一切以官方消息为准,目前这是国外玩家经过新数据包里数据挖掘而收集的消息,消息出处: https://www.reddit.com/r/summonerswar/comments/3lb3x5/new_monster_data_mine_translation/
目前得知新魔灵同样出自C社旗下的游戏HEROES WAR中的角色,四只新魔灵分别是:Mummy(木乃伊),Anubis(阿努比斯),Desert Queen(沙漠女王)及Horus(荷鲁斯),附上一张HEROES WAR的图,请对号入座,让大家先睹为快,是不是画风感人呢?
先附上技能英文版,大神自己理解去,楼下也会附上台湾玩家的翻译,具体是是3星还是4星5星还不清楚(注,英文版技能解释也有点乱,因为英文版也是从韩文翻译过来的,请谅解:)
![](http://imgsrc.baidu.com/forum/w%3D580/sign=c011620504087bf47dec57e1c2d2575e/73f0161373f08202872bcc714dfbfbedaa641b7b.jpg)
Mummy(木乃伊)
Touch of Decay: Attacks twice. Damage based on own max HP. 20% chance for DoT for 1 turn. (I guess this is the default first skill for all of them)
Bodyslam: Deals 20% of the current HP as damage and self-inflict 10% of current HP. (Probably similar to Eladriel's HP reduction upon using his revive.
Alternative 2nd skill: Attacks all enemies with a 75% chance to disturb HP recovery for 2 turns. Damage is based on own HP.
Frozen Body (Passive): Every attack has a 25% chance to freeze the enemy for 1 turn.
Burning Body (Passive): Return 30% of damage to the attacker when attacked but increases damage received by 30%.
Poisoned(?) Body (Passive): Immune to DoT and when attacked deals a DoT to the attacker for 1 turn with 50% chance.
Share Soul: Revives a dead ally and matches HP similar to Chasun.
Cursed Body (Passive): Attack increases by max HP if there is a debuff on the enemy.
Anubis(阿努比斯)
Spear of Death: Throws a spear at the enemy twice, each having a 30% to prevent target from healing for 2 turns.
Stigma of Hell: Attacks target 3 times. 30% chance to put a Branding effect for two turns.
Soul Devour: Damage the enemy based on your max HP and heals 50% of the damage dealt.
Soul Destroyer (Passive): Enemy cannot be revived if killed on your turn.
Saviour (Passive): Every turn put that water beast monk shield thing on enemy with lower hp for 1 turn (I don't really get this one)
Return of ... (Passive): Upon death revives with 30% hp and increase attack speed and attack for 2 turns.
Secret of Immortality (?): Revives all dead allies with 20% hp. If this skill is not on cooldown, heals the ally monster with the lowest HP. Heal is based on attack.
Wrath of Death: Damages all enemies based on own max HP. Damage increases as number of enemy monsters decrease.
Desert Queen(沙漠女王)
Seductive Touch: Attacks an enemy with a 50% chance to put an attack debuff for 2 turns.
Beauty's Curse: Attacks all enemies 3 times. Each hit has a 50% to apply an armor break, increased chance of glancing hit or disturb heals for 2 turns.
Sweet Dream: Attacks an enemy with a 75% chance to remove all buffs and puts the target to sleep for 1 turn.
Secret Invitation: Attacks an enemy and provokes them for 2 turns. Also casts a shield and immunity for 2 turns. Shield proportionate to your level.
Enchanting Voice: Attacks an enemy and steals all buffs and reset the target's skills.
Delayed Promise: Reduce all enemies' attack gauge by 75% and puts them to sleep for 2 turns.
Stare of Oblivion (???): Removes all enemy's buff. All monsters cannot use skills with cooldown for 1 turn and put an oblivion effect for 2 turns.
Fatal Charm (Passive): Ignores resistance when attacking. If the enemy's HP is greater than yours, you will heal 50% of your attack. Immune to immobilizing debuffs.
Horus(荷鲁斯)
Overpower: Damages an enemy. 50% chance to decrease attack gauge by 30%.
Desert Wind(?): Attacks all enemies with a sandstorm. 50% chance to decrease attack gauge by 30% and decrease speed for 2 turns. Damage is based on attack speed.
Defense Position(?): Increases defense of all allies and reduce chance of receiving critical hits for 2 turns.
Shout of Rage: Increases attack and critical chance rate for all allies for two turns. Also places an invincible shield on the target for 1 turn.
Shout of Attack / Push(?): Increases defense and critical chance rate for all allies for 2 turns and max attack gauge of the target.
Block Power: Attacks an enemy with a 70% chance to absorb 50% attack gauge. Also stuns the target for 1 turn. Damage is based on defense.
Duty of King (Passive): On your turn, increases attack gauge of the slowest ally by 20% and increases attack for 1 turn.
Lead(?) (Passive): Increases own attack gauge by 10% every time an enemy monster gets a turn.
目前得知新魔灵同样出自C社旗下的游戏HEROES WAR中的角色,四只新魔灵分别是:Mummy(木乃伊),Anubis(阿努比斯),Desert Queen(沙漠女王)及Horus(荷鲁斯),附上一张HEROES WAR的图,请对号入座,让大家先睹为快,是不是画风感人呢?
先附上技能英文版,大神自己理解去,楼下也会附上台湾玩家的翻译,具体是是3星还是4星5星还不清楚(注,英文版技能解释也有点乱,因为英文版也是从韩文翻译过来的,请谅解:)
![](http://imgsrc.baidu.com/forum/w%3D580/sign=c011620504087bf47dec57e1c2d2575e/73f0161373f08202872bcc714dfbfbedaa641b7b.jpg)
Mummy(木乃伊)
Touch of Decay: Attacks twice. Damage based on own max HP. 20% chance for DoT for 1 turn. (I guess this is the default first skill for all of them)
Bodyslam: Deals 20% of the current HP as damage and self-inflict 10% of current HP. (Probably similar to Eladriel's HP reduction upon using his revive.
Alternative 2nd skill: Attacks all enemies with a 75% chance to disturb HP recovery for 2 turns. Damage is based on own HP.
Frozen Body (Passive): Every attack has a 25% chance to freeze the enemy for 1 turn.
Burning Body (Passive): Return 30% of damage to the attacker when attacked but increases damage received by 30%.
Poisoned(?) Body (Passive): Immune to DoT and when attacked deals a DoT to the attacker for 1 turn with 50% chance.
Share Soul: Revives a dead ally and matches HP similar to Chasun.
Cursed Body (Passive): Attack increases by max HP if there is a debuff on the enemy.
Anubis(阿努比斯)
Spear of Death: Throws a spear at the enemy twice, each having a 30% to prevent target from healing for 2 turns.
Stigma of Hell: Attacks target 3 times. 30% chance to put a Branding effect for two turns.
Soul Devour: Damage the enemy based on your max HP and heals 50% of the damage dealt.
Soul Destroyer (Passive): Enemy cannot be revived if killed on your turn.
Saviour (Passive): Every turn put that water beast monk shield thing on enemy with lower hp for 1 turn (I don't really get this one)
Return of ... (Passive): Upon death revives with 30% hp and increase attack speed and attack for 2 turns.
Secret of Immortality (?): Revives all dead allies with 20% hp. If this skill is not on cooldown, heals the ally monster with the lowest HP. Heal is based on attack.
Wrath of Death: Damages all enemies based on own max HP. Damage increases as number of enemy monsters decrease.
Desert Queen(沙漠女王)
Seductive Touch: Attacks an enemy with a 50% chance to put an attack debuff for 2 turns.
Beauty's Curse: Attacks all enemies 3 times. Each hit has a 50% to apply an armor break, increased chance of glancing hit or disturb heals for 2 turns.
Sweet Dream: Attacks an enemy with a 75% chance to remove all buffs and puts the target to sleep for 1 turn.
Secret Invitation: Attacks an enemy and provokes them for 2 turns. Also casts a shield and immunity for 2 turns. Shield proportionate to your level.
Enchanting Voice: Attacks an enemy and steals all buffs and reset the target's skills.
Delayed Promise: Reduce all enemies' attack gauge by 75% and puts them to sleep for 2 turns.
Stare of Oblivion (???): Removes all enemy's buff. All monsters cannot use skills with cooldown for 1 turn and put an oblivion effect for 2 turns.
Fatal Charm (Passive): Ignores resistance when attacking. If the enemy's HP is greater than yours, you will heal 50% of your attack. Immune to immobilizing debuffs.
Horus(荷鲁斯)
Overpower: Damages an enemy. 50% chance to decrease attack gauge by 30%.
Desert Wind(?): Attacks all enemies with a sandstorm. 50% chance to decrease attack gauge by 30% and decrease speed for 2 turns. Damage is based on attack speed.
Defense Position(?): Increases defense of all allies and reduce chance of receiving critical hits for 2 turns.
Shout of Rage: Increases attack and critical chance rate for all allies for two turns. Also places an invincible shield on the target for 1 turn.
Shout of Attack / Push(?): Increases defense and critical chance rate for all allies for 2 turns and max attack gauge of the target.
Block Power: Attacks an enemy with a 70% chance to absorb 50% attack gauge. Also stuns the target for 1 turn. Damage is based on defense.
Duty of King (Passive): On your turn, increases attack gauge of the slowest ally by 20% and increases attack for 1 turn.
Lead(?) (Passive): Increases own attack gauge by 10% every time an enemy monster gets a turn.
![](http://imgsrc.baidu.com/forum/w%3D580/sign=ad747a1b0a3387449cc52f74610ed937/59ba668b87d6277fc57f16732e381f30e824fc4c.jpg?v=tbs)