LowLevelFatalError [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 2147483648 bytes with alignment 0
KERNELBASE.dll!UnknownFunction (0x000007fefd8d9e5d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x000000013fe45566) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMallocBinned::Malloc() (0x000000013fe7a73e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGame.exe!FGroupedVFSStreamAsyncArchive::Initialize() (0x000000013febc725) + 85 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2060]
ShooterGame.exe!FAsyncPackage::ReadDependencyOrder() (0x000000013feb868f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:707]
ShooterGame.exe!LoadPackageAsync() (0x000000013febad26) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1228]
ShooterGame.exe!LoadPackageAsync() (0x000000013febadde) + 33 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1237]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00000001406dab01) + 147 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\levelstreaming.cpp:465]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00000001408cbee7) + 27 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2448]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00000001408cc244) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2552]
ShooterGame.exe!UWorld::NavigateTo() (0x00000001408d1864) + 111 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:4286]
ShooterGame.exe!UEngine::LoadMap() (0x00000001408a2b5d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:9381]
ShooterGame.exe!UEngine::Browse() (0x000000014089dc82) + 38 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8195]
ShooterGame.exe!UEngine::TickWorldTravel() (0x000000014089e930) + 65 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8367]
ShooterGame.exe!UGameEngine::Tick() (0x000000014061077c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:911]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f7b76d9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2319]
ShooterGame.exe!GuardedMain() (0x000000013f7b1ebc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f7b8bba) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f7b8ce8) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x000000014176ff51) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x000000007756652d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007779c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007779c541) + 0 bytes [UnknownFile:0]
Ran out of memory allocating 2147483648 bytes with alignment 0
KERNELBASE.dll!UnknownFunction (0x000007fefd8d9e5d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x000000013fe45566) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMallocBinned::Malloc() (0x000000013fe7a73e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGame.exe!FGroupedVFSStreamAsyncArchive::Initialize() (0x000000013febc725) + 85 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2060]
ShooterGame.exe!FAsyncPackage::ReadDependencyOrder() (0x000000013feb868f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:707]
ShooterGame.exe!LoadPackageAsync() (0x000000013febad26) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1228]
ShooterGame.exe!LoadPackageAsync() (0x000000013febadde) + 33 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1237]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00000001406dab01) + 147 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\levelstreaming.cpp:465]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00000001408cbee7) + 27 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2448]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00000001408cc244) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2552]
ShooterGame.exe!UWorld::NavigateTo() (0x00000001408d1864) + 111 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:4286]
ShooterGame.exe!UEngine::LoadMap() (0x00000001408a2b5d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:9381]
ShooterGame.exe!UEngine::Browse() (0x000000014089dc82) + 38 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8195]
ShooterGame.exe!UEngine::TickWorldTravel() (0x000000014089e930) + 65 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8367]
ShooterGame.exe!UGameEngine::Tick() (0x000000014061077c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:911]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f7b76d9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2319]
ShooterGame.exe!GuardedMain() (0x000000013f7b1ebc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f7b8bba) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f7b8ce8) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x000000014176ff51) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x000000007756652d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007779c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007779c541) + 0 bytes [UnknownFile:0]