Question: Are there any plans to create more challenging AI? And what about the PvE credit situation?
Answer: On “Hard” difficulty, Mission results are far from guaranteed due to a number of tweaks we have made to the system. In 0.12, PvE becomes even more difficult with the added spawn randomization and the “Insane” difficulty will return in the future. On the other hand, adjustments were and will be made to the AI behavior to reflect more the behavior of players (no more snapshots without any reaction time). To reflect these changes, we are currently reviewing the PvE credit income rate. Our general position has not changed – once the challenge level of PvE reaches the one of PvP battles, we can introduce comparable rewards.
问:有没有计划让AI更具挑战性?PvE的钱币收益情况呢?
答:在“困难”难度下,由于我们对系统做过一些调整,已不能保证一定能完成任务。在0.12中,随着AI随机刷新机制的引入,PvE变得更加困难。在将来“疯狂”难度也会回归。另一方面,我们会继续调整AI的行为,使其更像玩家(不再有不用瞄准直接甩炮的现象)。对应于这些修改,我们目前正在检查PvE的钱币收益率。我们的基本立场一直没变,一旦PvE的难度达到了PvP的水平,我们就可以给予相应的奖励。