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IP属地:上海1楼2015-11-27 01:28回复
    Question: What exactly happened to T-90MS in 0.11.1616?
    Answer: The T-90MS lower front plate was originally integrated with a much smaller gradient then intended internally, making it far too easy to penetrate even multiple tiers lower. During the process of adjustment and testing new numbers, the wrong data was applied to Live which had outdated, far too high armor thickness that only certain Tier 9's might be able to get through. A quick hotfix set these to the appropriate values that they are now. It is set into three even strips: The top strip is 380mm of composite armor, and is impenetrable. The middle strip is 190mm of composite, and can be penetrated by some Tier 8/9 vehicles. The lowest portion is only 188mm of high yield steel, which even some Tier 6 vehicles can go through. This is the same makeup as the T-90 from Tier 8, only slightly enhanced, and should not be considered a 'new' weakness or debuff as it's merely carrying over what was already present in the series.
    问:0.11.1616对T-90MS有何修改?
    答:在一开始,T-90MS首下的倾角比我们想要的小很多,使其太容易被击穿了,即使是面对低很多级的车。在后来调整和测试新数据的过程中,又把旧的、非常高的厚度数值错误地引入了正式服,使得只有特定几辆9级车才可能击穿。很快就发布了热修复补丁,目前这个数值是适当的。我们将首下分成了三块。顶部是380mm复合装甲,是无法击穿的;中间是190mm复合装甲,可以被某些8/9级车击穿;底部是只有188mm的高屈度钢,即使是某些6级车也能击穿。这和8级T-90是一样的,只是略有加强。但不要把这个看成是“新的弱点”或者是削弱,因为这条线一贯如此。


    IP属地:上海8楼2015-11-27 01:34
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      Question: Will in the future the events like Halloween be different on NA/EU servers or will they be similar to each other?
      Answer: It’s possible that the events will in the future be different for both servers, but for the rest of 2015 they will remain identical.
      问:未来欧服和美服如万圣节这样的活动会不一样吗?还是一样的?
      答:或许将来两个服的活动会不一样,但2015年的活动仍然是一样的。


      IP属地:上海9楼2015-11-27 01:35
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        Question: Will there be a token system for tier 10 vehicles too?
        Answer: That is currently not yet decided. It is possible, but not certain. Another option will be to tie the appropriate tier 10 vehicles to the existing tier 9 ones. Which version would you prefer?
        问:10级车解锁也是用奖牌系统吗?
        答:目前尚未决定,有可能,还不确定。另一个选项是将10级车和目前的9级车关联在一起。你喜欢哪一个呢?


        IP属地:上海10楼2015-11-27 01:35
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          Question: Will there be a token system for retrofits?
          Answer: We are planning to make the retrofits easier to obtain. The players will have more choices regarding which vehicles they want to play to obtain the retrofits they want.
          问:会有用于改装件的奖牌系统吗?
          答:我们正计划使改装件更容易获得,玩家在玩何种车解锁何种改装件方面,会有更多选择。


          IP属地:上海11楼2015-11-27 01:35
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            Question: Are there any improvements to the base system planned?
            Answer: Absolutely. In the future, we will add more building levels with improved bonuses to correspond to the maximum vehicle tier increase from 8 to 10. Certain buildings will also produce useful consumables that, for example, increase the reputation or credit gain from one battle by a large margin.
            问:有计划改进基地系统吗?
            答:当然。随着车辆的最高等级从8级提高到10级,在将来会有更高的建筑等级,更高的收益加成来与此对应。有的建筑还会提供有用的消耗品,比如在一场战斗中大幅提高声望和钱币收益的消耗品。


            IP属地:上海12楼2015-11-27 01:36
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              Question: Any plans to rework the weak spots of Tier 8 MBTs?
              Answer: We are constantly improving the armor layout of the vehicles and checking it not to contain any bugs or issues. In Update 0.11, we made some improvements to the armor of high tier Main Battle Tanks, while the second batch of other classes and lower tier MBTs will come in Update 0.12. As for the shape and size of the weak spots, that is mostly a balance consideration. We do not want the game to degrade into “pixel hunting” where players are trying to aim at tiny holes in armor, but we also do not want the heavily armored vehicles in the game to have massive vulnerability zones in the front that would completely negate the rest of the vehicle’s frontal armor.
              问:有计划重制8级主战坦克的弱点吗?
              答:我们在不断的改进车辆的装甲分布并进行检查,以确保没有bug和问题。在0.11中,我们对高级主战坦克的装甲做了一些改进。在0.12中,会有面向其他类型和低级主战坦克的第二批改进。至于弱点的外形和大小,主要是基于平衡。我们不想让游戏变成个“像素杀手”,让玩家去瞄装甲上一个很小的洞。但我们也不想让游戏里的重甲车辆前部有很大的弱点,因为这会使其余的前部厚装甲变得毫无意义。


              IP属地:上海13楼2015-11-27 01:37
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                Question: Are you planning to separate ammo loadouts or retrofits for PvE and PvP?
                Answer: This is not planned currently, but it comes up from time to time as one of the possible solutions. In ideal case however the practical ammunition loadouts should be roughly identical to both modes.
                问:有计划给PvE和PvP不同的弹药和改装件配置么?
                答:目前没有这样的打算,但作为一个可能的解决方案,不时地被提出。不过在理想的状况下,两种模式的弹药配置应该是大致相同的。


                IP属地:上海14楼2015-11-27 01:37
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                  Question: What about the reload time correction? Reload times shown in battles are often inaccurate!
                  Answer: This is a known issue that has unfortunately been very difficult to fix, since it is not always tied to the specific vehicle values but also to the connection between the client and server. We are working on a fix that we hope will be introduced soon.
                  问:关于装填时间正确性的问题,战斗中显示的装填时间经常是错的。
                  答:这是个已知问题,但很遗憾很难修复。因为这不一定是和特定车辆的数值有关,也可能是和网络连接有关。我们正在做修复,希望能很快搞定。


                  IP属地:上海15楼2015-11-27 01:37
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                    Question: When will the visual camouflage system come? Can you share any details?
                    Answer: This is currently quite high on the upcoming feature list and it will come relatively soon. The camouflages will be separated into woodland, desert and snow variants and will influence the vehicle camouflage factor.
                    问:何时会有迷彩涂装系统?能透露点细节么?
                    答:在即将推出的功能中,这功能的优先级很高,很快会出。迷彩涂装会有林地、沙漠和雪地这几种,对隐蔽有影响。


                    IP属地:上海16楼2015-11-27 01:38
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                      Question: How does the camouflage factor work in the game exactly? What does the number “0.10” mean for example?
                      Answer: Camouflage factor represents the reduction of opponent’s view range. To give you an example: if the camouflage factor is 0.10 and opponent’s view range is 100 meters, it will be reduced by 10 percent to 90 meters. Camouflage factor is influenced by vehicle size, cover (bushes, trees), class specific camouflage adjustment, movement and shooting.
                      问:游戏中的隐蔽数值到底有何含义,比如0.10是什么意思?
                      答:隐蔽值代表对方视野的降低比例。比如隐蔽值为0.10时,如果对方的视野为100m,那么会降低10%,变成90m。隐蔽值是由车辆的大小、隐蔽物(草丛,树木)、车种隐蔽调整、移动和射击状态等所决定的。


                      IP属地:上海17楼2015-11-27 01:38
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                        Question: What about the visual camouflage net that can be seen on certain bots in PvE?
                        Answer: Visual camouflage nets are a part of the customization system and will come in near future.
                        问:那么PvE中某些AI上的伪装网呢?
                        答:伪装网是车辆个性化系统的一部分,会在不久的将来推出。


                        IP属地:上海18楼2015-11-27 01:38
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                          Question: Is it possible to include the Centauro 155 in a separate wheeled SPG line? Such a class could have high speed, be great at repositioning but lower rate of fire and limited gun traverse.
                          Answer: It’s possible. There are some wheeled artillery vehicles that we are considering, for example the Czechoslovak DANA or the French CAESAR system. These vehicles will however be introduced only when we are satisfied with the overall artillery performance.
                          问:有没有可能出一条包含人马座155的轮式自行火炮线?这样的车辆可以有很高的速度,善于转移阵地,但在射速和射界方面有限制。
                          答:是有可能的。我们正在考虑一些轮式自行火炮。比如捷克斯洛伐克的达纳和法国的凯撒。但只有在我们对火炮的总体表现满意后,才会引入这些车辆。


                          IP属地:上海39楼2015-11-27 01:49
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                            Question: Will there be more customization options for UI?
                            Answer: Yes, we are preparing improved interface customization, for example alternative aiming reticles.
                            问:对于用户界面,会有更多自定义选项么?
                            答:是的,我们正准备改进界面自定义功能,比如不同的瞄准环。


                            IP属地:上海40楼2015-11-27 01:49
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                              Question: What vehicles have you been thinking to introduce to the third dealer? What will it focus on?
                              Answer: The third dealer will focus on Chinese, French, Polish, Czechoslovak and Scandinavian vehicles and will bring both tracked and wheeled vehicles of all classes with the exception of artillery. Third dealer artillery will be introduced later.
                              问:第三名商人会有哪些车?重点在哪里?
                              答:第三名商人的重点是中国、法国、波兰、捷克斯洛伐克和斯堪的纳维亚的车辆。既有履带式的,也有轮式的。有除了火炮外的所有类型。第三名商人的火炮以后出。


                              IP属地:上海41楼2015-11-27 01:49
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