古墓丽影吧 关注:223,118贴子:1,620,854

【雪野】Tumblr搬运工之2015年第41周

只看楼主收藏回复

国庆假期偷懒了。
继续。


IP属地:浙江1楼2015-10-08 21:23回复
    2015/10/05

    Fanart: “Lara Croft” by PeaceMakerSama


    IP属地:浙江3楼2015-10-08 21:25
    收起回复
      2015/10/05

      https://youtu.be/MIsRH_qlCRk
      “It controlled really well and all the puzzles and power ups and levels seemed really fun.” - Machinima


      IP属地:浙江4楼2015-10-08 21:26
      回复
        2015/10/06

        Poll: New Outfit for Lara Croft GO
        Which nostalgic outfit do you want to see in Lara Croft GO? The chosen ensemble will be added to the game for free in a future update. Head over to the Lara Croft Facebook page and cast your vote.


        IP属地:浙江5楼2015-10-08 21:27
        回复
          2015/10/06

          Dev Blog: Building the Myths of Rise of the Tomb Raider


          John Stafford: Senior Narrative Designer
          Cameron Suey: Narrative Designer
          [Leading into the launch of Rise of the Tomb Raider, we’ll feature a variety of developer blogs that lift the curtain on the creation of Lara’s first great tomb raiding expedition.]
          Building the world and mythology of Rise of the Tomb Raider started with Lara Croft. After surviving the events of Tomb Raider (2013), Lara was filled with questions about what she had experienced. She emphatically states in her final monologue of the first game, “I need to find answers… I must understand.” We wanted to be true to her character and create a sense of continuity in the overall story of the franchise. With her motivation in mind, we thought about it from her perspective. What exactly did Lara see? What would that experience drive her to seek out next?
          On Yamatai, Lara encountered what she could only describe as “evidence of the immortal soul.” With that concept as our starting point, we began a phase of research into myths concerning immortality and the human soul. To create a compelling and unique story with roots in reality, we borrow from real myths and legends, but then add our own twist – perhaps a different interpretation, or a way of looking at it that is missing from the records. This allows us some freedom to come up with fresh ideas and play in our own space, as well as allow Lara to use her academic knowledge and intuition to put pieces of a new puzzle together.
          We like to think that if elements of our game entice players to explore real mythology and history, we’ve done our job! Many of us here at Crystal Dynamics are history nerds, and on the narrative team specifically, our goal is to weave a connected tapestry of layered history and mythology across the entire game - from the environment, to the collectibles, and through the main storyline.
          Armed with the findings of our research, and avoiding previously explored territory from the extended Tomb Raider universe, we began a process of elimination that involved a number of factors.
          Was it already explored in popular media? Then it’s probably something we wanted to steer away from. We looked at movies, TV shows, and other games… and soon enough, we distilled our ideas to a solid initial list.
          Survival is also a central theme in Lara’s journey, so we wanted to make sure she found herself in the most remote and dangerous locations - places that could have remained hidden for many years, and that she was uniquely capable of discovering. Additionally, the art team was drawn to a cold environment in order to contrast with the lush, tropical setting of the first game. This narrowed the focus even more until we were left with our strongest concepts.
          In the end, we examined two intriguing stories, both based in Russian mythology: The Lost City of Kitezh and Koschei the Deathless.
          In the original story, Kitezh was a mythical city that rested on an island within Lake Svetloyar in Central Russia. The legend says that on the eve of an invasion by the Mongol Horde, Kitezh sank beneath the waters of the lake, never to be seen again. As a destination, Kitezh seemed like a fantastic setting for us to build the signature “tombs” of Tomb Raider and to create a rich blend of myth and history.
          But we also needed a reason for her to go there. This is where the myth of Koschei the Deathless comes in. Though we don’t specifically name this myth in our story, it’s absolutely the inspiration for the artifact that both Lara and Trinity are racing to find. In the myth, Koschei is a dark figure who achieved immortality by hiding his soul within a series of objects akin to a nesting doll. We took inspiration from this myth when creating the mythical object at the heart of Lara’s adventure: The Divine Source.
          Once we had found a compelling way to merge the two myths, we had a framework that could be feasibly inserted into existing history. Next, we set about creating connections to real history, specifically the Byzantine Empire, which, like the myth of Kitezh, is also largely unexplored in popular culture.
          Merged with real history, and the lines between fact and fantasy blurred; our version of the myth began to feel mysterious, fresh, and totally plausible. We hope that you get as much enjoyment uncovering the history and legends of Kitezh and the Deathless Prophet as we did in interpreting them.
          - John Stafford and Cameron Suey


          IP属地:浙江本楼含有高级字体6楼2015-10-08 21:30
          回复
            2015/10/06

            Fanart: “Last Revelation” by Inna-Vjuzhanina


            IP属地:浙江7楼2015-10-08 21:31
            回复
              2015/10/06
              "The hidden challenge tombs are once again a brilliant feature, giving you more puzzles, platforming and peril to spice up the survival and stealth."
              — TrustedReviews


              IP属地:浙江8楼2015-10-08 21:32
              回复
                2015/10/07

                https://youtu.be/gcbLmoYWMiU
                Rise of the Tomb Raider launches worldwide this November on Xbox One and Xbox 360 joining the greatest games lineup in Xbox history.


                IP属地:浙江9楼2015-10-08 21:34
                回复
                  2015/10/07

                  Fanart: “Rise of the Tomb Raider” by littlesusie2006


                  IP属地:浙江10楼2015-10-08 21:36
                  回复
                    2015/10/07

                    Rise of the Tomb Raider Guides Available for Pre-Order
                    Ensure you hit that 100% completion mark with these Rise of the Tomb Raider game guides. Topping out at over 300 pages of content, this comprehensive walkthrough contains exclusive maps to detail every important location and collectible, including ancient artifacts, valuable treasures and detailed tomb guides. Also included is a mobile-friendly eGuide, perfect for a second-screen experience.
                    The premium hardcover Collector’s Edition Guide also comes with an exclusive Rise of the Tomb Raider key chain.
                    Pre-order the Standard Edition Guide and Collector’s Edition Guide via theTomb Raider Store.


                    IP属地:浙江本楼含有高级字体11楼2015-10-08 21:37
                    回复
                      2015/10/08

                      “Rise of the Tomb Raider offers beautifully intricate detail in the appearance and movement of Lara, from the movement of individual hairs on her head (she even squeezes her ponytail dry when she steps out of water), right down to the blood and cuts on her arms, and the dirt on her face. This is only complimented by stunning and atmospheric environments, coupled with cinematic scenes.”
                      - Redbrick


                      IP属地:浙江12楼2015-10-08 21:39
                      回复
                        2015/10/08

                        Fanart: “Lara Croft Commission” by Tattooed-Fossils


                        IP属地:浙江14楼2015-10-08 21:48
                        收起回复
                          进来看看楼主又搬回了啥


                          IP属地:广东16楼2015-10-08 23:09
                          收起回复
                            顶顶


                            IP属地:广东来自Android客户端17楼2015-10-09 18:29
                            回复
                              2015/10/09

                              https://soundcloud.com/crystaldynamics/rise-of-the-tomb-raider-official-soundtrack-preview#t=0:10

                              Bobby Tahouri Composes the Official Soundtrack for Rise of the Tomb Raider


                              We’re excited to reveal that world-renowned composer Bobby Tahouri has lent his musical talent to the score for Rise of the Tomb Raider. Bobby’s work spans across TV, movies and video games, credited in blockbuster entertainment franchises including Iron Man, Despicable Me 2, Game of Thrones and more.
                              In preparation for the launch of Rise of the Tomb Raider on November 10thand to celebrate the reveal, we’ve released a free preview of the Official Soundtrack, available for download on soundcloud.
                              For more details, check out the complete Xbox Wire post. Keep up with the blog for upcoming developer features, including content from the Crystal Dynamics audio team expanding on the unique soundtrack implementation in Rise of the Tomb Raider.


                              IP属地:浙江本楼含有高级字体18楼2015-10-09 22:41
                              收起回复