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【深海】更新日志专贴

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今后所有更新日志都集中到本帖吧,方便观看。也算是对这游戏成长的一个记录和对我个人英语水平的提升吧
-本帖的日志版本起始于0.05.E3,更早的版本本人不予收录
-中英文各发一份,欢迎各路大神指导
BeamTeam镇楼

Stay Alive!


IP属地:云南1楼2015-11-12 10:27回复
    ------------------------------------0.05.E3------------------------------0.05.E3------------------------------------------------
    Hi 各位基佬:
    版本0.05.E3带着许多酷酷的新特性登场了!
    新特新:新的地图和地图编辑器,你现在可以创建属于自己的地图并以此来创建属于你自己的自定义世界。我们不久将开发运营一个深海搁浅的论坛,当它开始运营的时候你就可以上传你创建的作品让其他人下载,下载的作品可用于创建你们自己的世界,反过来也一样。只要新的编辑器和更多特性完成后我们就会举办一个“最佳地图制作者”的竞赛,奖品有“独享”的游戏内物品(饰品?日志未说明)或SD产品、一些有趣的小玩意:) 更多关于如何使用这个新系统的细节请参阅下面的更新日志。
    另一项游戏性的更新是新的合成菜单。之前在我们现有的博客里讨论过,现在开始使用新的系统了。有必要用新的系统来改进合成并减少“pile-your-junk-up-and-cross-your-fingers”情形的发生(引号里的是个比喻或谚语什么的,不会翻译,求大神赐教)。新的系统只将玩家一定半径内的物品和材料视为可用于合成的。最后我们组出了更多高阶的合成公式甚至包含了像织布机、熔炉等等的“平台”,当它们出现在你的有效使用半径内会像额外菜单选项一样供你合成和改造物品。在测试版里建筑的合成暂时不需要锤子。在更新日志里有更多关于如何使用新菜单的细节。但是和以前一样,新系统和UI的视觉设计目前仍在进行中,但在收到玩家反馈之后才将改进。
    最后一项要注意的,请进入输入设置重设你的控制按键因为新系统可能会导致你的下蹲和合成键绑在一起。
    玩的开心!
    Stay Alive!
    ::Beam Team
    --


    IP属地:云南2楼2015-11-12 10:29
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      0.05.E3更新日志
      Bug修复
      -修复了你的篝火在天上飞的Bug,但还有些问题还在处理。
      -修复了火焰粒子在重载后显示不正确的错误
      -修复了建筑物件被立刻放置的错误
      -修复了一些可能导致分辨率改变并拉伸画面的错误
      -修复了深度纹理在弯曲时的视觉错误
      -解决了上次更新提到的缺失SMAA渲染器的问题
      改动
      -背包格从8格飙到15格
      -改进并使救生艇在海面上的晃动更平滑了
      -改进了光照并增加了反身寸投影
      -修改了按键反馈现在按下Esc会同时取消建造
      -修改了按键反馈现在下蹲改为默认左Ctrl
      -修改了按键反馈现在合成菜单默认按C
      -修改了大量的UI元素
      新内容
      -增加了新的UI菜单!
      花了大量精力时间重构了许多UI并设计了许多新元素,你会注意到最大的改变是主菜单有了更多选项(-?-;)
      -增加了新的合成菜单!
      按下默认[C]键打开,现在只要距离你一定范围内的物品都会加入合成选项,有个橘黄发光的光环告诉玩家范围大小,当你选择了某个合成选项后,一个对话框将弹出并显示合成公式和你当前拥有的材料数,如果你材料不足,持有材料的数字将显示为红色并且“合成”按钮将不可用。
      -增加了地图编辑器!
      地图编辑器是一个在主菜单里的新选项,blablabla.............(跟war3地图编辑器听起来差不多,就不翻译了,总之有性趣的同学可以自己搞搞看)
      -增加了世界编辑器
      在“我的游戏”选项里(类似Minecraft的创建世界选项,不过看起来更强大些,作者说的基本是怎么用我就不翻译了,自己摸索)


      IP属地:云南3楼2015-11-12 10:30
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        开发者提醒
        -更到了最新的Unity引擎5.2.2版
        下面是英文原版
        Hi guys,
        Build 0.05.E3 is now live with some pretty cool new features!
        The latest build features a new map and world editor. You can now create your own maps and use them to create your own custom world. There’s also a community side which we’ll be working on getting up and running shortly. When it’s functional you’ll be able to upload your created maps for the rest of the community to download and use in their own world and vice-versa. Once the new editors are more feature complete we’ll be looking into running some competitions for the best map creations to win some exclusive in-game items or SD merch. Fun stuff :) More details on how to use the new systems are in the change log below.
        Another gameplay changer is the new crafting menu. We’ve talked about it in our previous blog posts and we’re starting to implement the new system now. A new system was necessary to allow more advanced crafting and less ‘pile-your-junk-up-and-cross-your-fingers’. The new system gathers any objects within a certain area radius of the player and uses them as available crafting materials. Eventually we’ll incorporate more advanced crafting combinations and even ‘stations’ like looms, furnaces, etc that if they’re within your area radius will appear as additional menu options to craft more advanced items. The building menu and combinations still don’t require a hammer for testing which is only temporary. There’s more details on how to use the new menu in the change log. As always, the visual design of all the new systems and UI are works in progress and will improve and change as we receive player feedback.
        One last thing to note, please remember to go into your input settings and reset your controls as more than likely the crouch and crafting keys will be bound together because of some new changes.
        Have fun!
        Stay Alive!
        :: Beam Team
        ---
        0.05.E3 CHANGE LOG
        Bug Fixes
        - Fixed campfire’s automatically placing in the air. This is still part of a larger WIP.
        - Fixed fire particles not displaying properly when loaded back.
        - Fixed building objects immediately placing.
        - Fixed some causes of incorrect resolution changing and stretching.
        - Fixed visual errors caused by depth texture banding.
        - Fixed missing SMAA antialiasing shader mentioned in last update.
        Changes
        - Increased inventory slots from 8 to 15.
        - Improved and smoothed ocean raft rotation.
        - Improved lighting to add more contrast.
        - Changed key bindings so pressing escape will also cancel constructing.
        - Changed key bindings for crouching to default to left ‘Control’ key.
        - Changed key binding for crafting menu to default to “C” key.
        - Changed various UI menu design elements.
        New Content
        - Added new UI menus!
        There’s been a huge amount of work and time spent refactoring a lot of the UI and design for the new features. The biggest changes you’ll notice are the main menus with new menu options.
        - Added a new crafting menu!
        To open the new crafting menu you can press the crafting menu key which is setup to use the [C] key by default. It will use any items within a certain radius of the player and any items contained in your backpack. The crafting radius is represented in the world by an orange glow around the player. If you select a combination to craft, a popup dialogue will appear listing the materials required and the quantity you have. If you don’t have enough materials, the quantity will display red and the craft button will be disabled.
        - Added a new map editor!
        The map editor is a new menu option on the main menu. You can now create your own map tiles to use in your game. You can customise the terrain with various brushes and random generators, import your own height maps and add any objects. With the new world editor it will even be possible to create multi-tile large areas if you’re really keen. We’ll be adding a lot more content and themed packs for this system as things progress.
        In the next update we’ll also include procedural slope texturing for mountains and cliffs. We hit a wall with how much we could pack into the terrain shader and didn’t have enough time to refactor for this release.
        - Added a new world editor!
        The new world editor appears when you click the new “My Game” menu option from the main menu. You’ll see a world map of map tiles and a list of available maps. On the first start you’ll be asked to create a new world. When you create a new world, it will fill your world with procedural maps (like it always has behind the scenes). You now have the option to assign your own maps to any zone in the world to create your own custom world and experience.
        The world map displays the world you’ll be using for the game, whether it’s a new game or a saved game. If you ever want to start a completely new game with a new world, click “Create New World” and a new world will be generated.
        One of the benefits of this new system is that if you’ve invested several hours into your current game but you’re getting a bit bored, you can add another map into your world, or download the latest community maps without losing your progress. The only progress lost is any objects saved in that zone.
        Hopefully that’s enough to get you started, but we’ll be writing up a more complete documentation on how to use all the features soon.
        Dev Notes
        - Upgraded to latest Unity version 5.2.2


        IP属地:云南4楼2015-11-12 10:32
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          ==================0.05.E3====================0.05.E3====================


          IP属地:云南5楼2015-11-12 10:34
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            擦,有人比我先发,我刚才吃好了饭,打开steam,他提示我深海搁浅需要更新,我才看到的


            IP属地:广东6楼2015-11-12 12:53
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              楼主人翻比机翻好多了,@Lear里边


              IP属地:广东来自Android客户端7楼2015-11-12 17:03
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                我还是喜欢叫火坑


                IP属地:广东来自Android客户端8楼2015-11-12 17:18
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                  和背包空间格


                  IP属地:广东来自Android客户端9楼2015-11-12 17:18
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                    贴吧终于有个会英文的


                    IP属地:广东来自Android客户端10楼2015-11-12 17:20
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                      大家等一下哦,群主已经在破解这游戏了


                      IP属地:广东11楼2015-11-12 18:29
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                        0.05.E4今日更新,以下是中文内容:
                        大家好,
                        本更新包仅针对测试版用户而不会影响正式版!
                        一个新的修补性更新版本0.05.E4现在随着一些BUG修复而发布了。
                        Stay Alive!
                        ::Beam Team
                        ---
                        0.05.E4更新日志
                        Bug修复
                        -修复了一个自游戏发布之初就有的物件收集过多导致FPS异常减少的Bug
                        -修复了不保存建筑类物件的Bug
                        -修复了不保存医疗类物件的Bug
                        -修复了石块不能加工成尖石的Bug
                        -修复了支撑型物件例如大石头在交互界面上显示名字的错误
                        -修复了鱼没有正确地从非鱼类生物群系生成的错误
                        -修复了动物没有正确地从非原生生物群系生成的错误
                        -修复了玩家开局时背包里有划桨的错误
                        -修复了合成用掉的材料还能再“合成”一遍的Bug
                        -修复了物品在墙柜内“消失”的Bug
                        -修复了准心设置修改后不生效的Bug
                        改动
                        -取消建造后合成材料将不会刷新而是维持原状
                        -修改了许多合成物品的放置距离
                        -修改了环境光照
                        -新增“大树”以丰富程序性岛屿
                        -新增一种用于平滑程序性岛屿之间地形的地形(在地图编辑器里可用)
                        -调整玩家移动速度从3到4
                        -调整玩家疾跑速度从5到6.5
                        -调整玩家下蹲移动速度从1.5到2
                        -调整玩家跳跃高度从4到5
                        开发者提醒
                        -由于新UI的开发Esc键目前在暂停菜单是不可用的


                        IP属地:云南12楼2015-11-13 15:25
                        回复
                          英文原版:
                          Hi guys,
                          This patch is only for the experimental branch and does not affect those on the stable branch.
                          A new hotfix for experimental version 0.05 (0.05.E4) is now live with fixes for the latest bugs.
                          Stay Alive!
                          :: Beam Team
                          ---
                          0.05.E4 CHANGE LOG
                          Bug Fixes
                          - Fixed a large bug since initial release with large object collections reducing FPS dramatically.
                          - Fixed building objects not saving.
                          - Fixed medical objects not saving.
                          - Fixed rocks not splitting into rock shards.
                          - Fixed prop objects (big rocks, etc) displaying names on HUD.
                          - Fixed fish not spawning properly from incorrect biomes.
                          - Fixed animals not spawning properly from incorrect biomes.
                          - Fixed player starting with a paddle in the inventory.
                          - Fixed bug with crafting leaving objects in inventory after using them.
                          - Fixed missing items in wall cabinets.
                          - Fixed a bug where crosshair options were not taking effect.
                          Changes
                          - Removed materials re-appearing in front of you when cancelling a construction.
                          - Changed placing distances for various crafting items.
                          - Changed ambient lighting intensity.
                          - Added large trees to procedurally generated islands.
                          - Added a terrain smoothing pass for procedural islands (also available in map editor).
                          - Adjusted player walking speed from 3 to 4
                          - Adjusted player sprint speed from 5 to 6.5
                          - Adjusted player crouch speed from 1.5 to 2
                          - Adjusted player jump height from 4 to 5
                          Dev Notes
                          - Disabled the Escape key to exit menus temporarily while new UI is being finished.


                          IP属地:云南13楼2015-11-13 15:27
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