Kaz Returns - goals Step 1: The Prodigal Troll Visit Kaz's Abode x3 (skip 15 gems) Give Kaz a Mercury Feast x1 Rewards: 300 coins, 2 XP Step 2: Magical Maladies Visit the Library x2 (skip 10 gems) Visit Greselda's Castle x1 (skip 10 gems) Rewards: 300 coins, 2 XP Step 3: The Science of Magic Fight Dire Boars x5 (skip 25 gems) Collect Soil Samples from Glimmerbulb Crops x20 (Test these for Feral Magic) (Skip 30 gems) Rewards: 500 coins, 2 XP Note: plant glimmer bulbs in advance Step 4: Scientific Progress Goes 'Poof'? Test Soil Samples at the Greenhouse 0/5 (test) skip 25 gems Test Boar Tusks at the Greenhouse 0/5 (test) skip 25 gems Rewards: 1000 coins, 2 xp New items at Greenhouse Test Boar Tusks (2hr) 5 Dire Tusk 5 Water 5 Glimmer Fragments Test Soil Sample (1hr) 5 Soil Samples 5 Water 5 Glimmerdust Quote Originally Posted by PikaSquirrel View Post Regarding Feral Magic, in "Sneaking Suspicions", they discovered Feral Magic during the tests. So there's the hint that Feral Magic comes from "Test Soil Samples" and "Test Boar Tusks". But the drops are not guaranteed so you may need to go through the test a few times! Step 5: Sneaking Suspicions Test Glimmer Plants 0/5 (test) <How will they react to Feral Magic?> Examine Dire Glimmer Plants 0/5 (give) <These are weirder than usual!> Examine Feral Magic 0/5 (give) New item at Greenhouse Test Glimmer Plants (4hr) 2 Dark Seed 2 Fertilizer 2 Feral Magic Step 6: Of Faeries and Men Journey to the Plume Hive 0/1 (go) <Time to get answers!> Step 7: Confronting the Faeries Give Feral Magic to the Faeries 0/10 Step 8: Home at last Go to Kaz's Abode 0/1 (go) <Help Kaz get settled from his trip!> Yes there is a reward, but we want that to be a surprise please!