Over the last few days we've been listening carefully to the community and we've finally had the chance to implement some balancing and AI tweaks based on user feedback.
在过去的几天里,我们一直在关注论坛,最终我们根据用户的反馈对平衡性与AI进行了一些调整。
This is the full list:
以下是全部调整内容:
GAMEPLAY CHANGES
游戏体验调整
- Removing solar flares from desert planet as this was making the game too hard too early, it also makes planets more different.
-移除了沙漠星球中的太阳耀斑,因为这玩意让游戏初期变得太过困难,顺便也给星球带来一些不同。
PS:医疗条件跟不上再加安全中心早得晚的话,确实是个问题,不过直接移除是不是太简单粗暴了
- Guards now have 20% armor (they were always meant to, this was a bug).
-守卫现在有了20%的护甲(原本就应该有的,这是个BUG)
PS:我受够了守卫跟武装分子1on1然后双双倒下了,果然是个BUG
- Colonists and Bots inside the Mine are now unaffected by solar flares or sandstorms
- 现在殖民者与机器人在矿场中不再受到沙尘暴和太阳耀斑的影响了
PS:本来就是,按说矿井比殖民地安全得多
- If you are low on Food/Spares/Medical Supplies, there is a high chance you will get a merchant bringing these goods
- 如果你处于食物/备件/医疗匮乏的时期,很高概率下商人会给你带来这些东西
- You can now delete resources laying on the ground
- 你现在可以删除放在地面上的资源
PS:删掉太可惜了吧?就不能让地面上那堆闲蛋搬走到指定位置么
AI TWEAKS
AI调整
- AI will now prefer to repair very damaged buildings over less damaged ones (as long as they are not much further).
- AI现在会优先修复损坏严重的建筑
- Setting a structure to high priority now has a more dramatic effect on AI behavior: They will prefer to work there before carrying stuff around or relaxing.
- 给建筑设置高优先级的功能现在对AI更有效了:他们在搬运货物或放松之后将更愿意去(高优先级的)那里工作
- Better AI behavior when base is on alert: Anyone walking outside will go inside immediately, and no one will ever go outside from the inside.
- 拉响基地警报时AI的表现更好:他们会立刻回到室内,并且没有自己跑出去的
UI IMPROVEMENTS
界面改进
- Highlighting keyboard shortcuts in a more obvious way.
- 更明显的突出键盘快捷方式
- Removed "Meteor has been destroyed" notification.
- 移除了“流星已被摧毁”的通知
FIXES
修复
- Doing basic checks on savegames to ensure they have not been tampered with
- 对存档进行基本检查以保证未被篡改
- Fixed "Police State" achievement
- 修正了“警察国家”的成就
PS:Steam成就,殖民地有20个以上的武装警察
- Fix for issues with navigation when building to the edge of the map
- 修正了当建筑在地图边线上时的导航问题
- Fix for corridors sometimes getting locked by accident.
- 修复了固定的走廊有时会被意外锁住的问题。
- Fix for massive storage sometimes having graphic glitches on the doors.
- 修复了海量货仓(就是买科技后可以造的最大的货仓)舱门偶尔出现的图形问题
- Fix for colonists getting stuck if there was an unbuilt component placed in an isolated module.
- 修复了殖民者会卡在一个独立且尚未建造的模块中的问题
- Fix for resources sometimes getting stuck after recycling buildings.
- 修复有时回收建筑后资源会卡住的问题
- Fix for telescope animation bug
- 修复了望远镜的动画问题
- Lowering alert volume sound
- 基地警报的声音降低了一些
- Stability fixes
- 稳定性调整
We will keep on improving the AI over the next few weeks, especially focusing on trading and pathing issues.
我们在接下来的几周里将继续改善AI,尤其是专注于交易与寻路的问题。
我这大学都没上的人水平实在有限凑合看吧
在过去的几天里,我们一直在关注论坛,最终我们根据用户的反馈对平衡性与AI进行了一些调整。
This is the full list:
以下是全部调整内容:
GAMEPLAY CHANGES
游戏体验调整
- Removing solar flares from desert planet as this was making the game too hard too early, it also makes planets more different.
-移除了沙漠星球中的太阳耀斑,因为这玩意让游戏初期变得太过困难,顺便也给星球带来一些不同。
PS:医疗条件跟不上再加安全中心早得晚的话,确实是个问题,不过直接移除是不是太简单粗暴了
- Guards now have 20% armor (they were always meant to, this was a bug).
-守卫现在有了20%的护甲(原本就应该有的,这是个BUG)
PS:我受够了守卫跟武装分子1on1然后双双倒下了,果然是个BUG
- Colonists and Bots inside the Mine are now unaffected by solar flares or sandstorms
- 现在殖民者与机器人在矿场中不再受到沙尘暴和太阳耀斑的影响了
PS:本来就是,按说矿井比殖民地安全得多
- If you are low on Food/Spares/Medical Supplies, there is a high chance you will get a merchant bringing these goods
- 如果你处于食物/备件/医疗匮乏的时期,很高概率下商人会给你带来这些东西
- You can now delete resources laying on the ground
- 你现在可以删除放在地面上的资源
PS:删掉太可惜了吧?就不能让地面上那堆闲蛋搬走到指定位置么
AI TWEAKS
AI调整
- AI will now prefer to repair very damaged buildings over less damaged ones (as long as they are not much further).
- AI现在会优先修复损坏严重的建筑
- Setting a structure to high priority now has a more dramatic effect on AI behavior: They will prefer to work there before carrying stuff around or relaxing.
- 给建筑设置高优先级的功能现在对AI更有效了:他们在搬运货物或放松之后将更愿意去(高优先级的)那里工作
- Better AI behavior when base is on alert: Anyone walking outside will go inside immediately, and no one will ever go outside from the inside.
- 拉响基地警报时AI的表现更好:他们会立刻回到室内,并且没有自己跑出去的
UI IMPROVEMENTS
界面改进
- Highlighting keyboard shortcuts in a more obvious way.
- 更明显的突出键盘快捷方式
- Removed "Meteor has been destroyed" notification.
- 移除了“流星已被摧毁”的通知
FIXES
修复
- Doing basic checks on savegames to ensure they have not been tampered with
- 对存档进行基本检查以保证未被篡改
- Fixed "Police State" achievement
- 修正了“警察国家”的成就
PS:Steam成就,殖民地有20个以上的武装警察
- Fix for issues with navigation when building to the edge of the map
- 修正了当建筑在地图边线上时的导航问题
- Fix for corridors sometimes getting locked by accident.
- 修复了固定的走廊有时会被意外锁住的问题。
- Fix for massive storage sometimes having graphic glitches on the doors.
- 修复了海量货仓(就是买科技后可以造的最大的货仓)舱门偶尔出现的图形问题
- Fix for colonists getting stuck if there was an unbuilt component placed in an isolated module.
- 修复了殖民者会卡在一个独立且尚未建造的模块中的问题
- Fix for resources sometimes getting stuck after recycling buildings.
- 修复有时回收建筑后资源会卡住的问题
- Fix for telescope animation bug
- 修复了望远镜的动画问题
- Lowering alert volume sound
- 基地警报的声音降低了一些
- Stability fixes
- 稳定性调整
We will keep on improving the AI over the next few weeks, especially focusing on trading and pathing issues.
我们在接下来的几周里将继续改善AI,尤其是专注于交易与寻路的问题。
我这大学都没上的人水平实在有限凑合看吧