the Ask Me Anything that Aura and Delta did on le reddit XD a while back. Here's everything that I thought might be interesting:
    -If he could go back and remove something, Aura says he would choose to take out
    Lilly's epilogue, since none of the other routes got one.
    如果希望自己能回到游戏发行前对它进行改正的话,Aura希望他能将莉莉线的后日谈删掉,因为其它四条线都没有这个内容。
    -If he could have, Aura would have made the game smaller overall in order to improve the general quality.
    如果可以的话,Aura还会将游戏内容缩减得更小,以确保游戏本身质量的提升。
    -Generally, most of the path writers were fairly inexperienced writers before working on KS.
    实际上,大部分路线作者在完成片轮少女前,基本上都是缺乏写作经验的新手。
    -Aura believes that the project "absolutely suffered" from having multiple writers for the different paths.
    Aura表示制作这个游戏最大的难点之一,就是让不同的作者去完成游戏中不同的路线。
    -Regarding "KS2", Aura says that "there is zero reason to make a sequel."
    关于片轮少女是否会出续作的问题,Aura表示“完全没有理由做下去了”。
    -In terms of time, resources and art assets, the track meet scene was hugely
    demanding.
    在花费的时间,资源以及作画上,笑美线中赛跑的那一幕其实是制作组最费尽心思去创作的部分。
    -Aura would have liked to use Sae and Nomiya more in Rin's route, but felt they would have gotten in the way. His favorite side character is Naomi.
    Aura其实很想让Nomiya老师和Sae(琳线独有配角)的戏份多一些,但后来感觉实在太抢镜头了所以也没被采用。他在整个游戏里最喜欢的配角是Naomi(Natsume的好姬友)
    To be continued.


    IP属地:美国2楼2012-08-23 11:34
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      =_=完全没有理由再做下去……看样子做游戏是超痛苦的啊……


      来自手机贴吧4楼2012-08-23 11:41
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        -Although he's not particularly attached to either, Aura prefers Saki to Rika.
        Sorry, Rika.
        虽然对Saki和Rika这两人并没有什么特别的喜好,但Aura还是会选择Saki线,如果有的话。
        (有关这两人,详见http://tieba.baidu.com/p/1421410673
        -TheHiveMind, Emi's writer, originally signed on as an editor before being asked to take the job as a path writer. He was interested in writing Rin but was fine with Emi instead.
        TheHiveMind,笑美线的作者,原本只是作为编辑身份加入的,但后来被要求加入写作组的行列,他本来对琳线很感兴趣,不过后来对撰写笑美线也没多大意见就是了。
        -Hanako's path was the one that underwent the most editing and revisions.
        华子线是经过最多编辑和修改的。
        -Delta's only real regret is that he wishes the backgrounds could have looked nicer.
        Delta(游戏程序员)表示自己的最大遗憾就是游戏中的背景,原本可以弄得更漂亮一些的。
        -A22 wrote most of Kenji's scenes, regardless of what route they were in.
        大部分和健二相关的场景都是A22(静音线作者)写的,五条线里他都有份。
        -Mike Inel approached 4LS and offered to make them a new opening, but they liked the one they had already, so they asked if he would be willing to make an opening movie for each path, and he agreed.
        Mike Inel(不知道的去google,牛人一个)是自愿向4叶工作室提出修改片头动画的请求的,不过当时制作组表示片头弄成这个样子(则试玩版中的片头)已经不错了,所以问他能不能给每条线都弄一个开头动画,而他同意了。(不过他后来还是把片头改了)
        -Delta agrees that Shizune's path is the weakest, and that it "wastes a lot of time" on pointless interactions with her family that didn't contribute to the plot.
        Delta承认,静音线是五条线中最弱的一条,(正在翻静音线的表示情何以堪)因为在对剧情毫无推进的家庭互动场景上“浪费了很多时间”。
        Continued maybe one more time.


        IP属地:美国5楼2012-08-23 11:46
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          -Delta says that the aspects of KS that the spinoff projects are incorporating ("school setting, harem of "special" girls, multiroute romance visual novel")
          are actually some of its weakest features, and ones that he thought hurt the
          overall experience.
          Delta表示推动片轮少女这部游戏发展下去的派生物(校园剧设定,后宫,以及多线剧情等等)反而使整个游戏中最为渺小的组成部分,也是Delta认为最影响整个游戏体验的部分。
          -The disabled adult content screens were Delta's idea.
          “和谐模式”(也就是在H镜头出现时自动黑屏)是Delta的主意。
          -Delta dismisses claims that Lilly's epilogue means her route is canon as "stupid".
          Delta觉得那些因为一个后日谈就将莉莉线成为“神作”的人很蠢。
          And that's about it.
          


          IP属地:美国6楼2012-08-23 11:57
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            总感觉制作他们内部的压力也很大呢,这么多修改


            IP属地:广东7楼2012-08-24 08:48
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              再来贴些游戏中的各种趣闻吧
              首先是LLX,这个也算是人人皆知了

              


              IP属地:美国8楼2012-08-31 10:10
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                然后就是CC。。。对,就是中间那位


                IP属地:美国9楼2012-08-31 10:16
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                  然后就是山久高校了——这所学校的真身其实是美国的布朗大学(全球排名第27哦)大部分取景都是在这里完成的
                  另外赫敏现在也在这里上学
                  


                  IP属地:美国11楼2012-08-31 10:38
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                    另外,这是完整版中带有人物剪影的背景
                    而某个眼尖的网友发现其中一个剪影和下面这张图有着相当高的重合度

                    这是旧版莉莉的立绘看来4叶工作室也是相当懂得废物利用的


                    IP属地:美国12楼2012-08-31 10:54
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                      感谢翻译,看中~


                      13楼2012-09-02 07:32
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                        Sabastian Sakf, also known as NicholArmarfi, the main composer of Katawa Shoujo, is Canadian, and actually put the jazz into to "Oh Canada!" into the song Nocturne, because he and a few others of 4 Leaf Studios are Canadian.
                        在网上另外找到的一条趣闻
                        NicholArmarfi(游戏作曲者)在“Nocturne”(夜曲)这首曲子中插入了加拿大国歌的曲调,因为他和另外几名游戏制作者都是加拿大人的缘故~


                        IP属地:美国14楼2012-09-04 00:10
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                          其实
                          整个游戏
                          我最佩服作曲者和剧本编写者


                          IP属地:中国台湾来自Android客户端15楼2012-09-05 15:56
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                            里设定很有趣啊


                            IP属地:山东来自手机贴吧16楼2012-09-06 12:46
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                              路过给顶


                              来自手机贴吧17楼2013-01-22 15:18
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