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谁提供一下《暗黑秘石》Journey In Uma的攻略

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终于开始打新任务了,可是好多关卡根本进不去,不知道为什么。


IP属地:黑龙江1楼2014-11-30 04:30回复
    记住,有的关的谜题是要到下一个入口,拿到道具后才能解的,按照正常思路流程去玩就可以了。


    IP属地:陕西2楼2015-05-09 19:40
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      我也进去了。。。感觉就是在练英文。。。


      IP属地:北京来自Android客户端3楼2015-05-09 21:34
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        先给你发1-4和5-8英文版攻略吧
        1-4
        When exploring the land of Ardyl you will find Rammul's House, and Rammul wants you to kill a certain troll named Kernell. Continue exploring the land and you will come across Kernell's Hideout, venture in and it leads to level 1.
        There's nothing really important in this level, though if you go through the teleportation pad, be careful for you will be running into an ambush. Level 2 is just a normal level, again with nothing of importance, however before going down to level 3; get ready for another ambush from rats. You will also find a Troll Guard who holds a key. Continue on to level 4 and you will come to a locked gate right by the stairs, use the key you obtained from the Troll Guard and you will be attacked by the Vile Kernell and some of his friends. Kernell will drop his left eye when you kill him; take this back to Rammul as proof that Kernell is dead.

        When you give Kernell's eye to Rammul, he will give you a pass which you can show to Rammul's servants to gain access to places otherwise off limits, such as The Chamber of Prayers. Go there and show Amok the pass, and then you will have to kill the creepy crawly, who also happens to be the holder of the Crystal of Wisdom.
        Note: You will also find someone by the name of Voxer in the land of Ardyl, looking for a red ruby, don't worry about this now since the ruby won't be found until much later in the game.
        5-8
        This is where you really start to see the differences between the original quests and the new ones. First show Rammul's pass to Jorkin by the gate to The Passage, and use the key that he gives you. He also says you will need the Light of Marghor, for this you will need to go to the land of Marghor and enter level 9. Here you will find Morgonn, a goblin in the service of Rammul, show him the pass and he will give you the Sword of Marghor.
        Continue down to level 10 where you will find the Light of Marghor, however you will not be able to take it just yet. Now go down to level 12 and you will find a square room with a skull on a pedestal in the center, and 2 locked rooms full of trolls. Get ready for a fight, and then plunge the Sword of Marghor into the skull, making the Light of Marghor accessible and releasing the trolls. It's probably a good idea to use Invisibility before doing this, as you will not be able to run to the doorway and just fight one at a time, Rammul will be standing there watching.
        After you have finished off the trolls, talk to Rammul and he will praise you on your fighting skill. Then go back up to the Light of Marghor on level 10. Though be ready for yet another ambush before taking the stairs to level 10, because as soon as the Light of Marghor falls from the pillar (and it does this just after you get to level 10), snakes will emerge from all over the room.
        Now that you have the Light of Marghor, go back to the entrance of level 5 and place it on the barrier in front of the portal.
        A couple of trolls will attack you at the bottom, though nothing to worry about too much. You will also run into Kernell's brother, though he only threatens you, he doesn't attack. At the end of the corridor there will be 2 teleportation pads, and if you want to take the most direct route to the stairs to level 6, take the left one. This will teleport you into a small room with a few trolls, so be ready for them, and there will also be another 2 teleportation pads, take the left again and you will be at the stairs.
        Or if you want to clear the level, just take either. Every teleportation pad in the level will lead to a small room full of trolls, ranging in numbers from 2 to 8.
        Anyway, once you enter level 6 and explore a little, you will find a maze of sorts called The Wasp of Eternity, for that's what it contains. It also contains a key, so you do need to find your way through.
        The best way to get to the key and avoid the Wasp of Eternity is to keep to the left side (left from the entrance), and just pull the switches from the left 2 or 3 rows. You will run into a few normal wasps, so be ready for them (though you can just use Magic Bomb on them before you open the gates). If you want to clear the whole maze, be careful of the blue wasp called the Venom of Eternity, it has killed me a few times with just one hit.
        After you find the Key to the Chamber of the Great Crystals, continue to level 7 where you will find Rammul standing outside a room with 4 crystals and a locked door. Talk to him and he warns you that it could be a trap, and he's right. You can use the key you found on level 6 to open the door, though if you try to take any of the fake crystals they won't move, but a wyvern will be summoned. So there's not much point to going in except for experience.
        Now to level 8, you will again find Rammul standing in front of a locked door, though this time he warns you of the legendary Medusa who can kill you will one hit. Take this warning seriously, for she really can. So it's best to use some kind of ranged attack here, or avoid fighting her all together. One way to do that would be to open the door, lead her in, and then run around her and into the next room. If you do this right, hopefully the door will close behind you before she gets a chance to come through (it won't work on the higher difficulty levels, unless you use slowness).
        The Crystal of Virtue and Bravery will be in the room you find her in.


        IP属地:陕西4楼2015-06-01 02:21
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          In the land of Marghor you will find Saje trapped on a small island, talk to him and he will tell you how a spell is keeping him there, and that he needs you to make a potion for him in his laboratory. He tells you to mix elementary fire and a rare flower together.


          IP属地:陕西5楼2015-11-29 15:55
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            接上面:
            Continue exploring the land and you will find Kelvin, talk to him and he will tell you how barbarians have stolen the well. The well is somewhere in Marghor, find this and kill the 2 Barbarians guarding it, and then return to Kelvin. He will thank you, and give you a Black Tulip as a reward.

            Now go down to level 14, and somewhere on that level will be The Lizards' Chamber, and a guy named Budul standing outside. He asks you to retrieve the Will of his friend who died inside the chamber. Kill all the lizard men and search the body for the Will, give this to Budul and he will give you his only possession of value as a reward, Elementary Fire.
            Then venture down to level 15 and find the Laboratory. Just be careful opening the door, as there's a large crossbow inside which fires fireballs at you (use Reflection). Inside you will find a cauldron, place both the Black Tulip and Elementary Fire in there, and that will make the Elixir of Fluidity. It will also cause the 3 bodies outside to raise as skeletons who will attack you.
            Next go down to 16 and find The Chamber of the Doors. When you enter you will find a sign telling you to close the door behind you, do so, but cast Reflection before you continue into the next room, as you will need to run past a couple of statues throwing fireballs. When you get to the end of corridor, pull the switch there. Now go back up to Saje in Marghor and give him the elixir, and you will be given the Crystal of Nobility as a reward.


            IP属地:陕西6楼2015-11-29 15:56
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              The first level of this quest is an unusual one. Level 17 is not in a dungeon; it's a cursed forest. But before you enter the cursed forest there's a couple of things you need to do, first visit Bill's Tavern and talk to Ilda, who will give you Sir Franklin's Key. Then talk to Gawin to get Saje's Key. Now go back to Marghor and visit Sir Franklin's Residence, and in the second room to theleft there's a book shelf. Click on that and get the Vampire's Memoirs. Now go and give this to Ezasha on level 17 and he will grant you entrance to the house.
              Once in the house on level 17 you will find Bernie, who turns into a Guard and attacks you when you get close to him. Next bats will start appearing, and it's best to use Invisibility here since they keep coming back no matter how many you kill. Then you will come to a room with a coffin/tomb in it and an unlit torch on the wall. Click on the torch and it will open the coffin, which is the entrance to level 18.
              On level 18 you will find Saje's Hideaway, use Saje's Key to open the barred door. When you talk to Saje, he asks you to recover three items of his, a horn, a diadem and an anvil. Continue down to level 19 and find Nicodemus' Chamber, next to the bed will be some draws, click on them and get the Statue. Now put the Statue on the shelf next to the bookcase and that will open a secret passage, in which you will find a chest containing Nicodemus' Key.
              Next you need to find the Torture Chamber, where you will find Sir Franklin chained to a bench, and a few spectre's guarding him, kill them and then use Nicodemus' Key to free Franklin. He will then turn into a spectre as well, leaving behind another key of Nicodemus', and Saje'sDiadem under where he was lying.
              Now onto level 20, this contains The Crypt and Ezasha's Chamber. Go to Ezasha's Chamber and kill Ezasha when he turns into a Damned Spectre, and then click on the draws beside the bed and get the Vampire's Key. Now go to The Crypt and open the 2 doors, kill the scorpions, and flip the switches, which will open the gate in the middle, go through and to the right. Use the Vampire's Key on the gate and get ready for a fight, because as soon as you click on the coffin, Desmon the Vampire will attack you. Upon killing him he will drop Saje's Horn.

              Next you need to get Saje's Anvil, which can be found in Nicodemus' Father's House in Marghor. Use the key you got in the Torture Chamber (Nicodemus' Key) to unlock the door, and then go back down to level 18 and give Saje his 3 items, who will then give you an Anti-Charm Potion. Take this down to The Crypt in level 20, and go to the left as you enter. Use the Vampire's Key on the gate, and then give the Anti-Charm Potion to Sir Franklin.
              Finally, return to Sir Franklin's Residence in the land of Marghor and you will find Franklin in the second room on the left, talk to him and you will receive the Crystal of Compassion.


              IP属地:陕西7楼2015-11-29 15:57
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                The first part of this quest has to be done above ground. You need to find Irgwaim's Camp and then kill the guards and Irgwaim himself, who will drop the Moonstone. Now go into his camp and in the middle you will find a red chest containing some Rope. Now you need to give the Moonstone to Morgalson, The Toy Merchant, who will give you a toy bunny in return, take this and give it to Dax at The Pond. Dax will thank you for the gift, but tell you what he really wants is his sword back, and that Santa took it away from him.

                To get poor Dax's sword back, go to The Bottomless Well and as you will see there's no way down, which is why we needed the rope. Put it on the branch hanging over the well, though get ready for a fight before climbing down; a group of rats that will probably surround you. It's best to use a spell such as Invisibility before going down, or Fear after you get down. Once you have killed the rats around the bottom of the rope, you will have to find your way through the maze for the stairs leading down to the next level.
                When you find your way to level 26 you need to find the Statue of the Demon. This room contains 2 Thieves (such as Voxer in Arydl) and 4 nests, though this time they spawn spiders instead of wasps. The best way I've found to kill the thieves was to just stone curse them. As for the nests and spiders, my usual method of Invisibility and Fear.
                After finishing off the thieves and nests, click on the statue and take the Ruby from inside. Remember Voxer in the land of Ardyl asking for a red ruby? Well this one would be quite appropriate, though it's probably quicker to finish these dungeons first, as there's more involved after you give him the ruby.

                Now go down to level 28 (ignore the rest of level 27 for now) and find The Band's Lair. In here you will find a group of Usurpers (fake Santa's), and one of them has The Sword of Dax. Also in the lair is a red chest which contains The Cell Key, take this key back up to the Prison in level 27, kill the one guard and free the real Santa Claus. When you talk to Santa he will thank you for freeing him, but says he is still sad as he's missing a gift.
                Now go back up to Serkesh and give Dax his sword back, and he will then give you his Mother's personal diary. Give this to Dax's Father at The Gariks' Farmstead, and he will reward you with the Crystal of Strength. This is all you really need to do if you just want to kill Draak, though there is a little more to the quest just for fun.
                Take the Ruby you got in level 26 to Voxer in the land of Ardyl, though be ready for a fight when you get there (stone curse works well), as he doesn't seem too thankful. Kill him and he will drop the Master Key, not the weapon he promised.

                Now go back to Serkesh and talk to Dax's Mother and get the Lucky Charm, and then go to the Abandoned House. Put the Lucky Charm on and click on the flour sacks you find in the house, and you will be lucky enough to find a present in there. Remember Santa Claus on level 28 saying he had a gift missing? Take this down to him and he will give you a Darkstone Expansion box. This isn't very useful, but it was a nice little bonus to the game. You can take it back to Takinis in the land of Ardyl and give it to him, and being very unthankful, he will turn into a Barbarian and attack you. When you kill him he will drop the expansion box again. I haven't found any further use for it (thanks to Max Feingold for pointing out that use for the box).
                You can also use the Master Key to get into the back of The Toy Merchant's shop, and you will find A Rogues' Ring in there, though I'm not sure what it's used for.


                IP属地:陕西9楼2015-11-29 16:02
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                  楼主这体量,辛苦了


                  IP属地:江苏10楼2023-02-26 20:36
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