![](http://imgsrc.baidu.com/forum/w%3D580/sign=3c487907808ba61edfeec827713597cc/b66f94ee3d6d55fb3f8609eb6f224f4a22a4ddb0.jpg)
INTRODUCTION | 介绍
Here will explain very simple practice interior render with HDRI lighting
· 关于室内HDRI真实灯光的一篇简单教程
PREPARATION | 预置
For all my projects I set my gamma for LWWF(Linear Workflow) to get a correct brightness and because I want to do post production on my image.
· 个人的一个作图习惯 - 把gamma设置成LWWF(Linear Workflow.线性流程)以获得最真实的光感,减少后期工作。
![](http://imgsrc.baidu.com/forum/w%3D580/sign=bd87c876a41ea8d38a22740ca70b30cf/c916f06d55fbb2fbcd6b27df4d4a20a44423dcb0.jpg)
MODELING | 建模
In this scene I used ready made models for accessaries, so I just modeled the wall, floor, window object using basic edit poly. And I created a simple decorative cloth model in Clo3d 2011.
· 场景里基本使用的都是外部引入的家具摆设模型,只需要建门窗地板,然后要提到的是用Clo3d 2011(三维服装软件)做了个简单的衣服模型。
Fix model for camera view.
· 视角如下
![](http://imgsrc.baidu.com/forum/w%3D580/sign=0df6ece3aad3fd1f3609a232004f25ce/ad9598fbb2fb4316e25f05b722a446230bf7d3b0.jpg)
Book case for reflection on the mirror.
· 镜子反射用到的书柜
![](http://imgsrc.baidu.com/forum/w%3D580/sign=3663e22eff1f4134e0370576151e95c1/c5037ffb43166d22df376a59442309f79252d2b0.jpg)
Cloth made in clo3d 2011 and the floor made only from a simple box.
· clo3d 2011做的衣服模型,地板只是个简单的盒子
![](http://imgsrc.baidu.com/forum/w%3D580/sign=39aeb7e24334970a47731027a5cbd1c0/22038e166d224f4ab1d90cde0bf790529a22d1b0.jpg)
LIGHTING | 打光
As I said before, in this scene I am using HDRI lighting with Vraylight Dome+HDRI map. You can see my method in the image below.
· 场景用到的是HDRI 灯光和Vray灯光顶(Vraylight Dome)+ HDRI贴图,如下图所示。
![](http://imgsrc.baidu.com/forum/w%3D580/sign=6f620bc9950a304e5222a0f2e1c9a7c3/d3eea0224f4a20a4d45e430a92529822700ed0b0.jpg)
You only have to set the mapping type to spherical, horiz,. rotation to control the sum beam direction, and gamma to set a correct GI, sun and strong shadow shape.
· 只需把设贴图设置成球形水平旋转来控制光束的大方向,把gamma设置成正确的GI,太阳光和重阴影形状。
This is the simulation using different gamma values:
· 下面是不同gamma值下的效果。
![](http://imgsrc.baidu.com/forum/w%3D580/sign=d249ddf7324e251fe2f7e4f09787c9c2/fdda824a20a446239a8adaaf9a22720e0ef3d7b0.jpg)
Increased gamma can make a soft shadow effect and weak sun lighting. Decreased gamma can make the shadow look sharpen and strong sun lighting.
· 较高的gamma值能达到柔和的光影效果,而较低的光影对比更强烈。
Of course it is not a fixed setting. Different scenes require you to set different gamma values and also different horiz. rotation to get the correct lighting in your scene.
· 当然这不是唯一的参数设置,对于不同场景要灵活运用不同的gamma值和不同的水平旋转来达到最佳的光影效果。
CAMERA SETTINGS | 相机设定
Just simple setting for my vrayphysical camera.
· 以下是vray物理相机的简单参数
![](http://imgsrc.baidu.com/forum/w%3D580/sign=03777ab3271f95caa6f592bef9167fc5/dfb2eda4462309f7042fd2df700e0cf3d5cad6b0.jpg)
MATERIAL AND TEXTURING
There are a lot of advanced materials that I use in the simple scene. I only use standard method color selector to set the diffuse and reflect properties.
· 在这个简单的场景里有很多高级材质设置,在反射上只用到了基本的方法,没什么特别的。
编辑:丝路教育 TAG:3DSMAX书房材质
![](http://imgsrc.baidu.com/forum/w%3D580/sign=38bc2bd9e4cd7b89e96c3a8b3f254291/c06f9b09b3de9c823de3d29c6e81800a18d843d2.jpg?v=tbs)