小李将军吧 关注:132贴子:767
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ZH修改技巧汇编第一集

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1载具自动加血 (下面这个才是适合所有机械单位的自动加血 其实就是GLA载具的废弃物修理 只不过去除了升级要求)
Behavior = PropagandaTowerBehavior ModuleTag_04
Radius = 150.0
DelayBetweenUpdates = 2000
HealPercentEachSecond = 20%
PulseFX = FX_OverlordPropagandaTowerPropagandaPulse
UpgradeRequired = Upgrade_ChinaSubliminalMessaging
UpgradedHealPercentEachSecond = 40%
UpgradedPulseFX = FX_OverlordPropagandaTowerSubliminalPulse
End
2加冲击波
具体方法,在你需要特效的武器里面加入如下代码:
ShockWaveAmount = 80
ShockWaveRadius = 80
ShockWaveTaperOff = 0.8
3核武将军核武器减间隔时间为5分钟:
修改SpecialPower.ini
搜索
SuperweaponNeutronMissile (核武将军的核弹前面还有Nuke_前缀)
修改这段
ReloadTime = 240000 ; in milliseconds 单位毫秒
4rank.ini中将 SciencePurchasePointsGranted改为3、3、3、3、4,将军技全部开放,
升级资金改为0、600、1000、1500、2500
5加特林防御弹道导弹
weapon.ini查找Weapon GattlingTankGunAir加入 AntiBallisticMissile = Yes


IP属地:山东1楼2015-08-25 21:32回复
    7螺旋出来带人
    Behavior = TransportContain ModuleTag_08
    PassengersAllowedToFire = Yes
    Slots = 8
    InitialPayload = Nuke_ChinaInfantryTankHunter 8
    DamagePercentToUnits = 100%
    AllowInsideKindOf = INFANTRY VEHICLE
    ForbidInsideKindOf = AIRCRAFT HUGE_VEHICLE
    ExitDelay = 100
    NumberOfExitPaths = 1
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
    ArmedRidersUpgradeMyWeaponSet = Yes
    End
    8所有中国将军米格加镭射
    Behavior = PointDefenseLaserUpdate ModuleTag_Laser_One
    WeaponTemplate = AirF_RaptorPointDefenseLaser
    PrimaryTargetTypes = BALLISTIC_MISSILE SMALL_MISSILE
    ScanRate = 10
    ScanRange = 200.0
    PredictTargetVelocityFactor = 1.0
    End
    10车辆载人下车设置:
    在Commandset.ini中查找
    11修改自走炮
    在ObjectCreationList.ini分别搜索下面3个
    下面这3个分别对应1级 2级 3级的自走炮
    SUPERWEAPON_ArtilleryBarrage1
    SUPERWEAPON_ArtilleryBarrage2
    SUPERWEAPON_ArtilleryBarrage3
    每段代码中都要找到下面几项数值 然后修改
    FormationSize = 12 这个是炮弹数量 看你打多大范围来定炮弹数 最好低于100
    DeliveryDistance = 250 炮弹落下时的范围 最好别超过350 不然都超出屏幕范围之外了
    DeliveryDecalRadius = 125 投放炮弹时那个瞄准用的圆圈 其实改不改无所谓 只是看着爽一些罢了


    IP属地:山东2楼2015-08-25 21:33
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      12修改米格多导弹问题
      在米格炸弹的代码中加入以下即刻:
      ScatterRadius = 0
      ScatterTargetScalar = 50
      ScatterTarget = X: 0.000 Y: 0.133
      ScatterTarget = X: 0.133 Y:-0.200
      ScatterTarget = X:-0.067 Y: 0.667
      ScatterTarget = X: 0.300 Y: 0.300
      (建议你将炸弹数量改多些,威力改小些.其中ScatterTarget根据弹药数量而定,有几颗炸弹就有几行
      13加快炎黄转速:
      把 Behavior = TransportAIUpdate ModuleTag_03
      Turret
      TurretTurnRate = 60
      ControlledWeaponSlots = PRIMARY
      End
      AutoAcquireEnemiesWhenIdle = Yes
      End
      改为 Behavior = TransportAIUpdate ModuleTag_03
      Turret
      TurretTurnRate = 180;60 <=============这里
      ControlledWeaponSlots = PRIMARY
      End
      AutoAcquireEnemiesWhenIdle = Yes
      End
      炎黄反隐形:
      类似黑莲花:
      Behavior = StealthDetectorUpdate ModuleTag_44
      DetectionRate = 500
      DetectionRange = 200
      CanDetectWhileGarrisoned = No
      CanDetectWhileContained = No
      End
      类似运兵车,会有个红圈那个
      Behavior = StealthDetectorUpdate ModuleTag_03
      DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec)
      ;DetectionRange = ??? ;Dustin, enable this for independant balancing!
      CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of.
      CanDetectWhileContained = No ;Contained means being in a transport or tunnel network.
      PingSound = IRPing
      LoudPingSound = IRPingLoud
      IRParticleSysName = IRDetectSonar
      IRBrightParticleSysName = IRDetectSonarBright
      IRGridParticleSysName = IRDetectGrid
      IRBeaconParticleSysName = IRLenzflare
      IRParticleSysBone = IRFX
      End
      貌似DetectionRate是反隐形范围


      IP属地:山东3楼2015-08-25 21:33
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        顶起,这些都要收藏。


        来自Android客户端4楼2015-08-26 12:55
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          少了6?


          IP属地:江西5楼2024-12-26 14:08
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