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符文之主 开发日志1 我们的愿景

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Runemaster - Development Diary 1 - Our Vision
Welcome to our first development diary for our upcoming RPG Runemaster. My name is Johan Andersson, studio manager at Paradox Development Studio and I am very happy and proud to present this game and give you weekly information during our development!


IP属地:湖南1楼2014-03-13 01:38回复
    Why create an RPG?
    As a kid, I kept making my own games on the C64. I made lots of different types of games, games me and my friends had great fun playing together. My dream has always been that I wanted to create grand strategy games and a great RPG. Now, after twenty years of making games for a living, I think I can say that I’ve made a few decent strategy games
    However I still haven’t made an attempt at a good RPG, and I truly believe Runemaster will be that game!
    As some of you might know, Paradox Development Studio started as the computer games development wing of Target Games, a company that was built on making pen & paper roleplaying games. And we’re still some people old enough to still be around from that age.
    We at PDS don′t just love strategy games passionate. We also deeply love playing RPG’s. (We had great fun with our World of Warcraft guild for several years, and whenever there is a new Bioware or Bethesda RPG out, there is quite a lot of lunch conversation about them.) Our team is so excited about putting their vast experience of making games into making their dream come true!


    IP属地:湖南2楼2014-03-13 01:38
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      重要部分翻译愿景和目标制作一款真正的可持续游玩的带有策略元素的RPG,每一次通关都将是一首独特的史诗让玩家能够谱写自己的维京史诗,探索6个美丽渲染的北欧神话世界制作一款P社亲自操刀的的值得期待的欢乐游戏独特之处探索于六个基于北欧神话的世界,每次游戏开始都将随机生成一个与众不同的独特世界P社传统的战略战斗系统,随着地形起伏,兵种的多样化,和选项的深度化将带来超爽的体验建设一个真正独特的属性影响的生成型故事线,玩家的决定将对游戏进程有直接影响


      IP属地:湖南6楼2014-03-13 01:39
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