原文地址:http://steamcommunity.com/sharedfiles/filedetails/?id=312832281
原作者:GeneralGeldenhuys
译者注:前半部分文字阐述了TF在货运系统上的特点,后半为部分图文教程。LZ仅作搬运和翻译,没有个人观点内容。
Introduction 绪论
This guide is to give some perspective on how to approach the concepts of the cargo system. It will help newcomers and seasoned tycoon player to understand the new, different system. This guide will give insight into the mechanics of goods and also instruction for building a goods system. This guide can be applied on trains or trucks.
这篇指南介绍了一些用于理解货运系统概念的观点。它将会帮助一些新手和玩过运输类的老玩家更好地理解新的不同的系统。本文将会深入货运系统的构成,并介绍如何构建一个好的货运系统。这篇指南同时适用于火车和卡车。
Understanding cargo mechanics 理解货运系统的构成
1. After numerous evaluation of how goods responds, it was determined that goods is generated by demand and not supply. This article is long, if you want to have a fast explanation, refer to paragraph no. 7
1、经过无数次的研究,可以得知商品生产是根据需求决定而非根据供应。这篇文章比较长,如果你想快速阅读,请直接跳到第7段。
2. To understand the goods mechanics, I will make notes and examples to other games in the same genre, but I will explain in detail how goods traffic is generate in Train Fever
2、为了理解货运系统的构成,我会举一些其他同类游戏的例子,但我会解释它们在货物运输上与Train Fever不同的细节。
3. Certain people will be familiar with the Railroad Tycoon series, but especially I will make use of the newest addition to the RRT family, Railroad Tycoon 3. In RRT 3 you will know the map is filled with dozens of industries. A certain industry, like a coal mine, will have a fixed output every year, like 8 coal wagons. Then the steel mill will require 4 wagons of coal and 2 wagons of ore to produce 1 wagon of steel rollers. The steel mill can be upgraded to double its production.
3、一些人可能对铁路大亨系列比较熟悉,这里我举例铁路大亨系列中最新的一个版本,铁路大亨3。在铁路大亨3中,你知道一张地图上有几十个工厂。每个单独的工厂,例如煤矿,会有一个固定的年产量,比如8车皮的煤。而炼钢厂需要4车皮的煤和2车皮的铁矿石来生产1车皮的钢。炼钢厂能够升级到两倍的产量。
4. RRT make use of the concept of supply, more supply, lesser value, more production, lesser demand. In cases of Depression, the production will drop in the future which will led to less supply, more value, less production, more demand, more money.
4、铁路大亨使用了供应的概念,供应越多,价值就越低,产量越高,需求就越低。在大萧条的时候,产量就会降低,导致供应减少,价格上涨,产量减少,需求增加,钱赚的就更多。
5. Open Transport Tycoon Deluxe also rely on the RRT concept system, but there is no fixed supply rate. The mine will push its production up if you transport enough coal for them, if not, the mine will drop production or eventually close down. The mine also does not give all the coal it produces, it only gives a certain percentage and that is determined by your train service, quality of service, and response of service. There is no attach value of supply and demand, it is a fixed rate and will increase on the distance travelled, the longer the distance, the more will be paid.
5、运输大亨OTTD同样使用了和铁路大亨一样概念的系统,但是它没有固定的供应比率。如果你为一个煤矿运送了足够多的煤炭,那么这个煤矿就会增产,否则这个煤矿就会减产甚至倒闭。煤矿也并不提供所有的产量,它只给你一个特定百分比的产量,这个百分比取决于你的运输服务,服务质量和服务响应。供应和需求没有附加价值,只有一个随距离增长的固定比率,距离越远,得到的钱越多。
6. Train Fever does not conform to these rules and that is why most beginners struggle to get their goods transported. TF rely on a demand system. It is determined by how much goods the town needs. Then you can connect any kind of industries to the town, but they will only begin to produce if there is a demand. No demand, no production. The industries also will not begin to process the goods if the whole industry cycle is not properly connected.
6、Train Fever与上述的规则不同,这也是大部分新手难以让他们的货物得到运输的原因。TF使用一套需求系统,取决于一个城镇的产品需求。你可以将任意的工厂与城镇相连,但是他们只会在有需求之后才开始生产。没有需求,没有生产。而且如果整个产业链没有完善,工厂也是不会开始生产的。
7. You must connect the cycle fully to start producing and transport anything. This means, you musthave at least 1 oil wells connected with the refinery and the refinery must be connected to the town. This also applies to the lumber -and steel industry.
7、你必须构建一个完整的产业链来开始生产和运输一些东西。这意味着你必须将至少一个油井连接到炼油厂,而且炼油厂也必须连接到城镇。伐木场和炼钢厂也是同理。
8. As far as determined, the prices of each good is fixed. This is important to note that you need volume of products manufactured to make profits. This means your train will be likely used later in the game when there is proper volume being generate to pay the trains running expense.
8、就目前看来,每个货物的价值都是固定的。这就意味着你必须将产品量产化才能获得利益。也就是说你必须有适合的产量来满足你的运行成本。
9. People will ask why is it then needed to use a train if trucks already make a steady profit. Trucks can only carry that much and make that much money after expenses been paid. Train is much more flexible to generate a bigger profit, because 1 locomotive expenses can be paid whilst having an infinite length of train wagons available. The only matter is the platform length, but if sufficient space is made around the platform, the train will stop and begin loading.
9、人们会问如果我已经用卡车能够获得稳定的收入为什么还要用火车呢?卡车只能装固定的货,也只能产生固定的利润。而火车就更加灵活一些,因为支付一个车头的维护费可以拥有近乎无限长的车厢。唯一的问题就是站台长度,不过如果站台有足够空间的话的话,火车还是可以停下并且装货。
原作者:GeneralGeldenhuys
译者注:前半部分文字阐述了TF在货运系统上的特点,后半为部分图文教程。LZ仅作搬运和翻译,没有个人观点内容。
Introduction 绪论
This guide is to give some perspective on how to approach the concepts of the cargo system. It will help newcomers and seasoned tycoon player to understand the new, different system. This guide will give insight into the mechanics of goods and also instruction for building a goods system. This guide can be applied on trains or trucks.
这篇指南介绍了一些用于理解货运系统概念的观点。它将会帮助一些新手和玩过运输类的老玩家更好地理解新的不同的系统。本文将会深入货运系统的构成,并介绍如何构建一个好的货运系统。这篇指南同时适用于火车和卡车。
Understanding cargo mechanics 理解货运系统的构成
1. After numerous evaluation of how goods responds, it was determined that goods is generated by demand and not supply. This article is long, if you want to have a fast explanation, refer to paragraph no. 7
1、经过无数次的研究,可以得知商品生产是根据需求决定而非根据供应。这篇文章比较长,如果你想快速阅读,请直接跳到第7段。
2. To understand the goods mechanics, I will make notes and examples to other games in the same genre, but I will explain in detail how goods traffic is generate in Train Fever
2、为了理解货运系统的构成,我会举一些其他同类游戏的例子,但我会解释它们在货物运输上与Train Fever不同的细节。
3. Certain people will be familiar with the Railroad Tycoon series, but especially I will make use of the newest addition to the RRT family, Railroad Tycoon 3. In RRT 3 you will know the map is filled with dozens of industries. A certain industry, like a coal mine, will have a fixed output every year, like 8 coal wagons. Then the steel mill will require 4 wagons of coal and 2 wagons of ore to produce 1 wagon of steel rollers. The steel mill can be upgraded to double its production.
3、一些人可能对铁路大亨系列比较熟悉,这里我举例铁路大亨系列中最新的一个版本,铁路大亨3。在铁路大亨3中,你知道一张地图上有几十个工厂。每个单独的工厂,例如煤矿,会有一个固定的年产量,比如8车皮的煤。而炼钢厂需要4车皮的煤和2车皮的铁矿石来生产1车皮的钢。炼钢厂能够升级到两倍的产量。
4. RRT make use of the concept of supply, more supply, lesser value, more production, lesser demand. In cases of Depression, the production will drop in the future which will led to less supply, more value, less production, more demand, more money.
4、铁路大亨使用了供应的概念,供应越多,价值就越低,产量越高,需求就越低。在大萧条的时候,产量就会降低,导致供应减少,价格上涨,产量减少,需求增加,钱赚的就更多。
5. Open Transport Tycoon Deluxe also rely on the RRT concept system, but there is no fixed supply rate. The mine will push its production up if you transport enough coal for them, if not, the mine will drop production or eventually close down. The mine also does not give all the coal it produces, it only gives a certain percentage and that is determined by your train service, quality of service, and response of service. There is no attach value of supply and demand, it is a fixed rate and will increase on the distance travelled, the longer the distance, the more will be paid.
5、运输大亨OTTD同样使用了和铁路大亨一样概念的系统,但是它没有固定的供应比率。如果你为一个煤矿运送了足够多的煤炭,那么这个煤矿就会增产,否则这个煤矿就会减产甚至倒闭。煤矿也并不提供所有的产量,它只给你一个特定百分比的产量,这个百分比取决于你的运输服务,服务质量和服务响应。供应和需求没有附加价值,只有一个随距离增长的固定比率,距离越远,得到的钱越多。
6. Train Fever does not conform to these rules and that is why most beginners struggle to get their goods transported. TF rely on a demand system. It is determined by how much goods the town needs. Then you can connect any kind of industries to the town, but they will only begin to produce if there is a demand. No demand, no production. The industries also will not begin to process the goods if the whole industry cycle is not properly connected.
6、Train Fever与上述的规则不同,这也是大部分新手难以让他们的货物得到运输的原因。TF使用一套需求系统,取决于一个城镇的产品需求。你可以将任意的工厂与城镇相连,但是他们只会在有需求之后才开始生产。没有需求,没有生产。而且如果整个产业链没有完善,工厂也是不会开始生产的。
7. You must connect the cycle fully to start producing and transport anything. This means, you musthave at least 1 oil wells connected with the refinery and the refinery must be connected to the town. This also applies to the lumber -and steel industry.
7、你必须构建一个完整的产业链来开始生产和运输一些东西。这意味着你必须将至少一个油井连接到炼油厂,而且炼油厂也必须连接到城镇。伐木场和炼钢厂也是同理。
8. As far as determined, the prices of each good is fixed. This is important to note that you need volume of products manufactured to make profits. This means your train will be likely used later in the game when there is proper volume being generate to pay the trains running expense.
8、就目前看来,每个货物的价值都是固定的。这就意味着你必须将产品量产化才能获得利益。也就是说你必须有适合的产量来满足你的运行成本。
9. People will ask why is it then needed to use a train if trucks already make a steady profit. Trucks can only carry that much and make that much money after expenses been paid. Train is much more flexible to generate a bigger profit, because 1 locomotive expenses can be paid whilst having an infinite length of train wagons available. The only matter is the platform length, but if sufficient space is made around the platform, the train will stop and begin loading.
9、人们会问如果我已经用卡车能够获得稳定的收入为什么还要用火车呢?卡车只能装固定的货,也只能产生固定的利润。而火车就更加灵活一些,因为支付一个车头的维护费可以拥有近乎无限长的车厢。唯一的问题就是站台长度,不过如果站台有足够空间的话的话,火车还是可以停下并且装货。