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7.1官方日报(看见没人搬我就搬了)

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Howdy folks! I’ve been up to a number of things the past few days, addressing a number of small problems that have been present for some time now.
As Metadept has continued to flesh out the wire system, bringing it ever closer to our original vision, it’s highlighted the need for some TLC with many of the objects. One such problem is that to this date, wire node positions would often end up sitting just off the object. This was fine in theory, up until you started putting a lot of wired objects together in a shared space. Having multiple nodes overlapping in one space caused a number of problems, and so I spent a bit of time addressing it. Now, all node positions are overlapping the object they are tied to.
All proximity sensor objects have also received a bit of attention and should now function more accurately. Some of you may have already noticed the addition of the new “scanner” type that shows up in the outpost. These are the first proximity sensors you can place up on a wall. They detect any players and NPCs in a small two block radius around them, making them ideal for automated doors. These will be craftable at the wire station once our progression changes are done.

Today, as part of our progression changes, I’ve made the starting ships even more broken than they already were. The teleporter, locker and door to your own bridge will be entirely uncooperative until you use your tech station and get your AI to reboot itself and the ships systems. Doing so will restore your ship’s basic amenities. For now on nightly, only newly minted characters will see this change.I’m hoping to spend a bit of time on the weekend going through all our light objects and making them wirable, as it’s something I’ve wanted for the longest time. We’ll see how I go! See you next time!


1楼2014-07-02 11:19回复
    渣机翻,别喷
    你好大家!我已经很多东西过去的几天里,解决了一些小问题,已经有一段时间了。
    随着Metadept继续充实线系统,使它接近我们最初的愿景,强调了需要一些薄层色谱的许多对象。这样的一个问题是,这个日期、线节点位置常常呆坐在对象。这在理论上很好,直到你开始把大量的连接对象在一个共享的空间。有多个节点重叠在一个空间造成了许多问题,所以我花了一些时间解决它。现在,所有节点位置重叠的对象绑定到它们。
    所有接近传感器对象也收到了一些关注,现在应该功能更准确。您可能已经注意到的一些附加的新“扫描仪”类型,显示的前哨。这是第一次近距离传感器可以将在墙上。他们发现任何球员和npc在小两块周围半径,使它们适合自动化的大门。这些将线车站但一旦我们的发展变化
    今天,作为我们的发展变化的一部分,我已经开始船只更坏了。传送器,储物柜,门自己的桥将完全不合作的,直到你用你的技术站和让你的AI重启本身和船舶系统。这样做会恢复你的船的基本设施。现在在夜间,只有新崛起的人物将会看到这种变化
    我希望在周末花一点时间经历我们所有的对象和使它们可装电线的,因为它是我想要的时间最长。我们将看到如何我走!下次见!


    2楼2014-07-02 11:20
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      抱歉,图有问题,修不好


      5楼2014-07-02 11:25
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        我是来围观的


        IP属地:江苏来自Android客户端6楼2014-07-02 11:34
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          鲛人的飞船进行了修改?看图片好像似的


          IP属地:湖南7楼2014-07-02 11:36
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            然后逐步升级?


            IP属地:新疆8楼2014-07-03 01:48
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              这帖子不是被三角老大删了吗?


              来自iPhone客户端9楼2014-07-03 01:50
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