Fatal error!
ShooterGame.exe!UObjectBaseUtility::GetInterfaceAddress() (0x000000014007a058) + 15 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:335]
ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::Rehash() (0x00000001400fbc3e) + 62 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\containers\set.h:900]
ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::ConditionalRehash() (0x00000001400faea3) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\containers\set.h:873]
ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<FSlateFontKey const & __ptr64,TSharedRef<FCharacterList,0> && __ptr64> >() (0x00000001401034e9) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\containers\set.h:417]
ShooterGame.exe!FSlateFontCache::GetCharacterList() (0x00000001400b64de) + 162 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:719]
ShooterGame.exe!FSlateFontMeasure::MeasureStringInternal() (0x00000001400b6dca) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:112]
ShooterGame.exe!FSlateFontMeasure::Measure() (0x00000001400b6c4b) + 85 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:39]
ShooterGame.exe!FSlateTextRun::Measure() (0x00000001401caae4) + 169 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\slatetextrun.cpp:57]
ShooterGame.exe!FTextLayout::FRunModel::Measure() (0x00000001401dc176) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:2014]
ShooterGame.exe!FTextLayout::CreateBreakCandidate() (0x00000001401d3785) + 12 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:67]
ShooterGame.exe!FTextLayout::CreateLineWrappingCache() (0x00000001401d5c1a) + 32 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:573]
ShooterGame.exe!FTextLayout::CreateWrappingCache() (0x00000001401d591b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:536]
ShooterGame.exe!FTextLayout::FlowLayout() (0x00000001401d4ab8) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:325]
ShooterGame.exe!FTextLayout::UpdateLayout() (0x00000001401d5ffe) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:635]
ShooterGame.exe!FTextLayout::UpdateIfNeeded() (0x00000001401d5fa2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:625]
ShooterGame.exe!FTextBlockLayout::ComputeDesiredSize() (0x000000014024885a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\text\textblocklayout.cpp:86]
ShooterGame.exe!STextBlock::ComputeDesiredSize() (0x0000000140247ade) + 188 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:191]
ShooterGame.exe!SWidget::CacheDesiredSize() (0x00000001400f0c27) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:316]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!SWidget::SlatePrepass() (0x00000001400f0ba2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306]
ShooterGame.exe!DrawWindowPrepass() (0x000000014013787c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:706]
ShooterGame.exe!FSlateApplication::DrawPrepass() (0x0000000140137c3f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:752]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x0000000140137f14) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:771]
ShooterGame.exe!FSlateApplication::Tick() (0x000000014013891d) + 20 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:984]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f956d3f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2364]
ShooterGame.exe!GuardedMain() (0x000000013f95158c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f9581ea) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f958318) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001418c3175) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077605a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007783b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007783b831) + 0 bytes [UnknownFile:0]