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[直播/翻译中]前天的starmade问答环节

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Starmade Q&A April 20th, 2014
详细对答:goo点gl/pkj0K8


IP属地:新加坡1楼2014-04-22 21:50回复
    1.)Are you planning on letting the player rotate?
    你们打算让玩家自由转动吗?
    Yes是的
    2.)Will the default "walking" speed for astronauts change, will there be alternate speed setting like sprint or sneak?
    宇航员的默认走路速度在未来会改变吗?会不会有走路速度的改变,例如冲刺或潜行?
    yes, also items that might alter the speed are planned
    是的,可以用作改变速度的道具已在规划中[例如喷射背包(这是星期天直播说的,节录没有)]


    3.)Are you planning on allowing turrets on ships to be controlled with the mouse?
    你们有计划允许用鼠标来控制船上的炮塔吗?
    A turret mode has been confirmed
    是的,炮塔模式已经被证实
    4.)When will we get the new Weapon system?
    我们什麼时候可以拿到新的武器系统?
    We’ve been focusing on this among a few other new systems in the current dev build
    在目前的Dev build,我们一直比较专注于其他新系统,不过会尽快
    5.)When will hostile NPCs happen?
    什麼时候会有敌对的NPCs阵营?
    Likely this will be done in conjunction with other NPC and AI updates
    这可能会与其他NPC和AI更新一起进行


    IP属地:新加坡2楼2014-04-22 22:03
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      必须精!!!


      来自Android客户端4楼2014-04-23 08:40
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        刚回家,先洗澡,一会再译二十题才睡觉


        IP属地:新加坡5楼2014-04-24 00:33
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          21.)Will bigger ships demand several members of the crew for maximum efficiency?
          大型船只会否需求多一点船员以提高效率?
          Whether you are refering to NPC crew or Player crew, the answer lies more in how the builder designs their ship. NPC crew will allow more options in functionality, while more players will greatly add to the capabilitys of a ship, not through any direct buff, but through the fact that players are inherently more capable than any simulated inteligence in the game.
          不论你在说NPC船员或玩家船员,答案都是在於玩家如何设计与建造他的船只。NPC船员在未来会有更多的功能,玩家船员则可以提升船只的性能。这不是什麼buff,而是天性所在,玩家船员的能力一定比AI更强。
          22.)Will there be a selection of different armors/weapons or maybe even an ability of modular design of equipment for all kinds of activities?
          会不会有不同的装甲或武器的选择以应付不同的活动?
          Yes, Dave has already been prepared for this from the begining, and the helmet and pistol are a couple of test items for equipable items.
          是的,Dave正在做这方面的研究,那头盔和激光枪就是这研究的测试产物
          23.)Aksed already- Will the player need to worry about air, food or water? What about hazardous environments?
          再次询问:玩家有没有需要担心空气,食物和水?那麼各种有害环境呢?
          These are possibilities, although we dont want to make micromanaging your astronaut the priority over having fun with your spaceship, so if implemented, there will need to be careful consideration to how we balance the need for these. And yes, we’ve talked about hostile environments
          这些都是可能的,虽然我们不想让你需要微操你的太空人以生存,因为享受建造/飞行飞船
          的乐趣才是最重要的。因此如果实施这些东西,我们需要更仔细的考虑,必须平衡各种需求。最后是对的,我们已经把各种有害环境放进计划中。
          24.)What is the ideal extend of things players will be able to mess with in regards to AI and the game's world? NPC factions with different goals, quests, adventures? Will we have background fluff elements or Starmade is made to be completely sandbox experience?
          这问题有问题,我明白他问什麼,可是我不知道怎麼用中文说出来……
          We want to build in a default set of NPC’s, AI, quests and other activities (delightful fluff!) but at the same time we are focusing on making these all easily customizable per server so that you may fine tune the content of your individual universe.
          我们想先建立一个默认的NPC, AI, 任务及其他活动的组合。与此同时,我们的重点是让每个服务器都可以容易的定制这些东西,使您可以微调您的个人宇宙的内容。
          25.)Which systems/features we can expect won't be further changed and which one may change dramatically?
          有什麼系统在未来应该是不会改变的?而又有什麼系统会在未来有重大的变化?
          Im hesitant to say anything is firm at this point, as that would preclude us from freely changing things in the future if a need arises.
          现在对於这点我们很犹豫,因为一旦现在回答你这问题,许下承诺,如果在未来有需要改变改善,我们就会打破承诺
          说好译至20题的,不过刚才睡不觉,又多译5题


          IP属地:新加坡8楼2014-04-24 03:31
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            Q&A Full event(utube) 终於上传成功了地址是youtu点be/nptLH_jim1c


            IP属地:新加坡9楼2014-04-24 03:33
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