如何改可以让a给国军加成,b给共军加成.
event = {
id = 99589958
random = no
persistent = yes
name = " 无敌军队的素质 "
desc = " 无敌军队的素质 "
style = 0 action_a = {
name = " 黄埔军队的素质 "
command = { type = speed which = land value = 500 }
command = { type = speed which = air value = 500 }
command = { type = speed which = naval value = 500 }
command = { type = task_efficiency which = airborne_assault value = 150 }#空降突袭
command = { type = task_efficiency which = naval_strike value = 150 }#海岸炮击
command = { type = task_efficiency which = amphibious_assault value = 150 }#两栖突击
command = { type = soft_attack which = land value = 150 }#陆军攻击力
command = { type = hard_attack which = land value = 150 }
command = { type = air_attack which = land value = 150 }
command = { type = air_defense which = land value = 150 }
command = { type = defensiveness which = land value = 150 }#陆军防御
command = { type = toughness which = land value = 150 }#陆军坚韧
command = { type = soft_attack which = sp_rct_artillery value = 150 }#火炮攻击力
command = { type = hard_attack which = sp_rct_artillery value = 150 }
command = { type = air_attack which = sp_rct_artillery value = 150 }
command = { type = air_defense which = sp_rct_artillery value = 150 }
command = { type = defensiveness which = sp_rct_artillery value = 150 }
command = { type = toughness which = sp_rct_artillery value = 150 }
command = { type = air_attack which = naval value = 150 }#海军攻击力
command = { type = air_defense which = naval value = 150 }
command = { type = soft_attack which = air value = 150 }#空军攻击力
command = { type = hard_attack which = air value = 150 }
command = { type = air_attack which = air value = 150 }
command = { type = air_defense which = air value = 150 }
command = { type = morale which = land value = 150 }#陆军士气
command = { type = max_organization which = land value = 150 }
command = { type = morale which = naval value = 150 }#海军士气
command = { type = max_organization which = naval value = 150 }
command = { type = morale which = air value = 150 }#空军士气
command = { type = max_organization which = air value = 150 }
command = { type = mountain_attack which = land value = 150 }#山地
command = { type = mountain_defense which = land value = 150 }
command = { type = mountain_move which = land value = 150 }
command = { type = hill_attack which = land value = 150 }#丘陵
command = { type = hill_defense which = land value = 150 }
command = { type = hill_move which = land value = 150 }
command = { type = desert_attack which = land value = 150 }#沙漠
command = { type = desert_defense which = land value = 150 }
command = { type = desert_move which = land value = 150 }
command = { type = forest_defense which = land value = 150 }#森林
command = { type = swamp_defense which = land value = 150 }#沼泽
command = { type = frozen_defense which = land value = 150 }
command = { type = snow_defense which = land value = 150 }
command = { type = blizzard_defense which = land value = 150 }
command = { type = rain_defense which = land value = 150 }
command = { type = storm_defense which = land value = 150 }
command = { type = muddy_defense which = land value = 150 }
command = { type = night_attack which = land value = 150 }#夜战
command = { type = night_defense which = land value = 150 }
command = { type = night_move which = land value = 150 }
command = { type = urban_attack which = land value = 150 }#巷战
command = { type = urban_defense which = land value = 150 }
command = { type = urban_move which = land value = 150 }
command = { type = build_cost which = land when = now where = relative value = -100 }#建造成本
command = { type = build_cost which = naval when = now where = relative value = -30 }
command = { type = build_cost which = air when = now where = relative value = -30 }
command = { type = supply_consumption which = land value = -12.0 }#补给消耗
command = { type = supply_consumption which = naval value = -12.0 }
command = { type = supply_consumption which = air value = -12.0 }
command = { type = fuel_consumption which = land value = -12.0 }#石油消耗
command = { type = fuel_consumption which = naval value = -12.0 }
command = { type = fuel_consumption which = air value = -12.0 }
command = { type = relative_manpower value = 150 }#人力增长率
}
style = 0 action_b = {
name = " 红埔军队的素质 "
command = { type = speed which = land value = 500 }
command = { type = speed which = air value = 500 }
command = { type = speed which = naval value = 500 }
command = { type = task_efficiency which = airborne_assault value = 150 }#空降突袭
command = { type = task_efficiency which = naval_strike value = 150 }#海岸炮击
command = { type = task_efficiency which = amphibious_assault value = 150 }#两栖突击
command = { type = soft_attack which = land value = 150 }#陆军攻击力
command = { type = hard_attack which = land value = 150 }
command = { type = air_attack which = land value = 150 }
command = { type = air_defense which = land value = 150 }
command = { type = defensiveness which = land value = 150 }#陆军防御
command = { type = toughness which = land value = 150 }#陆军坚韧
command = { type = soft_attack which = sp_rct_artillery value = 150 }#火炮攻击力
command = { type = hard_attack which = sp_rct_artillery value = 150 }
command = { type = air_attack which = sp_rct_artillery value = 150 }
command = { type = air_defense which = sp_rct_artillery value = 150 }
command = { type = defensiveness which = sp_rct_artillery value = 150 }
command = { type = toughness which = sp_rct_artillery value = 150 }
command = { type = air_attack which = naval value = 150 }#海军攻击力
command = { type = air_defense which = naval value = 150 }
command = { type = soft_attack which = air value = 150 }#空军攻击力
command = { type = hard_attack which = air value = 150 }
command = { type = air_attack which = air value = 150 }
command = { type = air_defense which = air value = 150 }
command = { type = morale which = land value = 150 }#陆军士气
command = { type = max_organization which = land value = 150 }
command = { type = morale which = naval value = 150 }#海军士气
command = { type = max_organization which = naval value = 150 }
command = { type = morale which = air value = 150 }#空军士气
command = { type = max_organization which = air value = 150 }
command = { type = mountain_attack which = land value = 150 }#山地
command = { type = mountain_defense which = land value = 150 }
command = { type = mountain_move which = land value = 150 }
command = { type = hill_attack which = land value = 150 }#丘陵
command = { type = hill_defense which = land value = 150 }
command = { type = hill_move which = land value = 150 }
command = { type = desert_attack which = land value = 150 }#沙漠
command = { type = desert_defense which = land value = 150 }
command = { type = desert_move which = land value = 150 }
command = { type = forest_defense which = land value = 150 }#森林
command = { type = swamp_defense which = land value = 150 }#沼泽
command = { type = frozen_defense which = land value = 150 }
command = { type = snow_defense which = land value = 150 }
command = { type = blizzard_defense which = land value = 150 }
command = { type = rain_defense which = land value = 150 }
command = { type = storm_defense which = land value = 150 }
command = { type = muddy_defense which = land value = 150 }
command = { type = night_attack which = land value = 150 }#夜战
command = { type = night_defense which = land value = 150 }
command = { type = night_move which = land value = 150 }
command = { type = urban_attack which = land value = 150 }#巷战
command = { type = urban_defense which = land value = 150 }
command = { type = urban_move which = land value = 150 }
command = { type = build_cost which = land when = now where = relative value = -100 }#建造成本
command = { type = build_cost which = naval when = now where = relative value = -30 }
command = { type = build_cost which = air when = now where = relative value = -30 }
command = { type = supply_consumption which = land value = -12.0 }#补给消耗
command = { type = supply_consumption which = naval value = -12.0 }
command = { type = supply_consumption which = air value = -12.0 }
command = { type = fuel_consumption which = land value = -12.0 }#石油消耗
command = { type = fuel_consumption which = naval value = -12.0 }
command = { type = fuel_consumption which = air value = -12.0 }
command = { type = relative_manpower value = 150 }#人力增长率
}
}
event = {
id = 99589958
random = no
persistent = yes
name = " 无敌军队的素质 "
desc = " 无敌军队的素质 "
style = 0 action_a = {
name = " 黄埔军队的素质 "
command = { type = speed which = land value = 500 }
command = { type = speed which = air value = 500 }
command = { type = speed which = naval value = 500 }
command = { type = task_efficiency which = airborne_assault value = 150 }#空降突袭
command = { type = task_efficiency which = naval_strike value = 150 }#海岸炮击
command = { type = task_efficiency which = amphibious_assault value = 150 }#两栖突击
command = { type = soft_attack which = land value = 150 }#陆军攻击力
command = { type = hard_attack which = land value = 150 }
command = { type = air_attack which = land value = 150 }
command = { type = air_defense which = land value = 150 }
command = { type = defensiveness which = land value = 150 }#陆军防御
command = { type = toughness which = land value = 150 }#陆军坚韧
command = { type = soft_attack which = sp_rct_artillery value = 150 }#火炮攻击力
command = { type = hard_attack which = sp_rct_artillery value = 150 }
command = { type = air_attack which = sp_rct_artillery value = 150 }
command = { type = air_defense which = sp_rct_artillery value = 150 }
command = { type = defensiveness which = sp_rct_artillery value = 150 }
command = { type = toughness which = sp_rct_artillery value = 150 }
command = { type = air_attack which = naval value = 150 }#海军攻击力
command = { type = air_defense which = naval value = 150 }
command = { type = soft_attack which = air value = 150 }#空军攻击力
command = { type = hard_attack which = air value = 150 }
command = { type = air_attack which = air value = 150 }
command = { type = air_defense which = air value = 150 }
command = { type = morale which = land value = 150 }#陆军士气
command = { type = max_organization which = land value = 150 }
command = { type = morale which = naval value = 150 }#海军士气
command = { type = max_organization which = naval value = 150 }
command = { type = morale which = air value = 150 }#空军士气
command = { type = max_organization which = air value = 150 }
command = { type = mountain_attack which = land value = 150 }#山地
command = { type = mountain_defense which = land value = 150 }
command = { type = mountain_move which = land value = 150 }
command = { type = hill_attack which = land value = 150 }#丘陵
command = { type = hill_defense which = land value = 150 }
command = { type = hill_move which = land value = 150 }
command = { type = desert_attack which = land value = 150 }#沙漠
command = { type = desert_defense which = land value = 150 }
command = { type = desert_move which = land value = 150 }
command = { type = forest_defense which = land value = 150 }#森林
command = { type = swamp_defense which = land value = 150 }#沼泽
command = { type = frozen_defense which = land value = 150 }
command = { type = snow_defense which = land value = 150 }
command = { type = blizzard_defense which = land value = 150 }
command = { type = rain_defense which = land value = 150 }
command = { type = storm_defense which = land value = 150 }
command = { type = muddy_defense which = land value = 150 }
command = { type = night_attack which = land value = 150 }#夜战
command = { type = night_defense which = land value = 150 }
command = { type = night_move which = land value = 150 }
command = { type = urban_attack which = land value = 150 }#巷战
command = { type = urban_defense which = land value = 150 }
command = { type = urban_move which = land value = 150 }
command = { type = build_cost which = land when = now where = relative value = -100 }#建造成本
command = { type = build_cost which = naval when = now where = relative value = -30 }
command = { type = build_cost which = air when = now where = relative value = -30 }
command = { type = supply_consumption which = land value = -12.0 }#补给消耗
command = { type = supply_consumption which = naval value = -12.0 }
command = { type = supply_consumption which = air value = -12.0 }
command = { type = fuel_consumption which = land value = -12.0 }#石油消耗
command = { type = fuel_consumption which = naval value = -12.0 }
command = { type = fuel_consumption which = air value = -12.0 }
command = { type = relative_manpower value = 150 }#人力增长率
}
style = 0 action_b = {
name = " 红埔军队的素质 "
command = { type = speed which = land value = 500 }
command = { type = speed which = air value = 500 }
command = { type = speed which = naval value = 500 }
command = { type = task_efficiency which = airborne_assault value = 150 }#空降突袭
command = { type = task_efficiency which = naval_strike value = 150 }#海岸炮击
command = { type = task_efficiency which = amphibious_assault value = 150 }#两栖突击
command = { type = soft_attack which = land value = 150 }#陆军攻击力
command = { type = hard_attack which = land value = 150 }
command = { type = air_attack which = land value = 150 }
command = { type = air_defense which = land value = 150 }
command = { type = defensiveness which = land value = 150 }#陆军防御
command = { type = toughness which = land value = 150 }#陆军坚韧
command = { type = soft_attack which = sp_rct_artillery value = 150 }#火炮攻击力
command = { type = hard_attack which = sp_rct_artillery value = 150 }
command = { type = air_attack which = sp_rct_artillery value = 150 }
command = { type = air_defense which = sp_rct_artillery value = 150 }
command = { type = defensiveness which = sp_rct_artillery value = 150 }
command = { type = toughness which = sp_rct_artillery value = 150 }
command = { type = air_attack which = naval value = 150 }#海军攻击力
command = { type = air_defense which = naval value = 150 }
command = { type = soft_attack which = air value = 150 }#空军攻击力
command = { type = hard_attack which = air value = 150 }
command = { type = air_attack which = air value = 150 }
command = { type = air_defense which = air value = 150 }
command = { type = morale which = land value = 150 }#陆军士气
command = { type = max_organization which = land value = 150 }
command = { type = morale which = naval value = 150 }#海军士气
command = { type = max_organization which = naval value = 150 }
command = { type = morale which = air value = 150 }#空军士气
command = { type = max_organization which = air value = 150 }
command = { type = mountain_attack which = land value = 150 }#山地
command = { type = mountain_defense which = land value = 150 }
command = { type = mountain_move which = land value = 150 }
command = { type = hill_attack which = land value = 150 }#丘陵
command = { type = hill_defense which = land value = 150 }
command = { type = hill_move which = land value = 150 }
command = { type = desert_attack which = land value = 150 }#沙漠
command = { type = desert_defense which = land value = 150 }
command = { type = desert_move which = land value = 150 }
command = { type = forest_defense which = land value = 150 }#森林
command = { type = swamp_defense which = land value = 150 }#沼泽
command = { type = frozen_defense which = land value = 150 }
command = { type = snow_defense which = land value = 150 }
command = { type = blizzard_defense which = land value = 150 }
command = { type = rain_defense which = land value = 150 }
command = { type = storm_defense which = land value = 150 }
command = { type = muddy_defense which = land value = 150 }
command = { type = night_attack which = land value = 150 }#夜战
command = { type = night_defense which = land value = 150 }
command = { type = night_move which = land value = 150 }
command = { type = urban_attack which = land value = 150 }#巷战
command = { type = urban_defense which = land value = 150 }
command = { type = urban_move which = land value = 150 }
command = { type = build_cost which = land when = now where = relative value = -100 }#建造成本
command = { type = build_cost which = naval when = now where = relative value = -30 }
command = { type = build_cost which = air when = now where = relative value = -30 }
command = { type = supply_consumption which = land value = -12.0 }#补给消耗
command = { type = supply_consumption which = naval value = -12.0 }
command = { type = supply_consumption which = air value = -12.0 }
command = { type = fuel_consumption which = land value = -12.0 }#石油消耗
command = { type = fuel_consumption which = naval value = -12.0 }
command = { type = fuel_consumption which = air value = -12.0 }
command = { type = relative_manpower value = 150 }#人力增长率
}
}