【Copper!】
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For 1.29 I wanted to increase the number of tool tiers. Another little step to make survival more rewarding.
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The question was copper or bronze? I thought about it for a day.
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Copper.
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Why? Bronze is an alloy and would require tin to smelt it with. Tin is not very useful on its own. Although I may be wrong on that – how about tin cans for preserving food, or solder? Anyway, it would look deceivingly similar to iron, which is a problem. And if we somehow decide to add tin cans, we can have bronze later on.
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So copper it is. Another tier of tools, weapons, armor, everything.
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The only problem remained. Copper was harder to find in the game than iron, yet it was not as strong.
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I didn’t want to make copper items better than iron, that’s too unrealistic. The solution was to reverse difficulties of mining copper and iron. Hence the granite/basalt switch of copper and iron ores some of you noticed in the paint video. Good eyes and good reasoning!
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Copper is now as easy to find as iron was in 1.28, iron is deep and much harder:
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More to come!
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Btw. I got my iPhone 6 and reproduced the issue that causes bad rendering of character, so this should be fixed for 1.29 too.
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Btw2. Yes, it was copper axe in the last post. And horizontal logs, which are also generated in deep forests.
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