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欧陆4之1.31版如何修改开局包围网比较合适???

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我看到这样:
进入common\opinion_modifiers
搜索aggressive
把-1000改成-20 永别包围网
那么是不是把-1000变成-500就减少一半了呢???怎么修改减少恶名??
欧陆4欧洲武力扩张实在太累,主要是包围网不能个别谈判,包围网大了割一小地都是10年欧洲大战,好累啊。看海太无聊了


1楼2014-04-16 10:15回复
    求教如何加强对AI的包围网,吃了5~6块地都没包围网的,被吃地的的国家反而加入对我的包围网,简直是神级逻辑


    IP属地:广东2楼2014-04-16 10:19
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      @陶晴堂 求教


      3楼2014-04-16 10:42
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        aristocracy ideas 贵族的思想
        aristocracy_ideas = {
        category = MIL
        bonus = {
        cavalry_power = 0.1
        }
        trigger = {
        OR = {
        government = monarchy
        government = noble_republic
        government = theocratic_government
        government = papal_government
        }
        }
        noble_knights = {
        cavalry_cost = -0.20(骑兵成本,可以改数字)
        }
        local_nobility = {
        enemy_core_creation = 1.0(敌人的核心成本,如果改高了这个AI学了后你建核心成本估计要哭的。)
        }
        serfdom = {
        global_manpower_modifier = 0.25(后备兵力)
        }
        noble_officers = {
        leader_shock= 1(新招将领的冲击力,改6后0传统都是 6冲击的将领)
        }
        international_nobility = {
        diplomats = 1(外交官,想要几个改几个)
        }
        noble_resilience = {
        war_exhaustion_cost = -0.20(战争成本减成)
        }
        military_traditions = {
        mil_tech_cost_modifier = -0.1(军事科技成本减少,这个看个人喜好)
        }
        ai_will_do = {
        factor = 1
        plutocracy_ideas = {
        category = MIL
        bonus = {
        technology_cost = -0.1
        }
        trigger = {
        NOT = { government = monarchy }
        NOT = { government = noble_republic }
        NOT = { government = theocratic_government }
        NOT = { government = papal_government }
        }
        tradition_of_payment = {
        possible_mercenaries = 0.50(可用的雇佣兵+成)
        }
        abolished_serfdom = {
        land_morale = 0.10
        }
        bill_of_rights = {
        global_revolt_risk = -1(减少叛乱风险)
        }
        free_merchants = {
        merchants = 1(商人数量)
        }
        free_subjects = {
        production_efficiency = 0.2(生产效率)
        }
        humanist_tolerance = {
        tolerance_heathen = 2(异教徒容忍度)
        }
        emancipation = {
        manpower_recovery_speed = 0.2(后备回复速度)
        }
        ai_will_do = {
        factor = 1
        }
        }
        innovativeness_ideas = {(创新理念)
        category = ADM
        bonus = {
        advisor_cost = -0.25(顾问费用)
        }
        patron_of_art = {
        prestige_decay = -0.01(威望衰减速度)
        }
        pragmatism = {
        mercenary_cost = -0.25(雇佣兵成本)
        }
        scientific_revolution = {
        technology_cost = -0.05(研究科技成本)
        }
        knowledge_transfer = {
        army_tradition_decay = -0.02(陆军传统衰变,如果改成-1 常年100传统)
        navy_tradition_decay = -0.02(海军传统衰变)
        }
        organised_recruiting = {
        global_regiment_recruit_speed = -0.1(招募速度)
        }
        optimism = {
        war_exhaustion = -0.05(战争耗损,修改这个很无耻)
        }
        formalized_officer_corps = {
        free_leader_pool = 1(免费将领数量)
        }
        ai_will_do = {
        factor = 1
        }
        }
        religious_ideas = {宗教理念)
        category = ADM
        bonus = {
        relations_decay_of_me = 1.00(负面影响力消除加成,尼玛专破包围网的有木有,改个5妈妈以后都不怕我被包围网了。)
        }
        deus_vult = {
        cb_on_religious_enemies = yes(跟异教开战CB)
        }
        missionary_schools = {
        missionaries = 1(传教士数量)
        }
        church_attendance_duty = {
        stability_cost_modifier = -0.25(稳定成本减成,改个-1 从此不知负稳定是何物)
        }
        divine_supremacy = {
        global_missionary_strength = 0.03(传教士成功率,改个1从此不知何为异端异教)
        }
        devoutness = {
        tolerance_own = 1(异端宽容程度)
        }
        religious_tradition = {
        prestige = 1(威望加成)
        }
        ecumenism = {
        tolerance_heretic = 2(异教宽容程度)
        }
        ai_will_do = {
        factor = 1
        }
        }
        spy_ideas = {(间谍理念,玩外交,玩叛军,玩诋毁敌人最过瘾的修改就这个)
        category = ADM
        bonus = {
        rebel_support_efficiency = 0.50(叛军支持效率,嘿嘿嘿)
        }
        privateers = {
        embargo_efficiency = 0.33(禁运效率,嘿嘿嘿,尼玛从此谁敢跟我抢生意)
        }
        vetting = {
        global_spy_defence = 0.25(间谍防御,小SPY 你来旅游么)
        }
        rumourmongering = {
        may_sabotage_reputation = yes
        }
        efficient_spies = {
        spy_offence = 0.25
        diplomats = 1
        }
        shady_recruitment = {
        discovered_relations_impact = -0.33(间谍被发现后恶名影响,改个-1 随便用间谍不怕恶名)
        }
        destabilising_efforts = {
        may_sow_discontent = yes
        }
        espionage = {
        may_infiltrate_administration = yes
        }
        ai_will_do = {
        factor = 1
        }
        }
        diplomatic_ideas = {(外交理念,附庸,联通流练习必改)
        category = DIP
        bonus = {
        reduced_stab_impacts = yes
        }
        foreign_embassies = {
        diplomats = 1(外交家数量)
        }
        claim_fabrication = {
        fabricate_claims_time = -0.5(伪造核心时间减成)
        }
        cabinet = {
        diplomatic_upkeep = 2(外交关系数量,改个10 随便你附庸)
        }
        war_cabinet = {
        war_exhaustion_cost = -0.33(战争消耗成本)
        }
        revolution_and_counter = {
        cb_on_government_enemies = yes(反政府,反革命宣战CB)
        }
        diplomatic_influence = {
        diplomatic_reputation = 3(外交声望,改个200 小国随便附庸,1.31特别好用)
        }
        flexible_negotiation = {
        unjustified_demands = -0.25(不合理要求,尼玛改个-1,呵呵~~呵呵~~~呵呵呵~~~大国一次性割完不是梦)
        }
        ai_will_do = {
        factor = 1
        }
        }
        offensive_ideas = {(进攻理念)
        category = MIL
        bonus = {
        may_force_march = yes(急行军开启)
        }
        bayonet_leaders = {
        leader_shock = 1(新招将领冲击力加成)
        }
        national_conscripts = {
        global_manpower_modifier = 0.25(后备兵力)
        }
        superior_firepower = {
        leader_fire = 1(新招将领火力加成)
        }
        glorious_arms = {
        prestige_from_land = 1.0(陆军战争获得威信加成)
        }
        improved_manuever = {
        leader_land_manuever = 1(新招将领速度加成)
        }
        grand_army = {
        land_forcelimit_modifier = 0.25(陆军规模上限,嘿嘿嘿,嘿嘿嘿,改个1或者2 超过毛子不是梦)
        }
        napoleonic_warfare = {(训练度,这个 。。。就别太变态了
        discipline = 0.10
        }
        ai_will_do = {
        factor = 1
        }
        }
        defensive_ideas = {(防御理念,这个也是很有意思的)
        category = MIL
        bonus = {
        hostile_attrition = 1(敌人耗损,呵呵~~~呵呵~~~呵呵~~~尼玛改高点 看谁打的下我)
        }
        battlefield_commisions = {
        army_tradition = 1(每年陆军传)
        }
        military_drill = {
        land_morale = 0.25(陆军士气)
        }
        engineer_corps = {
        leader_siege = 1(新招将领攻城力,改个6 呵呵呵·~~~)
        }
        regimental_system = {
        land_maintenance_modifier = -0.10(陆军维护费修正,改成-1,呵呵呵~~~~)
        }
        defensive_mentality = {
        defensiveness = 0.33(要塞防御,改成5 ~~~呵呵呵~~~从此满屏林登万,百年打不下城)
        }
        supply_trains = {
        reinforce_speed = 0.33(人力回复速度)
        }
        improved_foraging = {
        land_attrition = -0.25(自己战争耗损,改成-1 ~~~什么叫冬将军~~~我不知道~~毛子你那冬天又能把我怎么样)
        }
        ai_will_do = {
        factor = 1
        }
        }


        4楼2014-04-16 11:18
        回复
          trade_ideas = {(贸易理念)
          category = DIP
          bonus = {
          merchants = 1(商人数量)
          }
          shrewd_commerce_practise = {
          global_trade_power = 0.1(全球贸易额度)
          }
          free_trade = {
          merchants = 1(商人数量)
          }
          merchant_adventures = {
          trade_range_modifier = 0.25(贸易范围)
          }
          national_trade_policy = {
          trade_efficiency = 0.1(贸易加成)
          }
          overseas_merchants = {
          merchants = 1(商人数量)
          }
          trade_manipulation = {
          trade_steering = 0.25(贸易引导力度)
          }
          fast_negotiations = {
          global_trade_income_modifier = 0.1(贸易效率)
          }
          ai_will_do = {
          factor = 1
          }
          economic_ideas = {(经济理念)
          category = ADM
          bonus = {
          inflation_action_cost = -0.33(减少通货膨胀成本)
          }
          bureaucracy = {
          global_tax_modifier = 0.10(国家税收修正)
          }
          organised_construction = {(建筑成本,这个弄成-1 全世界的建筑物 嗷嗷建啊)
          build_cost = -0.20
          }
          national_bank = {
          inflation_reduction = 0.1(通货膨胀每年降低,自从有了这个妈妈的金条再也不贬值了)
          }
          debt_and_loans = {
          interest = -1(利息)
          }
          centralization = {
          advisor_pool = 1(顾问数量)
          }
          nationalistic_enthusiasm = {
          land_maintenance_modifier = -0.10(陆军维护费用)
          }
          smithian_economics = {
          production_efficiency = 0.2(生产效率)
          }
          ai_will_do = {
          factor = 1
          }
          }
          exploration_ideas = {(探索理念)
          category = DIP
          important = yes
          bonus = {
          cb_on_primitives = yes(对原始宗教宣战CB)
          }
          colonial_ventures = {
          colonists = 1(殖民者数量,哦呵呵~~)
          }
          quest_for_the_new_world= {(招冒险家)
          may_explore = yes
          }
          overseas_exploration = {(殖民范围加成)
          range = 0.5
          }
          land_of_opportunity = {
          global_colonial_growth = 33(移民增加,改成1000,呵呵呵~~~~殖民地秒建)
          }
          vice_roys = {
          global_tariffs = 0.20(全国关税)
          }
          free_colonies = {(殖民者)
          colonists = 1
          }
          global_empire = {
          overseas_income = 0.1(海外收入)
          }
          ai_will_do = {
          factor = 1
          modifier = {
          factor = 0
          NOT = { num_of_ports = 1 }
          }
          }
          }
          naval_ideas = {(海军理念)
          category = DIP
          bonus = {
          sea_repair = yes(岸边自动修复)
          }
          superior_seamanship = {
          naval_morale = 0.25(士气)
          }
          naval_glory = {
          prestige_from_naval = 1.0(海战声望)
          }
          grand_navy = {
          naval_forcelimit_modifier = 0.5(海军规模上限)
          }
          sea_hawks = {
          navy_tradition = 1(海军传统)
          }
          excellent_shipwrights = {
          leader_naval_manuever = 2(海军将领移动能力)
          }
          naval_fighting_instruction = {
          blockade_efficiency = 0.5(封锁效率)
          }
          press_gangs = {
          global_ship_cost = -0.20(船只建造消费)
          }
          ai_will_do = {
          factor = 1
          modifier = {
          factor = 0
          NOT = { num_of_ports = 1 }
          }
          }
          }
          quality_ideas = {(质量理念)
          category = MIL
          bonus = {
          discipline = 0.15(训练度)
          }
          private_to_marshal = {
          infantry_power = 0.1(步兵作战能力)
          }
          quality_education = {
          recover_army_morale_speed = 0.05(陆军士气回复)
          }
          finest_of_horses = {
          cavalry_power = 0.1(骑兵作战能力)
          }
          oak_forests_for_ships = {
          heavy_ship_power = 0.1(重型船只作战能力)
          }
          naval_drill = {
          recover_navy_morale_speed = 0.05(海军士气回复)
          }
          merchant_marine = {
          light_ship_power = 0.1(轻型船只作战能力)
          }
          massed_battery = {
          artillery_power = 0.1(炮兵作战能力)
          }
          ai_will_do = {
          factor = 1
          }
          }
          quantity_ideas = {(数量理念)
          category = MIL
          bonus = {
          land_forcelimit_modifier = 0.33(陆军规模上限)
          }
          mass_army = {
          global_manpower_modifier = 0.50(后备兵力修正)
          }
          benefits_for_horseowners = {
          cavalry_cost = -0.1(骑兵费用)
          }
          the_young_can_serve = {
          manpower_recovery_speed = 0.20(人力回复速度)
          }
          enforced_service = {
          infantry_cost = -0.1(步兵组建费用)
          }
          the_old_and_infirm = {
          land_maintenance_modifier = -0.10(陆军费用修正)
          }
          ships_penny = {
          global_ship_cost = -0.1(船只花费)
          }
          standardized_artillery = {
          artillery_cost = -0.1(炮兵组建费用)
          }
          ai_will_do = {
          factor = 1
          }
          }
          expansion_ideas = {(扩张理念)
          category = DIP
          important = yes
          bonus = {
          cb_on_overseas = yes(原始宗教宣战CB)
          }
          additional_colonists = {
          colonists = 1(殖民者)
          }
          additional_merchants = {
          merchants = 1(商人)
          }
          faster_colonists = {
          colonist_time = -0.33(殖民者移动时间)
          }
          additional_diplomats = {
          diplomatic_upkeep = 2(外交关系)
          }
          improved_shipyards = {
          global_ship_recruit_speed = -0.1(造船时间)
          }
          experienced_diplomats = {
          diplomatic_reputation = 3(外交声望)
          }
          competetive_merchants = {
          global_trade_power = 0.2(全球贸易额度)
          }
          ai_will_do = {
          factor = 1
          modifier = {
          factor = 0
          NOT = { num_of_ports = 1 }
          }
          }
          }
          administrative_ideas = {(管理理念)
          category = ADM
          bonus = {
          production_efficiency = 0.2(生产效率)
          }
          organised_mercenary_payment = {
          mercenary_cost = -0.25(雇佣兵花费)
          }
          adaptability = {
          core_creation = -0.25(建造核心成本)
          }
          benefits_for_mercenaries = {
          merc_maintenance_modifier = -0.33(雇佣兵维护花费)
          }
          bookkeeping = {
          interest = -1(年利息)
          }
          organised_mercenary_recruitment = {
          possible_mercenaries = 0.50(雇佣兵可用数量)
          }
          administrative_efficiency = {
          advisor_pool = 1(顾问数量)
          }
          resilient_state = {
          inflation_action_cost = -0.10(减少通货膨胀)
          }
          ai_will_do = {
          factor = 1
          }
          }


          5楼2014-04-16 11:21
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