大家好!
大家都知道我们在奥德赛中正在平衡所有T1战列舰。这意味着现在是一个很好的时间开始对大型的导弹系统进行平衡。这篇文章重点平衡方向是巡航导弹。
巡航导弹的最大问题是他们的射程(没有技能时大约75KM,技能全5时170KM,使用乌鸦可以达到250KM)。不幸的是,大多数PVP的情况下使用远程导弹是不现实的,因为导弹的飞行时间可长达20秒,目标拥有大量时间做出机动以逃避损害。最重要的是,即使在不考虑飞行时间的情况下(如小规模交战),巡航伤害也是非常低的。结果就是巡航导弹完全变成PVE武器,鱼雷成为PVP导弹战列舰成为唯一可用的武器系统。我们要改变这一点!
我们希望从两个角度来提高巡航的效率。首先,我们将增加30%左右的伤害。这部分伤害增加来源于导弹的基础属性,部分伤害增加来源于发射器。其次,我们要使巡航导弹的速度大幅增加,使得它符合远程导弹的定位,至少稍微现实一点。两个方面的改进也要牺牲一些PG和爆炸半径作为平衡.
具体做法是:
所有巡航导弹发射射速增加5%
所有发射器需要的PG增加200
所有巡航导弹基础飞行速度从3750m/s提高到4700m/s
基础飞行时间从20秒下降到14秒
所有巡航导弹的基础伤害增加25%
所有巡航导弹爆炸半径增加10%
请记住,这种平衡可能并不完全。在奥德赛中我们希望做更多的工作,以提高导弹系统在EVE中可能添加新的模块和/或交互。
期待着听到您的反馈,一如既往
UP
原文如下
Hello!
As you all know, we are rebalancing all of the tech 1 battleships for Odyssey. This means its a very good time to begin looking at large missile systems. This post covers Cruise Missiles specifically.
The biggest problem for Cruise missiles is that their main draw is their range (roughly 75k with no skills, 170k with all 5s, and 250km or so with a Raven). Unfortunately, using long-range missiles in most pvp situations is unrealistic, as the flight time for the missiles, which can be up to 20 seconds, allows plenty of opportunity for your target to evade damage. On top of that, in situations where flight time isn't as much of a problem (like small scale engagements), cruise damage is extremely low. The result is a situation where Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!
We are hoping to improve Cruise from two angles. First we will increase their damage by around 30%. This will happen partly in a change to the base missile damage, and partly in a rate of fire increase for the launchers. Secondly, we are going to increase the base velocity of cruise missiles substantially, making their role as the premiere long range missile at least slightly more realistic. These two improvements will be balanced by an increase in power grid need for the launchers, and a small signature resolution increase for the missiles.
Specifically:
5% increased rate of fire for all Cruise Missile Launchers
200 added power grid need for all Cruise Missile launchers
4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec)
14 second base flight time for all Cruise Missiles (down from 20 seconds)
25% increase in base damage for all Cruise Missiles
10% increase in signature resolution for all Cruise Missiles
Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
Look forward to hearing your feedback, as always
Rise
诱导
https://forums.eveonline.com/default.aspx?g=posts&t=226046&find=unread
大家都知道我们在奥德赛中正在平衡所有T1战列舰。这意味着现在是一个很好的时间开始对大型的导弹系统进行平衡。这篇文章重点平衡方向是巡航导弹。
巡航导弹的最大问题是他们的射程(没有技能时大约75KM,技能全5时170KM,使用乌鸦可以达到250KM)。不幸的是,大多数PVP的情况下使用远程导弹是不现实的,因为导弹的飞行时间可长达20秒,目标拥有大量时间做出机动以逃避损害。最重要的是,即使在不考虑飞行时间的情况下(如小规模交战),巡航伤害也是非常低的。结果就是巡航导弹完全变成PVE武器,鱼雷成为PVP导弹战列舰成为唯一可用的武器系统。我们要改变这一点!
我们希望从两个角度来提高巡航的效率。首先,我们将增加30%左右的伤害。这部分伤害增加来源于导弹的基础属性,部分伤害增加来源于发射器。其次,我们要使巡航导弹的速度大幅增加,使得它符合远程导弹的定位,至少稍微现实一点。两个方面的改进也要牺牲一些PG和爆炸半径作为平衡.
具体做法是:
所有巡航导弹发射射速增加5%
所有发射器需要的PG增加200
所有巡航导弹基础飞行速度从3750m/s提高到4700m/s
基础飞行时间从20秒下降到14秒
所有巡航导弹的基础伤害增加25%
所有巡航导弹爆炸半径增加10%
请记住,这种平衡可能并不完全。在奥德赛中我们希望做更多的工作,以提高导弹系统在EVE中可能添加新的模块和/或交互。
期待着听到您的反馈,一如既往
UP
原文如下
Hello!
As you all know, we are rebalancing all of the tech 1 battleships for Odyssey. This means its a very good time to begin looking at large missile systems. This post covers Cruise Missiles specifically.
The biggest problem for Cruise missiles is that their main draw is their range (roughly 75k with no skills, 170k with all 5s, and 250km or so with a Raven). Unfortunately, using long-range missiles in most pvp situations is unrealistic, as the flight time for the missiles, which can be up to 20 seconds, allows plenty of opportunity for your target to evade damage. On top of that, in situations where flight time isn't as much of a problem (like small scale engagements), cruise damage is extremely low. The result is a situation where Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!
We are hoping to improve Cruise from two angles. First we will increase their damage by around 30%. This will happen partly in a change to the base missile damage, and partly in a rate of fire increase for the launchers. Secondly, we are going to increase the base velocity of cruise missiles substantially, making their role as the premiere long range missile at least slightly more realistic. These two improvements will be balanced by an increase in power grid need for the launchers, and a small signature resolution increase for the missiles.
Specifically:
5% increased rate of fire for all Cruise Missile Launchers
200 added power grid need for all Cruise Missile launchers
4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec)
14 second base flight time for all Cruise Missiles (down from 20 seconds)
25% increase in base damage for all Cruise Missiles
10% increase in signature resolution for all Cruise Missiles
Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
Look forward to hearing your feedback, as always
Rise
诱导
https://forums.eveonline.com/default.aspx?g=posts&t=226046&find=unread