# NOTE: Obviously, the order of these variables cannot be changed.
diplomacy = {
# _HOID_SPY_STEAL_TECH_,0.4# _HOID_SPY_MINISTER_ASSASSINATION_,1# -Basic Cost for Increasing Spy lvl.0.2
# _HOID_SPY_SMEAR_CAMPAIGN_,0.8# _HOID_SPY_COUP_,6.4# _HOID_SPY_SABOTAGE_INDUSTRY_,0.4# _HOID_SPY_NUCLEAR_SABOTAGE_,1# _HOID_SPY_FOUND_PARTISANS_,0.4# -IC modifier on Cost; 0 = Cost is Unmodified; 1 = Cost * base IC in target; 2 or more: if base IC in target < X, Cost = (X * Basic cost), else cost = (Basic cost * base IC in target)50# -Extra Basic Daily maintenance cost for Spy lvl's above 10; 0 = no extra cost; X = extra cost for levels 11-20th0.5# -Basic Cost for Increasing Spy lvl's to 11-20th; 0 = Normal Basic cost; else: Basic cost for each lvl = X500
# _HOID_SPY_MASSMEDIA_,0.6# _HOID_SPY_DISRUPT_TECHTEAM_,0.4# -Basic Daily maintenance cost per Spy lvl for 1-10th lvl. 11-20th levels may cost more.0.001# -Basic Cost for decreasing Spy lvl 0
# _HOID_SPY_STEAL_TECH_CHANCE,35# _HOID_SPY_MINISTER_ASSASSINATION_CHANCE,10# _HOID_SPY_INCREASE_INTELLIGENCE_FOUNDING_CHANCE - NOT USED100# _HOID_SPY_SMEAR_CAMPAIGN_CHANCE,40
# _HOID_SPY_COUP_CHANCE,2# _HOID_SPY_SABOTAGE_INDUSTRY_CHANCE,35# _HOID_SPY_NUCLEAR_SABOTAGE_CHANCE,8# _HOID_SPY_FOUND_PARTISANS_CHANCE,40# -Distance modifier: -1000 = No distance modifier; else: Higher value = Distance has smaller effect = Higher Chances20# -Spy lvl bonus on Distance modifier: 0 = No bonus from Spy lvl's; else: Higher value = Higher bonus from spy lvl = Higher Chances. 2# -Dissent modifier on base coup chance: 0 = No dissent modifier; else: Higher value = Higher dissent needed in target country.5# _HOID_SPY_MASSMEDIA_CHANCE,40# _HOID_SPY_DISRUPT_TECHTEAM_CHANCE,30# -Distance modifier for Spy lvl's above 10: 0 = all levels use same distance bonus; else: X = bonus for levels 11-20th30 # _HOID_SPY_COUNTER_ESPIONAGE_CHANCE - NOT USED100
}