What’s UVLoader and how far along is it? The last I’ve spoken, I was beginning work on UVL and asked for any help I could get. Even though, I did not really get help, I did find people who were interested in what I was doing and we exchanged information. I also want to brag that I finished the main functionalities of UVL in a couple of weeks, and it has been “done” for about three months now. (Quotes around “done” because I decided to not worry about some features yet). That means, I can basically load most (most being the few that I manually built without an open sdk) compiled homebrews. You can run your standard hello worlds and spinning cubes and such, but in theory, it should load any homebrew built.
UVLoader是什么,它目前怎么样?最后我说,我曾经开始工作在UVL上并且咨询任何我可以得到的帮助。即使这样,我并没有得到真正的帮助,我只是发现了很多对我做的东西感兴趣的人们并且我们交换了些信息。我也想吹牛我在几周之内就完成了UVL最主要的功能,并且它已经“完成”三个月了。(给完成加双引号是因为我觉得目前不去考虑一些特点)。这意味着,我可以基本上加载大多数自制程序(绝大多数是少数在没有开放的SDK由我手工建立的)。你可以运行你的基本的Hello World和旋转的立方体等等,但是从理论上来说,它可以加载任何建立好的自制程序。