Patch 1.02 is now live on Steam!
Old save games should be completely compatible.
CHECKSUM: ILQY
CHANGES:
- ships can now be captured
- ship damage and morale tweaked
- blockade lowers local ship repair speed
- naval landings are slower
- leaders need to travel to new assignments
- leader traits can have a certain unit type as requirement
- Added 'Sort flank' buttons to Flankdesigner
- Added 'Swap position' buttons to Flankdesigner, you can now move brigades up/down within a flank.
- Brigade types can now have specific sprites set. The game will look for pdxmesh objects named "<brigade name>_sprite".
- If the first brigade in the center flank of a unit has a sprite type specified, that sprite will be used.
- manpower capped at 10 years of manpower income
- when defender reinforces an assault, the assault changes into a normal battle
- forced peace for player when controlling no cities anymore
- fixed Gameplay- Units out of supply wherever it is positioned in the country in peacetime
- tweaked guard costs, build times, supply and frontage
- fixed savegames getting huge
- fixed Balance: AI does not build depots
- ai stop naval invasion tweak
- removed stall in ai army when owner areas mix between hostile and non-hostile
- ai more agressive towards the end
================
刚刚steam更新了 有空打包上传吧.....
Old save games should be completely compatible.
CHECKSUM: ILQY
CHANGES:
- ships can now be captured
- ship damage and morale tweaked
- blockade lowers local ship repair speed
- naval landings are slower
- leaders need to travel to new assignments
- leader traits can have a certain unit type as requirement
- Added 'Sort flank' buttons to Flankdesigner
- Added 'Swap position' buttons to Flankdesigner, you can now move brigades up/down within a flank.
- Brigade types can now have specific sprites set. The game will look for pdxmesh objects named "<brigade name>_sprite".
- If the first brigade in the center flank of a unit has a sprite type specified, that sprite will be used.
- manpower capped at 10 years of manpower income
- when defender reinforces an assault, the assault changes into a normal battle
- forced peace for player when controlling no cities anymore
- fixed Gameplay- Units out of supply wherever it is positioned in the country in peacetime
- tweaked guard costs, build times, supply and frontage
- fixed savegames getting huge
- fixed Balance: AI does not build depots
- ai stop naval invasion tweak
- removed stall in ai army when owner areas mix between hostile and non-hostile
- ai more agressive towards the end
================
刚刚steam更新了 有空打包上传吧.....