H:\DA1.3\DA1.3\db\events
event = {
id = 1987010
random = no
persistent = yes
trigger = { ai = no }
name = "生产加速 "
desc = "生产加速 "
style = 0
picture = "events_empty"
action_a = {
name = "OK"
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
command = { type = build_time which = escort value = -1000 }
command = { type = build_time which = naval_anti_air_l value = -1000 }
command = { type = build_time which = naval_anti_air_s value = -1000 }
command = { type = build_time which = naval_asw value = -1000 }
command = { type = build_time which = naval_fire_controll_l value = -1000 }
command = { type = build_time which = naval_fire_controll_s value = -1000 }
command = { type = build_time which = naval_improved_hull_l value = -1000 }
command = { type = build_time which = naval_improved_hull_s value = -1000 }
command = { type = build_time which = naval_radar_l value = -1000 }
command = { type = build_time which = naval_radar_s value = -1000 }
command = { type = build_time which = naval_torpedoes_l value = -1000 }
command = { type = build_time which = naval_torpedoes_s value = -1000 }
}
}
event = {
id = 1987010
random = no
persistent = yes
trigger = { ai = no }
name = "生产加速 "
desc = "生产加速 "
style = 0
picture = "events_empty"
action_a = {
name = "OK"
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
command = { type = build_time which = escort value = -1000 }
command = { type = build_time which = naval_anti_air_l value = -1000 }
command = { type = build_time which = naval_anti_air_s value = -1000 }
command = { type = build_time which = naval_asw value = -1000 }
command = { type = build_time which = naval_fire_controll_l value = -1000 }
command = { type = build_time which = naval_fire_controll_s value = -1000 }
command = { type = build_time which = naval_improved_hull_l value = -1000 }
command = { type = build_time which = naval_improved_hull_s value = -1000 }
command = { type = build_time which = naval_radar_l value = -1000 }
command = { type = build_time which = naval_radar_s value = -1000 }
command = { type = build_time which = naval_torpedoes_l value = -1000 }
command = { type = build_time which = naval_torpedoes_s value = -1000 }
}
}