Backward compatibility is an important feature to include when transitioning from an older game console to a newer one, Nintendo president, Satoru Iwata, believes. At a recent investor Q&A, Iwata provided his opinion on the subject.
“With regard to the backward compatibility with Wii, we think that product compatibility is a very important element during the transitional period from one platform to another,” Iwata told investors. “The software lineup for a new platform is not very rich during such a period and many consumers do not want to throw away the software they bought for the previous platform.”
Iwata believes that the amount of space taken up by videogame consoles plays an important role, too, when it comes to consumers settling on their purchases.
“As there is usually no space for many video game consoles on a TV stand, some even hate to buy a new one unless they can move the previous one to another location or store it in the closet,” Iwata shares. “Compatibility is of great significance in these respects.”
On the subject of the upcoming Wii U console being backward compatible with Wii software, Iwata adds: “There are many Wii software titles that are still enjoyable, and when you have never played a game, you can enjoy it as nothing but a newly released game. We would therefore like to take advantage of business opportunities to sell software for a previous console.
在从旧主机过渡到新主机的过程中向兼容能力是一个重要的功能,任天堂总裁,岩田聪相信。
在投资者简报会Q&A中,岩田聪在这个上面表达了自己的观点。
“回顾Wii的向下兼容能力,我们认为这个能力在从一个主机到另一个主机过渡期中很重要的要素,”岩田聪告诉投资者。
“那个时期中对于新平台软件阵容不是非常丰富,很多消费者也不想就此抛弃前一个平台所购买的软件。”
岩田聪相信当消费者做出购买决定的时候,游戏主机所占据的空间大小也会产生重要影响。
“因为一般来讲电视的前面没有很多的空间来放很多的主机,一些人除非能把前一个主机移到其他的位置或是把它放进储藏室里面,他们绝对不会买新主机”
岩田聪说道“在这些方面,向下兼容能力是非常的重要的”
在即将到来的WiiU对于Wii游戏的向下兼容上面,岩田聪补充道“现在还有很多Wii游戏仍然能带给人们乐趣,当你玩一个从未玩过的游戏的时候,
你除了觉得它就是一个新游戏之外不会感觉到别的事情。我们因此可以利用这个卖出上世代主机游戏的商业机会”
“With regard to the backward compatibility with Wii, we think that product compatibility is a very important element during the transitional period from one platform to another,” Iwata told investors. “The software lineup for a new platform is not very rich during such a period and many consumers do not want to throw away the software they bought for the previous platform.”
Iwata believes that the amount of space taken up by videogame consoles plays an important role, too, when it comes to consumers settling on their purchases.
“As there is usually no space for many video game consoles on a TV stand, some even hate to buy a new one unless they can move the previous one to another location or store it in the closet,” Iwata shares. “Compatibility is of great significance in these respects.”
On the subject of the upcoming Wii U console being backward compatible with Wii software, Iwata adds: “There are many Wii software titles that are still enjoyable, and when you have never played a game, you can enjoy it as nothing but a newly released game. We would therefore like to take advantage of business opportunities to sell software for a previous console.
在从旧主机过渡到新主机的过程中向兼容能力是一个重要的功能,任天堂总裁,岩田聪相信。
在投资者简报会Q&A中,岩田聪在这个上面表达了自己的观点。
“回顾Wii的向下兼容能力,我们认为这个能力在从一个主机到另一个主机过渡期中很重要的要素,”岩田聪告诉投资者。
“那个时期中对于新平台软件阵容不是非常丰富,很多消费者也不想就此抛弃前一个平台所购买的软件。”
岩田聪相信当消费者做出购买决定的时候,游戏主机所占据的空间大小也会产生重要影响。
“因为一般来讲电视的前面没有很多的空间来放很多的主机,一些人除非能把前一个主机移到其他的位置或是把它放进储藏室里面,他们绝对不会买新主机”
岩田聪说道“在这些方面,向下兼容能力是非常的重要的”
在即将到来的WiiU对于Wii游戏的向下兼容上面,岩田聪补充道“现在还有很多Wii游戏仍然能带给人们乐趣,当你玩一个从未玩过的游戏的时候,
你除了觉得它就是一个新游戏之外不会感觉到别的事情。我们因此可以利用这个卖出上世代主机游戏的商业机会”