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求助BadgerW:游戏时间一长怪物就不发射武器,肉搏不命中!

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我其实早就发现这个现象了,在multiplayer里玩free play levels的关有一个大问题,游戏时间稍微一长(1个小时以上),游戏就崩溃了:怪物打仗不发招,肉搏不命中,入口的烟儿没了,房间的火焰没了,训练费用不跳出来了,这可让我怎么玩啊!
想问问这个如何解决啊?在Free Play Level里没有这些问题的,所以你上次说的“其他阵营由AI控制”怎么设定啊?我还是想在Free Play Level里玩那些4阵营对战图,不想在Multiplayer里玩。


1楼2012-12-01 18:12回复
    已经向FX开发者Tom Liz发出问题,静候回答:
    Hi Tom: Hope you still remember me. Thanks for your solution last time, I wrote Lof files just like you taught me and I can play thoese maps under multiplayer mode!
    However, there's anther problem which happens only under the multiplayer mode. When I play these levels under Free Play Levels, no matter how long I play, the game runs fine. Everything works in a way as it is supposed to be working. But when I play a map under the multiplayer mode (1-player), if the game lasts more than 1 hour, the strange thing happens everytime: creatures are still trying to fire weapons in the battles but no weapon is out, they cannot hit the enemies and the enemies cannot hit my creatures neither, although they try very hard. In the close distance, no one can hit each other. As a result, no one gets hurt. Even more, cloud around the entrance disappears. Training fees no longer jump out of the training room. No halos around the evil eye. Lighting strike still kills enemies but the lighting becomes 'invisible', you can just hear the sound but cannot see the lighting. Once again, these problems never happen under the Free Play Levels mode. So, is there any way to play maps like '173 balanced fun' in the Free Play Levels mode? Or is there any other way to solve these problems so that I can enjoy the game for more than 1 hour? I tried to save the game, quit the Keeper, run the Keeper all over again and load the game. It does not work. The problem remains.
    Thanks a lot,


    2楼2012-12-01 18:30
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      这个跟时间没关系吧
      我感觉是某种物品或者建筑的数量导致的,比如造了巨大的工厂,13X13以上的,就会出现你说的情况
      还有地上的金子堆积过多,也会出现这情况,卖掉一部分工厂,抓起金子仍银行,存盘读盘,又好了
      很多关我都玩几个小时,只要不出现工厂超大,金钱过多,不会出现这情况


      3楼2012-12-01 20:07
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        大批怪物群殴很容易出现


        IP属地:福建4楼2012-12-01 20:45
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          开发者回信:
          This problem is related to things limit.
          It happens if a map is complicated, and the game runs out of 'thing' slots.
          There is no fix for this, other than changing the map so that players won't be able to create so much things.
          Things are everything which generates sprites - clouds, shots, creatures, traps, boxes, spells - these are all 'things'.


          5楼2012-12-01 21:55
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            避免道具,人口数量达到上限。
            Dk硬伤,去论坛就会看到他们也很早就注意到things limit道具数量上限,Fx直到现在也没修正,但崩溃游戏现象比原版少些。
            自己军队要苗条,时刻给敌人瘦身,由其没事在家爆工厂玩的Ai要尽早杀死。无限刷的英雄更不用说了。


            IP属地:黑龙江来自Android客户端6楼2012-12-01 22:32
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              脚本里加
              Computer_player(player1,0)
              Computer_player(player2,0)
              Computer_player(player3,0)
              代表Ai接管。
              另外有心情还可以指定其它阵营的初始资金,人口上限,科技水平等等。
              详见
              http://tieba.baidu.com/p/542502958
              12楼。


              IP属地:黑龙江来自Android客户端7楼2012-12-01 22:51
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                让我死了算了,我是那种闷在家里(封闭城墙,反正AI从来不破墙),所有怪物上10级,家里铜墙铁壁,敌人进入的唯一通道布满陷阱机关,然后才大摇大摆的开门进攻……就好像以前玩红警1的时候,先造个3小时再打……


                8楼2012-12-01 23:13
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                  不知道FX版修复了没?


                  IP属地:浙江来自手机贴吧9楼2012-12-25 15:14
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