冰反:
效果主动攻击怪物,任何一种攻击击到怪物后直接蓄冰
成功攻冰箭攻击后,反击
被魔法攻击则直接反击,等待待对方攻击
被近身攻击后直接反击,等待对方攻击
被远程攻击后蓄冰,主动攻击
注意点:如果3段攻击直接打死怪后还是会蓄冰,所以为了宠能成功攻击第2个怪物,请用鼠标点掉宠头上的冰箭技能
复制后进入宠物ai编辑,粘帖即可
代码部分:
<rules>
<rule name="重攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="击倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="反击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="5" timeout="10000"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="被魔法攻击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="5" timeout="10000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="被物理攻击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="5" timeout="10000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="被远程攻击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
</rules>
-------------------------------------我是代表智慧的分割线----------------------------------------------------------
火反:
说明基本和冰反相同,
略有修改点为,被远程攻击时则直接冲上近身攻击对方
代码部分:
<rules>
<rule name="重攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="击倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="反击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="5" timeout="10000"/>
效果主动攻击怪物,任何一种攻击击到怪物后直接蓄冰
成功攻冰箭攻击后,反击
被魔法攻击则直接反击,等待待对方攻击
被近身攻击后直接反击,等待对方攻击
被远程攻击后蓄冰,主动攻击
注意点:如果3段攻击直接打死怪后还是会蓄冰,所以为了宠能成功攻击第2个怪物,请用鼠标点掉宠头上的冰箭技能
复制后进入宠物ai编辑,粘帖即可
代码部分:
<rules>
<rule name="重攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="击倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="反击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="5" timeout="10000"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="icebolt" down="false"/>
</rule>
<rule name="被魔法攻击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="5" timeout="10000"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="被物理攻击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="5" timeout="10000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="被远程攻击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="icebolt" charge="1"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
</rules>
-------------------------------------我是代表智慧的分割线----------------------------------------------------------
火反:
说明基本和冰反相同,
略有修改点为,被远程攻击时则直接冲上近身攻击对方
代码部分:
<rules>
<rule name="重攻">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="击倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="10000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="反击">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="5" timeout="10000"/>