We’re almost ready to breathe life into League’s next champion, a marksman designed for a life in the jungle. Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it. Should their allies meet deadly force, Lamb - one of Kindred’s two spirits - can create a large blessed zone that, for a few valuable seconds, denies the ever-creeping and inevitable clutches of death. 我们几乎可以注入生命联赛的下一个冠军,专为在丛林生活的射手。血族巡游通过阵营,标志着敌方英雄死亡和强度永久成长,如果他们portatili开展答应一句。但正如血族带来死亡,所以他们可以推迟它。如果他们的盟友满足致命武力,羔羊 - 血族的两大精神之一 - 可以创建一个大面积的福地,对于一些有价值秒钟,否认死亡不断蔓延的和不可避免的魔掌。
Passive: Mark of the Kindred Lamb marks an enemy champion - anywhere on the map - for death. After a delay, the mark activates - if Kindred kills them, or assists in their death, they gain a permanent stackable bonus to their basic attacks. In addition to Lamb choosing an enemy champion for the Mark of the Kindred, Wolf automatically hungers for large enemy jungle monsters from time to time. All champions can see targets that are marked for death. 被动:马血族的 羊肉标志着一个敌方英雄 - 在地图上的任意位置 - 死亡。延时后,标记激活 - 如果血族杀死他们,或在他们的死亡助攻,他们获得一个永久的可堆叠的奖金,他们的基本攻击。除了羊肉选择一个敌方英雄的血族的标志,狼自动饥渴的大型敌人的丛林怪兽不时。所有的冠军可以看到标记为死亡的目标。