1.19J更新于2015年1月5号[说好的2013年秋天放1.20呢?]
详情:http://www.captainkwok.net/balancemod.php
目前没有汉化是肯定的。
资源下载[本人上传]:
/#pan.baidu.com/s/1roxm2
介绍:[2楼放翻译,本人高二,翻译纯手打,如有错误欢迎指出]
Version 1.19j on 05-January-2015
1. Changed - Modified resource values/percentages for planets
2. Changed - Modified starting planet values for finite resource games
3. Changed - Adjusted the homeworld starting facilities for low tech starts
4. Fixed - AI had stopped adding ships/units to Base Space Yard queues
5. Fixed - Made improvements for AI colony selection in finite resource games
6. Fixed - Made improvements for AI remote resource gathering in finite resource games
7. Fixed - Made improvements for AI resource facility construction in finite resource games
8. Fixed - AIs were still not retrofitting enough
9. Changed - Made improvements to the AI's designation of Space Yard hubs
10. Changed - Improved AI fleet retrofit location selection
11. Changed - Space Yard or Repair Ships used by the AI will sometimes help repair fleet ships retrofitting
12. Fixed - Sometimes AI players were too eager to return retrofit ships to duty before they were repaired
13. Fixed - AI players were sometimes having difficulties with low resource starts
14. Changed - Made some adjustments to AI vehicle demand
15. Changed - AI with Ancient Race racial trait less likely to share maps
16. Changed - AI design improvements
17. Changed - AI will make more use of Long Range Scanners
18. Fixed - AI was not using the Intelligence Compound colony type
19. Changed - AI will periodically update Colony Types based on actual facilities present
20. Fixed - AI players were sometimes too conservative in their resource usage
21. Changed - Improvements to how AI decides intelligence defense spending
22. Fixed - Sometimes AI players were not designing Troop Transports
23. Fixed - AI ships/fleets/units were not attacking when they should have been
24. Changed - AI was too often trying to explore/survey systems that were too distant to be useful
25. Fixed - AI players were not always getting rid of their disabled/immobilized ships
26. Fixed - Sometimes AI Medical Ships were failing to cure plagues due to outdated Medical Bays
27. Fixed - AI players were not upgrading their facilities when a colony was full
28. Fixed - Occassionally AI players would pick an invalid target for their Warp Point Openers
29. Changed - Some improvements to AI orders for Storm/Planet/Star Destroyers
30. Fixed - AI explorers were not always receiving the right survey orders
31. Changed - Improvements to how the AI handles demand for Colony Ships
32. Changed - AI will sometimes consider "friendly" ships and colonies in their space for anger*
33. Changed - Revised calculations for AI vehicle distributions
34. Changed - Made improvements to the AI's resource conversion routine
35. Fixed - The AI would still upgrade Research Centers after reaching max tech
36. Changed - Made improvements to the AI's facility management routine
37. Fixed - AI players were building too many Point-Defense Satellites
38. Changed - AI players were using too much trade income for maintenance costs when struggling with
intel defense
39. Changed - AI Psychic players will not use Psychic weapons on drones/satellites
40. Fixed - AI players would still add more than one Energy Refractor on a design
41. Fixed - Some elements for AI political anger were being added incorrectly
42. Changed - Minor adjustments to AI treaty element selection
43. Changed - Adjusted AI vehicle demand values
44. Changed - Increased variation in AI usage of remotely deployed units
45. Changed - Improvements to how the AI estimates production capacities of other players
详情:http://www.captainkwok.net/balancemod.php
目前没有汉化是肯定的。
资源下载[本人上传]:
/#pan.baidu.com/s/1roxm2
介绍:[2楼放翻译,本人高二,翻译纯手打,如有错误欢迎指出]
Version 1.19j on 05-January-2015
1. Changed - Modified resource values/percentages for planets
2. Changed - Modified starting planet values for finite resource games
3. Changed - Adjusted the homeworld starting facilities for low tech starts
4. Fixed - AI had stopped adding ships/units to Base Space Yard queues
5. Fixed - Made improvements for AI colony selection in finite resource games
6. Fixed - Made improvements for AI remote resource gathering in finite resource games
7. Fixed - Made improvements for AI resource facility construction in finite resource games
8. Fixed - AIs were still not retrofitting enough
9. Changed - Made improvements to the AI's designation of Space Yard hubs
10. Changed - Improved AI fleet retrofit location selection
11. Changed - Space Yard or Repair Ships used by the AI will sometimes help repair fleet ships retrofitting
12. Fixed - Sometimes AI players were too eager to return retrofit ships to duty before they were repaired
13. Fixed - AI players were sometimes having difficulties with low resource starts
14. Changed - Made some adjustments to AI vehicle demand
15. Changed - AI with Ancient Race racial trait less likely to share maps
16. Changed - AI design improvements
17. Changed - AI will make more use of Long Range Scanners
18. Fixed - AI was not using the Intelligence Compound colony type
19. Changed - AI will periodically update Colony Types based on actual facilities present
20. Fixed - AI players were sometimes too conservative in their resource usage
21. Changed - Improvements to how AI decides intelligence defense spending
22. Fixed - Sometimes AI players were not designing Troop Transports
23. Fixed - AI ships/fleets/units were not attacking when they should have been
24. Changed - AI was too often trying to explore/survey systems that were too distant to be useful
25. Fixed - AI players were not always getting rid of their disabled/immobilized ships
26. Fixed - Sometimes AI Medical Ships were failing to cure plagues due to outdated Medical Bays
27. Fixed - AI players were not upgrading their facilities when a colony was full
28. Fixed - Occassionally AI players would pick an invalid target for their Warp Point Openers
29. Changed - Some improvements to AI orders for Storm/Planet/Star Destroyers
30. Fixed - AI explorers were not always receiving the right survey orders
31. Changed - Improvements to how the AI handles demand for Colony Ships
32. Changed - AI will sometimes consider "friendly" ships and colonies in their space for anger*
33. Changed - Revised calculations for AI vehicle distributions
34. Changed - Made improvements to the AI's resource conversion routine
35. Fixed - The AI would still upgrade Research Centers after reaching max tech
36. Changed - Made improvements to the AI's facility management routine
37. Fixed - AI players were building too many Point-Defense Satellites
38. Changed - AI players were using too much trade income for maintenance costs when struggling with
intel defense
39. Changed - AI Psychic players will not use Psychic weapons on drones/satellites
40. Fixed - AI players would still add more than one Energy Refractor on a design
41. Fixed - Some elements for AI political anger were being added incorrectly
42. Changed - Minor adjustments to AI treaty element selection
43. Changed - Adjusted AI vehicle demand values
44. Changed - Increased variation in AI usage of remotely deployed units
45. Changed - Improvements to how the AI estimates production capacities of other players