已急哭、就是这种代码白框的。
Assertion failed: CurrentPos + Count <= TotalSize() [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1826]
Seeked past end of file ../../../ShooterGame/Content/PrimalEarth/Environment/Valley/Vegetation/Trees/HookThorn_01/HookThorn_01_Atlas_Tex.uasset (1399164 / 1399161)
KERNELBASE.dll!UnknownFunction (0x000007fefdc5b3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001405e68f8) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001405e6e95) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FArchiveAsync::Serialize() (0x000000014065d6ee) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1832]
ShooterGame.exe!operator<<() (0x00000001406a2d97) + 3 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:13]
ShooterGame.exe!ULinkerLoad::SerializePackageFileSummary() (0x000000014067de5f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:906]
ShooterGame.exe!ULinkerLoad::Tick() (0x000000014067d5d3) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:554]
ShooterGame.exe!FAsyncPackage::FinishLinker() (0x000000014065791c) + 50 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:357]
ShooterGame.exe!FAsyncPackage::Tick() (0x000000014065744b) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:216]
ShooterGame.exe!ProcessAsyncLoading() (0x000000014065ca1f) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
ShooterGame.exe!FlushAsyncLoading() (0x000000014065c801) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1294]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x0000000140e7dc72) + 12 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\levelstreaming.cpp:479]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x000000014106fb81) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2466]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x000000014106fed4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2566]
ShooterGame.exe!UGameViewportClient::Draw() (0x0000000140dd8785) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameviewportclient.cpp:878]
ShooterGame.exe!FViewport::Draw() (0x000000014102f51e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x0000000140db0a71) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:405]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140db2bd4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1001]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fef8409) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2334]
ShooterGame.exe!GuardedMain() (0x000000013fef2acc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fef98ea) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fef9a18) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141f14711) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077535a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007776b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007776b831) + 0 bytes [UnknownFile:0]
Assertion failed: CurrentPos + Count <= TotalSize() [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1826]
Seeked past end of file ../../../ShooterGame/Content/PrimalEarth/Environment/Valley/Vegetation/Trees/HookThorn_01/HookThorn_01_Atlas_Tex.uasset (1399164 / 1399161)
KERNELBASE.dll!UnknownFunction (0x000007fefdc5b3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001405e68f8) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001405e6e95) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FArchiveAsync::Serialize() (0x000000014065d6ee) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1832]
ShooterGame.exe!operator<<() (0x00000001406a2d97) + 3 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:13]
ShooterGame.exe!ULinkerLoad::SerializePackageFileSummary() (0x000000014067de5f) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:906]
ShooterGame.exe!ULinkerLoad::Tick() (0x000000014067d5d3) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:554]
ShooterGame.exe!FAsyncPackage::FinishLinker() (0x000000014065791c) + 50 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:357]
ShooterGame.exe!FAsyncPackage::Tick() (0x000000014065744b) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:216]
ShooterGame.exe!ProcessAsyncLoading() (0x000000014065ca1f) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
ShooterGame.exe!FlushAsyncLoading() (0x000000014065c801) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1294]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x0000000140e7dc72) + 12 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\levelstreaming.cpp:479]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x000000014106fb81) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2466]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x000000014106fed4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2566]
ShooterGame.exe!UGameViewportClient::Draw() (0x0000000140dd8785) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameviewportclient.cpp:878]
ShooterGame.exe!FViewport::Draw() (0x000000014102f51e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x0000000140db0a71) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:405]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140db2bd4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1001]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fef8409) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2334]
ShooterGame.exe!GuardedMain() (0x000000013fef2acc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fef98ea) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fef9a18) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141f14711) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077535a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007776b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007776b831) + 0 bytes [UnknownFile:0]