利用此脚本解开*.vol文件
# Touhou Maihana .vol
startfunction unpack_vol
get FILES long
for i = 0 < FILES
get OFFSET long
get SIZE long
putarray 0 i OFFSET
putarray 1 i SIZE
next i
for i = 0 < FILES
getarray OFFSET 0 i
getarray SIZE 1 i
goto OFFSET
if SIZE > 0
getdstring NAME 32
getdstring EXT 8
string NAME += EXT
savepos OFFSET
log NAME OFFSET SIZE
endif
next iendfunction
callfunction unpack_vol
然后导出来的*.geo文件就是模型文件【tex内置】
用Noesis打开
Noesis需要增加fmt支持脚本【py
'''Noesis import plugin. Written by Tsukihime''' from inc_noesis import *import noesis import rapi import os MODE = 0 def registerNoesisTypes(): '''Register the plugin. Just change the Game name and extension.''' handle = noesis.register("Touhou Maihana", ".geo") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadModel(handle, noepyLoadModel) return 1 def noepyCheckType(data): '''Verify that the format is supported by this plugin. Default yes''' if len(data) < 0: return 0 bs = NoeBitStream(data) idstring = noeStrFromBytes(bs.readBytes(4)) version = bs.readUInt() if idstring == "geo" and version == 4354: return 1 return 0 def get_directory_path(): dirPath = rapi.getDirForFilePath(rapi.getInputName()) if not dirPath: dirPath = os.path.dirname(os.path.abspath(rapi.getInputName())) + "\\" return dirPath def load_all_models(mdlList): '''Load all models''' #carry over from previous models matList = [] texList = [] dirPath = get_directory_path() fileList = [file for file in os.listdir(dirPath) if file.lower().endswith(".geo")] for file in fileList: filename, ext = os.path.splitext(file) f = open(dirPath + "\\" + file, 'rb') data2 = f.read() parser = SanaeParser(data2, filename) parser.parse_file() matList.extend(parser.matList) texList.extend(parser.texList) mdl = rapi.rpgConstructModel() mdl.setModelMaterials(NoeModelMaterials(texList, matList)) mdlList.append(mdl) def load_single_model(data, mdlList): '''Loads a single model. For testing purposes''' filename, ext = os.path.splitext(rapi.getLocalFileName(rapi.getInputName())) parser = SanaeParser(data, filename) parser.parse_file() mdl = rapi.rpgConstructModel() mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList)) mdlList.append(mdl) def noepyLoadModel(data, mdlList): '''Load the model''' ctx = rapi.rpgCreateContext() if MODE == 1: load_all_models(mdlList) else: load_single_model(data, mdlList) return 1 class Mesh(object): '''A generic mesh object, for convenience''' def __init__(self): self.vertBuff = bytes() self.normBuff = bytes() self.uvBuff = bytes() self.numVerts = 0 self.numIdx = 0 self.idxBuff = bytes() self.matName = "" self.meshName = "" class SanaeParser(object): def __init__(self, data, filename): self.inFile = NoeBitStream(data, 0) self.animList = [] self.texList = [] self.matList = [] self.boneList = [] self.meshList = [] self.filename = filename def build_mesh_imm(self): for i in range(len(self.meshList)): mesh = self.meshList[i] matName = self.matList[mesh.matNum].name rapi.rpgSetMaterial(matName) rapi.immBegin(noesis.RPGEO_TRIANGLE) for j in range(mesh.numFaces * 3): #idx = noeUnpackFrom("i", mesh.idxBuff, j*4)[0] #uvIdx = noeUnpackFrom("i", mesh.uvIdxBuff, j*4)[0] idx = mesh.idxList[j] uvIdx = mesh.uvIdxList[j] rapi.immNormal3f(mesh.normBuff, idx*12) rapi.immUV2f(mesh.uvBuff, uvIdx*8) rapi.immVertex3f(mesh.vertBuff, idx*12) rapi.immEnd() def read_name(self, n): string = self.inFile.readBytes(n) return noeStrFromBytes(string) def parse_materials(self, numMat): for i in range(numMat): matName =
# Touhou Maihana .vol
startfunction unpack_vol
get FILES long
for i = 0 < FILES
get OFFSET long
get SIZE long
putarray 0 i OFFSET
putarray 1 i SIZE
next i
for i = 0 < FILES
getarray OFFSET 0 i
getarray SIZE 1 i
goto OFFSET
if SIZE > 0
getdstring NAME 32
getdstring EXT 8
string NAME += EXT
savepos OFFSET
log NAME OFFSET SIZE
endif
next iendfunction
callfunction unpack_vol
然后导出来的*.geo文件就是模型文件【tex内置】
用Noesis打开
Noesis需要增加fmt支持脚本【py
'''Noesis import plugin. Written by Tsukihime''' from inc_noesis import *import noesis import rapi import os MODE = 0 def registerNoesisTypes(): '''Register the plugin. Just change the Game name and extension.''' handle = noesis.register("Touhou Maihana", ".geo") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadModel(handle, noepyLoadModel) return 1 def noepyCheckType(data): '''Verify that the format is supported by this plugin. Default yes''' if len(data) < 0: return 0 bs = NoeBitStream(data) idstring = noeStrFromBytes(bs.readBytes(4)) version = bs.readUInt() if idstring == "geo" and version == 4354: return 1 return 0 def get_directory_path(): dirPath = rapi.getDirForFilePath(rapi.getInputName()) if not dirPath: dirPath = os.path.dirname(os.path.abspath(rapi.getInputName())) + "\\" return dirPath def load_all_models(mdlList): '''Load all models''' #carry over from previous models matList = [] texList = [] dirPath = get_directory_path() fileList = [file for file in os.listdir(dirPath) if file.lower().endswith(".geo")] for file in fileList: filename, ext = os.path.splitext(file) f = open(dirPath + "\\" + file, 'rb') data2 = f.read() parser = SanaeParser(data2, filename) parser.parse_file() matList.extend(parser.matList) texList.extend(parser.texList) mdl = rapi.rpgConstructModel() mdl.setModelMaterials(NoeModelMaterials(texList, matList)) mdlList.append(mdl) def load_single_model(data, mdlList): '''Loads a single model. For testing purposes''' filename, ext = os.path.splitext(rapi.getLocalFileName(rapi.getInputName())) parser = SanaeParser(data, filename) parser.parse_file() mdl = rapi.rpgConstructModel() mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList)) mdlList.append(mdl) def noepyLoadModel(data, mdlList): '''Load the model''' ctx = rapi.rpgCreateContext() if MODE == 1: load_all_models(mdlList) else: load_single_model(data, mdlList) return 1 class Mesh(object): '''A generic mesh object, for convenience''' def __init__(self): self.vertBuff = bytes() self.normBuff = bytes() self.uvBuff = bytes() self.numVerts = 0 self.numIdx = 0 self.idxBuff = bytes() self.matName = "" self.meshName = "" class SanaeParser(object): def __init__(self, data, filename): self.inFile = NoeBitStream(data, 0) self.animList = [] self.texList = [] self.matList = [] self.boneList = [] self.meshList = [] self.filename = filename def build_mesh_imm(self): for i in range(len(self.meshList)): mesh = self.meshList[i] matName = self.matList[mesh.matNum].name rapi.rpgSetMaterial(matName) rapi.immBegin(noesis.RPGEO_TRIANGLE) for j in range(mesh.numFaces * 3): #idx = noeUnpackFrom("i", mesh.idxBuff, j*4)[0] #uvIdx = noeUnpackFrom("i", mesh.uvIdxBuff, j*4)[0] idx = mesh.idxList[j] uvIdx = mesh.uvIdxList[j] rapi.immNormal3f(mesh.normBuff, idx*12) rapi.immUV2f(mesh.uvBuff, uvIdx*8) rapi.immVertex3f(mesh.vertBuff, idx*12) rapi.immEnd() def read_name(self, n): string = self.inFile.readBytes(n) return noeStrFromBytes(string) def parse_materials(self, numMat): for i in range(numMat): matName =
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