得不到的东西才是...吧 关注:9贴子:518
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package com.hiyo.app.game;
import java.awt.Button;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.Label;
import java.awt.Panel;
import java.awt.TextField;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
//俄罗斯方块类
public class ERS_Block extends Frame {
public static boolean isPlay = false;
public static int level = 1, score = 0;
public static TextField scoreField, levelField;
public static MyTimer timer;
GameCanvas gameScr;
public static void main(String[] argus) {
ERS_Block ers = new ERS_Block(
"俄罗斯方块游戏 V1.0 Author:Vincent");
WindowListener win_listener = new WinListener();
ers.addWindowListener(win_listener);
}
// 俄罗斯方块类的构造方法
ERS_Block(String title) {
super(title);
setSize(600, 480);
setLayout(new GridLayout(1, 2));
gameScr = new GameCanvas();
gameScr.addKeyListener(gameScr);
timer = new MyTimer(gameScr);
timer.setDaemon(true);
timer.start();
timer.suspend();
add(gameScr);
Panel rightScr = new Panel();
rightScr.setLayout(new GridLayout(2, 1, 0, 30));
rightScr.setSize(120, 500);
add(rightScr);
// 右边信息窗体的布局
MyPanel infoScr = new MyPanel();
infoScr.setLayout(new GridLayout(4, 1, 0, 5));
infoScr.setSize(120, 300);
rightScr.add(infoScr);
// 定义标签和初始值
Label scorep = new Label("分数:", Label.LEFT);
Label levelp = new Label("级数:", Label.LEFT);
scoreField = new TextField(8);
levelField = new TextField(8);
scoreField.setEditable(false);
levelField.setEditable(false);
infoScr.add(scorep);
infoScr.add(scoreField);
infoScr.add(levelp);
infoScr.add(levelField);
scorep.setSize(new Dimension(20, 60));
scoreField.setSize(new Dimension(20, 60));
levelp.setSize(new Dimension(20, 60));
levelField.setSize(new Dimension(20, 60));
scoreField.setText("0");
levelField.setText("1");
// 右边控制按钮窗体的布局
MyPanel controlScr = new MyPanel();
controlScr.setLayout(new GridLayout(5, 1, 0, 5));
rightScr.add(controlScr);
// 定义按钮play
Button play_b = new Button("开始游戏");
play_b.setSize(new Dimension(50, 200));
play_b.addActionListener(new Command(Command.button_play, gameScr));
// 定义按钮Level UP
Button level_up_b = new Button("提高级数");
level_up_b.setSize(new Dimension(50, 200));
level_up_b.addActionListener(new Command(Command.button_levelup,
gameScr));
// 定义按钮Level Down
Button level_down_b = new Button("降低级数");
level_down_b.setSize(new Dimension(50, 200));
level_down_b.addActionListener(new Command(Command.button_leveldown,
gameScr));
// 定义按钮Level Pause
Button pause_b = new Button("游戏暂停");
pause_b.setSize(new Dimension(50, 200));
pause_b.addActionListener(new Command(Command.button_pause, gameScr));
// 定义按钮Quit
Button quit_b = new Button("退出游戏");
quit_b.setSize(new Dimension(50, 200));
quit_b.addActionListener(new Command(Command.button_quit, gameScr));
controlScr.add(play_b);
controlScr.add(level_up_b);
controlScr.add(level_down_b);
controlScr.add(pause_b);
controlScr.add(quit_b);
setVisible(true);
gameScr.requestFocus();
}
}
// 重写MyPanel类,使Panel的四周留空间
class MyPanel extends Panel {
public Insets getInsets() {
return new Insets(30, 50, 30, 50);
}
}
// 游戏画布类
class GameCanvas extends Canvas implements KeyListener {
final int unitSize = 30; // 小方块边长
int rowNum; // 正方格的行数
int columnNum; // 正方格的列数
int maxAllowRowNum; // 允许有多少行未削
int blockInitRow; // 新出现块的起始行坐标
int blockInitCol; // 新出现块的起始列坐标
int[][] scrArr; // 屏幕数组
Block b; // 对方快的引用
// 画布类的构造方法
GameCanvas() {
rowNum = 15;
columnNum = 10;
maxAllowRowNum = rowNum - 2;
b = new Block(this);
blockInitRow = rowNum - 1;
blockInitCol = columnNum / 2 - 2;
scrArr = new int[32][32];
}
// 初始化屏幕,并将屏幕数组清零的方法
void initScr() {
for (int i = 0; i < rowNum; i++)
for (int j = 0; j < columnNum; j++)
scrArr[i][j] = 0;
b.reset();
repaint();
}
// 重新刷新画布方法
public void paint(Graphics g) {
for (int i = 0; i < rowNum; i++)
for (int j = 0; j < columnNum; j++)
drawUnit(i, j, scrArr[i][j]);
}
// 画方块的方法
public void drawUnit(int row, int col, int type) {
scrArr[row][col] = type;
Graphics g = getGraphics();
switch (type) { // 表示画方快的方法
case 0:
g.setColor(Color.black);
break; // 以背景为颜色画
case 1:
g.setColor(Color.blue);
break; // 画正在下落的方块
case 2:
g.setColor(Color.magenta);
break; // 画已经落下的方法
}
g.fill3DRect(col * unitSize, getSize().height - (row + 1) * unitSize,
unitSize, unitSize, true);
g.dispose();
}
public Block getBlock() {
return b; // 返回block实例的引用
}
// 返回屏幕数组中(row,col)位置的属性值
public int getScrArrXY(int row, int col) {
if (row < 0 || row >= rowNum || col < 0 || col >= columnNum)
return (-1);
else
return (scrArr[row][col]);
}
// 返回新块的初始行坐标方法
public int getInitRow() {
return (blockInitRow); // 返回新块的初始行坐标
}
// 返回新块的初始列坐标方法
public int getInitCol() {
return (blockInitCol); // 返回新块的初始列坐标
}
// 满行删除方法
void deleteFullLine() {
int full_line_num = 0;
int k = 0;
for (int i = 0; i < rowNum; i++) {
boolean isfull = true;
L1: for (int j = 0; j < columnNum; j++)
if (scrArr[i][j] == 0) {
k++;
isfull = false;
break L1;
}
if (isfull)
full_line_num++;
if (k != 0 && k - 1 != i && !isfull)
for (int j = 0; j < columnNum; j++) {
if (scrArr[i][j] == 0)
drawUnit(k - 1, j, 0);
else
drawUnit(k - 1, j, 2);
scrArr[k - 1][j] = scrArr[i][j];
}
}
for (int i = k - 1; i < rowNum; i++) {
for (int j = 0; j < columnNum; j++) {
drawUnit(i, j, 0);
scrArr[i][j] = 0;
}
}
ERS_Block.score += full_line_num;
ERS_Block.scoreField.setText("" + ERS_Block.score);
}
// 判断游戏是否结束方法
boolean isGameEnd() {
for (int col = 0; col < columnNum; col++) {
if (scrArr[maxAllowRowNum][col] != 0)
return true;
}
return false;
}
public void keyTyped(KeyEvent e) {
}
public void keyReleased(KeyEvent e) {
}
// 处理键盘输入的方法
public void keyPressed(KeyEvent e) {
if (!ERS_Block.isPlay)
return;
switch (e.getKeyCode()) {
case KeyEvent.VK_DOWN:
b.fallDown();
break;
case KeyEvent.VK_LEFT:
b.leftMove();
break;
case KeyEvent.VK_RIGHT:
b.rightMove();
break;
case KeyEvent.VK_SPACE:
b.leftTurn();
break;
}
}
}
// 处理控制类
class Command implements ActionListener {
static final int button_play = 1; // 给按钮分配编号
static final int button_levelup = 2;
static final int button_leveldown = 3;
static final int button_quit = 4;
static final int button_pause = 5;
static boolean pause_resume = true;
int curButton; // 当前按钮
GameCanvas scr;
// 控制按钮类的构造方法
Command(int button, GameCanvas scr) {
curButton = button;
this.scr = scr;
}
// 按钮执行方法
public void actionPerformed(ActionEvent e) {
switch (curButton) {
case button_play:
if (!ERS_Block.isPlay) {
scr.initScr();
ERS_Block.isPlay = true;
ERS_Block.score = 0;
ERS_Block.scoreField.setText("0");
ERS_Block.timer.resume();
}
scr.requestFocus();
break;
case button_levelup:
if (ERS_Block.level < 10) {
ERS_Block.level++;
ERS_Block.levelField.setText("" + ERS_Block.level);
ERS_Block.score = 0;
ERS_Block.scoreField.setText("" + ERS_Block.score);
}
scr.requestFocus();
break;
case button_leveldown:
if (ERS_Block.level > 1) {
ERS_Block.level--;
ERS_Block.levelField.setText("" + ERS_Block.level);
ERS_Block.score = 0;
ERS_Block.scoreField.setText("" + ERS_Block.score);
}
scr.requestFocus();
break;
case button_pause:
if (pause_resume) {
ERS_Block.timer.suspend();
pause_resume = false;
} else {
ERS_Block.timer.resume();
pause_resume = true;
}
scr.requestFocus();
break;
case button_quit:
System.exit(0);
}
}
}
// 方块类
class Block {
static int[][] pattern = {
{ 0x0f00, 0x4444, 0x0f00, 0x4444 },// 用十六进至表示,本行表示长条四种状态
{ 0x04e0, 0x0464, 0x00e4, 0x04c4 },
{ 0x4620, 0x6c00, 0x4620, 0x6c00 },
{ 0x2640, 0xc600, 0x2640, 0xc600 },
{ 0x6220, 0x1700, 0x2230, 0x0740 },
{ 0x6440, 0x0e20, 0x44c0, 0x8e00 },
{ 0x0660, 0x0660, 0x0660, 0x0660 } };
int blockType; // 块的模式号(0-6)
int turnState; // 块的翻转状态(0-3)
int blockState; // 快的下落状态
int row, col; // 块在画布上的坐标
GameCanvas scr;
// 块类的构造方法
Block(GameCanvas scr) {
this.scr = scr;
blockType = (int) (Math.random() * 1000) % 7;
turnState = (int) (Math.random() * 1000) % 4;
blockState = 1;
row = scr.getInitRow();
col = scr.getInitCol();
}
// 重新初始化块,并显示新块
public void reset() {
blockType = (int) (Math.random() * 1000) % 7;
turnState = (int) (Math.random() * 1000) % 4;
blockState = 1;
row = scr.getInitRow();
col = scr.getInitCol();
dispBlock(1);
}
// 实现“块”翻转的方法
public void leftTurn() {
if (assertValid(blockType, (turnState + 1) % 4, row, col)) {
dispBlock(0);
turnState = (turnState + 1) % 4;
dispBlock(1);
}
}
// 实现“块”的左移的方法
public void leftMove() {
if (assertValid(blockType, turnState, row, col - 1)) {
dispBlock(0);
col--;
dispBlock(1);
}
}
// 实现块的右移
public void rightMove() {
if (assertValid(blockType, turnState, row, col + 1)) {
dispBlock(0);
col++;
dispBlock(1);
}
}
// 实现块落下的操作的方法
public boolean fallDown() {
if (blockState == 2)
return (false);
if (assertValid(blockType, turnState, row - 1, col)) {
dispBlock(0);
row--;
dispBlock(1);
return (true);
} else {
blockState = 2;
dispBlock(2);
return (false);
}
}
// 判断是否正确的方法
boolean assertValid(int t, int s, int row, int col) {
int k = 0x8000;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if ((int) (pattern[t][s] & k) != 0) {
int temp = scr.getScrArrXY(row - i, col + j);
if (temp < 0 || temp == 2)
return false;
}
k = k >> 1;
}
}
return true;
}
// 同步显示的方法
public synchronized void dispBlock(int s) {
int k = 0x8000;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (((int) pattern[blockType][turnState] & k) != 0) {
scr.drawUnit(row - i, col + j, s);
}
k = k >> 1;
}
}
}
}
// 定时线程
class MyTimer extends Thread {
GameCanvas scr;
public MyTimer(GameCanvas scr) {
this.scr = scr;
}
public void run() {
while (true) {
try {
sleep((10 - ERS_Block.level + 1) * 100);
} catch (InterruptedException e) {
}
if (!scr.getBlock().fallDown()) {
scr.deleteFullLine();
if (scr.isGameEnd()) {
ERS_Block.isPlay = false;
suspend();
} else
scr.getBlock().reset();
}
}
}
}
class WinListener extends WindowAdapter {
public void windowClosing(WindowEvent l) {
System.exit(0);
}
}


1楼2015-09-20 11:05回复
    import java.awt.event.*;
    import java.awt.*;
    import javax.swing.*;
    import java.net.*;
    import java.io.*;
    public class UDPChat implements ActionListener, Runnable {
    JTextArea showArea;
    JLabel lbl1,lbl2,lbl3;
    JTextField msgText,sendPortText,receivePortText,IPAddressText;
    JFrame frame;
    JButton sendBtn,startBtn;
    Thread thread=null;
    JScrollPane JSPane;
    JPanel pane1,pane2;
    Container con;
    DatagramSocket sendSocket,receiveSocket;
    DatagramPacket sendPack,receivePack;
    private InetAddress sendIP;
    private int sendPort,receivePort;
    private byte inBuf[],outBuf[];
    public static int BUFSIZE=1024;
    public UDPChat(){
    frame=new JFrame("UDP--chat");
    showArea=new JTextArea();
    showArea.setEditable(false);
    showArea.setLineWrap(true);
    lbl1=new JLabel("sendPort");
    lbl2=new JLabel("receivePort");
    lbl3=new JLabel("IPAdress");
    sendPortText=new JTextField();
    receivePortText=new JTextField();
    IPAddressText=new JTextField();
    sendPortText.setColumns(5);
    receivePortText.setColumns(5);
    IPAddressText.setColumns(8);
    startBtn=new JButton("start");
    startBtn.addActionListener(this);
    pane1=new JPanel();
    pane1.setLayout(new FlowLayout());
    pane1.add(lbl1);
    pane1.add(sendPortText);
    pane1.add(lbl2);
    pane1.add(receivePortText);
    pane1.add(lbl3);
    pane1.add(IPAddressText);
    pane1.add(startBtn);
    JSPane=new JScrollPane(showArea);
    msgText=new JTextField();
    msgText.setEditable(false);
    msgText.setColumns(30);
    msgText.addActionListener(this);
    sendBtn=new JButton("send");
    sendBtn.setEnabled(false);
    sendBtn.addActionListener(this);
    pane2=new JPanel();
    pane2.setLayout(new FlowLayout());
    pane2.add(msgText);
    pane2.add(sendBtn);
    con=frame.getContentPane();
    con.add(pane1, BorderLayout.NORTH);
    con.add(JSPane,BorderLayout.CENTER);
    con.add(pane2,BorderLayout.SOUTH);
    frame.setSize(600, 400);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setVisible(true);
    }
    public static void main(String[] args){
    new UDPChat();
    }
    @Override
    public void run() {
    // TODO Auto-generated method stub
    String msgStr;
    while(true){
    try{
    receiveSocket.receive(receivePack);
    msgStr=new String(receivePack.getData(),0,receivePack.getLength());
    showArea.append(IPAddressText.getText()+" says "+msgStr+"\n");
    }catch(IOException e){
    showArea.append("receive failed\n");
    }
    }
    }
    @Override
    public void actionPerformed(ActionEvent arg0) {
    // TODO Auto-generated method stub
    try{
    if(arg0.getSource()==startBtn){
    inBuf=new byte[BUFSIZE];
    sendPort=Integer.parseInt(sendPortText.getText());
    sendIP=InetAddress.getByName(IPAddressText.getText());
    sendSocket=new DatagramSocket();
    receivePort=Integer.parseInt(receivePortText.getText());
    receivePack=new DatagramPacket(inBuf,BUFSIZE);
    receiveSocket=new DatagramSocket(receivePort);
    thread=new Thread(this);
    thread.setPriority(Thread.MIN_PRIORITY);
    thread.start();
    startBtn.setEnabled(false);
    sendBtn.setEnabled(true);
    msgText.setEditable(true);
    }else {
    outBuf=msgText.getText().getBytes();
    sendPack=new DatagramPacket(outBuf,outBuf.length,sendIP,sendPort);
    sendSocket.send(sendPack);
    showArea.append("i say "+msgText.getText()+"\n");
    msgText.setText(null);
    }
    }catch(UnknownHostException e){
    showArea.append("cannot connect ...\n");
    }catch(SocketException e){
    showArea.append("cannot open the port\n");
    }catch(IOException e){
    showArea.append("send failed\n");
    }
    }
    }


    2楼2015-10-13 10:58
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