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起源引擎开发方法
Source SDK Base 2013 Singleplayer
Source SDK Base 2007
Source SDK Base 2006
你需要STEAM没有正版一样可以下载
在STEAM中下载Source SDK Base
打开如下 SDK目录
I:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin
寻找到 GameConfig.txt
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
"My Mod"
{
"GameDir" "I:\Steam\steamapps\sourcemods\Mymod" 【模组名字/位置】
"Hammer"
{
"GameData0" "I:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin \halflife2.fgd" 【引擎位置】
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "I:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2.exe" 【开始程序】
"DefaultSolidEntity" "func_detail" 【实体自定义】
"DefaultPointEntity" "info_player_start" 【实体自定义】
"BSP" "I:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
"Vis" "I:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
"Light" "I:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
"GameExeDir" "I:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer"
"MapDir" "I:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\sourcesdk_content\hl2\mapsrc"
"BSPDir" "I:\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\Mymod\maps" 【编出地图/保存在模组地图文件夹中】
"CordonTexture" "tools\toolsskybox" 【工具纹理/引擎特殊纹理】
"MaterialExcludeCount" "0"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
以上方法是目前,使用最好不过方法Hammer 其它版本一样、2007或者2006 *注意引擎位置