mechanized_brigade = {
type = land
sprite = Mech
active = no
is_mobile = yes
#Size Definitions
max_strength = 30
default_organisation = 30
default_morale = 0.30
officers = 100
#Building Costs
build_cost_ic = 7.50
build_cost_manpower = 3.00
build_time = 160
#Misc Abilities
maximum_speed = 9.00
transport_weight = 15.00
supply_consumption = 1.33
fuel_consumption = 2.3
radio_strength = 1
#Defensive Abilities
defensiveness = 4.33# 5.67
toughness = 4.00
softness = 0.75
air_defence = 1.50
#Offensive Abilities
suppression = 1.00
soft_attack = 3.00
hard_attack = 1.00
air_attack = 0.33
urban = {attack = -0.20defence = -0.05}
amphibious = { attack = -0.40 }
river = { attack = -0.05 }
marsh = { attack = -0.10 movement = -0.70}
jungle = { attack = -0.30 movement = -0.30}
forest = { attack = -0.10 movement = -0.30}
woods = { attack = -0.05 movement = -0.10}
mountain = { attack = -0.10 movement = -0.30}
hills = {attack = -0.05 movement = -0.05}
combat_width = 1
completion_size = 1.2
on_completion = mobile_practicalpriority = 9
}
type = land
sprite = Mech
active = no
is_mobile = yes
#Size Definitions
max_strength = 30
default_organisation = 30
default_morale = 0.30
officers = 100
#Building Costs
build_cost_ic = 7.50
build_cost_manpower = 3.00
build_time = 160
#Misc Abilities
maximum_speed = 9.00
transport_weight = 15.00
supply_consumption = 1.33
fuel_consumption = 2.3
radio_strength = 1
#Defensive Abilities
defensiveness = 4.33# 5.67
toughness = 4.00
softness = 0.75
air_defence = 1.50
#Offensive Abilities
suppression = 1.00
soft_attack = 3.00
hard_attack = 1.00
air_attack = 0.33
urban = {attack = -0.20defence = -0.05}
amphibious = { attack = -0.40 }
river = { attack = -0.05 }
marsh = { attack = -0.10 movement = -0.70}
jungle = { attack = -0.30 movement = -0.30}
forest = { attack = -0.10 movement = -0.30}
woods = { attack = -0.05 movement = -0.10}
mountain = { attack = -0.10 movement = -0.30}
hills = {attack = -0.05 movement = -0.05}
combat_width = 1
completion_size = 1.2
on_completion = mobile_practicalpriority = 9
}