# Redesigned barbarians, new spawn types with different spawning patterns and unit AIs 完全重新设计了蛮族的形式。出现的规律,以及单位的属性和外观都有了明显的改变 # Historically and regionally appropriate adjectives for barbarians 对于各个蛮族,使用了更具有历史感和区域性的定语 # New units for barbarians only: Celtic Cidainh, Hittite Huluganni, Nubian Medjay, Kushan Asvaka, Songhai Farari, Iroquois Mohawk, Sioux Mounted Brave 新的蛮族单位(其他文明无法组建):凯尔特战车,赫梯战车,努比亚弓手,贵霜轻骑兵,桑海铁骑,易洛魁部族战士,苏族骑兵 (有关信息随后奉上) # New Huscarl graphics 维京UU狂暴战士外貌有所变化 # Impis cannot pass deserts anymore 祖鲁矛兵无法进入沙漠(这样祖鲁矛兵就无法威胁到北非文明了,符合史实) # resources on selected islands (Mediterranean, Caribbean) can now be connected without building forts on them 位于小岛上的资源(如塞浦路斯,撒丁岛及一些加勒比海岛屿)现在可以通过设施连接城市,不再需要要塞 # new Phoenician UU: African War Elephant (War Elephant, requires only Horseback Riding, starts with Shock) 腓尼基文明新的UU:非洲战象(取代 战象,只需要骑术和象牙,不需要建筑构造学即可组建,自带+25%对肉搏单位的晋升) # new Phoenician UB: Glassmaker (Market with +1 trade route, +50% trade route yield) 腓尼基文明新的UB:玻璃作坊(取代 市场,加一条商路,+50%商路收益) # reverted the Phoenician UP to the Power of Mercenaries: -50% mercenary hire and upkeep cost 腓尼基文明UP改为与rfc时代一致:佣兵精锐—雇佣兵所用的定金和维持费用减半 # gave additional starting techs to Phoenicia 腓尼基文明开局的初始科技增多 # fixed the Persian spawning zone with regards to Phoenicia 波斯文明的初始归顺区域将取决于腓尼基文明的情况(有待验证) # The Great Cothon is now built faster with marble 如有大理石资源,巨港建造速度加倍