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由于无汉化一些名词难统一,加上玩游戏时间少,可能有些错误希望指正
好,正式开始。
从最新的公告开始: Calbiri 发布于2014.5.9
原文:
Good morning!
After a busy night, there is some more exciting news to share with you! First off, the bug testing on the dev build and weapons combos is coming along quickly, we cant wait to have it ready to let you play.
A few of the things we'd like to update you on are listed below, these are as always, subject to change (lets hope not though!)
Some tweaks and fixes will probably be made, but I've finished updating the config this morning. Its awesome!
Some new tidbits being added, the new ingots/crystal blocks should be in the next dev build.
The color of weapons (only cannons so far) can now be modified by placing any light source block directly under the output block of a weapon group.
To help make the new weapons be a bit more fun until the Ship HP system can be implemented, I am trying out a change to how Jamming and Cloaking draw power. Cloaking will now draw 145 power per block to maintain, however, Jamming will now ONLY drain 5 power per block to maintain. This means youll easily be able to jam the location of your core during combat as long as you have an adequate power supply (which you may loose once heavily damaged.) This leaves "Stealth" ships still requiring a full 150 per block to stealth as they have always been.
Thanks for playing,
Calbiri
翻译:
早上好!
在一夜的忙碌之后,有一些更令人兴奋的消息与你们分享一下!首先,对开发版本的bug测试还有武器的组合很快就要到来了,我们迫不及待的想把它准备好让你来体验。
一些我们想要让你们了解的事情将在下面列出,或许有可能有所变动(希望没有!)
~一些微调和修正可能将推出,不过我今天早上完成了配置的更新。好极了!
~一些有趣的东西将添加,新的锭/晶体方块应该会在下一个测试版本中。
~武器的颜色(目前只有大炮)现在可以通过在武器组的输出方块正下方放置光源方块来修改.
~为了使新武器在舰船HP系统实现前能更有趣一些,我正在试验干扰和隐形的耗能.隐形现在消耗145能量/块来维持运行,然而干扰只需要消耗5能量/块.这意味着你将很容易就能够在战斗中干扰雷达保护你核心的位置,只要你有适当的能量供应(当你严重受伤的时候会损失掉).
感谢您参与游戏,
calbiri
由于无汉化一些名词难统一,加上玩游戏时间少,可能有些错误希望指正
好,正式开始。
从最新的公告开始: Calbiri 发布于2014.5.9
原文:
Good morning!
After a busy night, there is some more exciting news to share with you! First off, the bug testing on the dev build and weapons combos is coming along quickly, we cant wait to have it ready to let you play.
A few of the things we'd like to update you on are listed below, these are as always, subject to change (lets hope not though!)
Some tweaks and fixes will probably be made, but I've finished updating the config this morning. Its awesome!
Some new tidbits being added, the new ingots/crystal blocks should be in the next dev build.
The color of weapons (only cannons so far) can now be modified by placing any light source block directly under the output block of a weapon group.
To help make the new weapons be a bit more fun until the Ship HP system can be implemented, I am trying out a change to how Jamming and Cloaking draw power. Cloaking will now draw 145 power per block to maintain, however, Jamming will now ONLY drain 5 power per block to maintain. This means youll easily be able to jam the location of your core during combat as long as you have an adequate power supply (which you may loose once heavily damaged.) This leaves "Stealth" ships still requiring a full 150 per block to stealth as they have always been.
Thanks for playing,
Calbiri
翻译:
早上好!
在一夜的忙碌之后,有一些更令人兴奋的消息与你们分享一下!首先,对开发版本的bug测试还有武器的组合很快就要到来了,我们迫不及待的想把它准备好让你来体验。
一些我们想要让你们了解的事情将在下面列出,或许有可能有所变动(希望没有!)
~一些微调和修正可能将推出,不过我今天早上完成了配置的更新。好极了!
~一些有趣的东西将添加,新的锭/晶体方块应该会在下一个测试版本中。
~武器的颜色(目前只有大炮)现在可以通过在武器组的输出方块正下方放置光源方块来修改.
~为了使新武器在舰船HP系统实现前能更有趣一些,我正在试验干扰和隐形的耗能.隐形现在消耗145能量/块来维持运行,然而干扰只需要消耗5能量/块.这意味着你将很容易就能够在战斗中干扰雷达保护你核心的位置,只要你有适当的能量供应(当你严重受伤的时候会损失掉).
感谢您参与游戏,
calbiri