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IP属地:上海1楼2015-12-24 12:23回复
    Question: Will there be more Commanders added to the game?
    Answer: Yes, more commanders will be added in the future. We also intend to expand the skill selections available for existing commanders.
    问:会引入更多车长吗?
    答:是的,将来会有更多车长。我们还打算为已有车长增加更多技能供选择。


    IP属地:上海3楼2015-12-24 12:29
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      Question: Has it been decided what tanks will fill the tech tree holes? I am specifically interested in western MBTs tier 3, 4, and 6, BMP line tier 8, recon vehicle line tier 8 and more artillery vehicles?
      Answer: There are candidates for these positions and the slots will be filled in the future – for example the tier 3 and 4 positions can be filled by the Centurion tanks, the candidate for BMP tier 8 is the Khrizantema-S. Please note however that these vehicles are not guaranteed or scheduled to come very soon. More artillery vehicles will be introduced after we are satisfied with the overall state of artillery in Armored Warfare.
      问:是否决定要填补科技树上的空白?我对酋长线的3、4、6级车,BMP线的8级车,侦察车线的8级车,以及火炮线特别感兴趣。
      答:这些位置都有候选,在将来会填补上这些空位的。比如酋长线的3-4级车会是百人队长坦克,BMP线的8级车是9P157-2“菊花-S”反坦克导弹发射车。但注意不保证会出,最近也不会有。在我们对火炮的整体情况满意后,会有更多火炮。


      IP属地:上海4楼2015-12-24 12:29
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        Question: Are there any plans to create more challenging AI? And what about the PvE credit situation?
        Answer: On “Hard” difficulty, Mission results are far from guaranteed due to a number of tweaks we have made to the system. In 0.12, PvE becomes even more difficult with the added spawn randomization and the “Insane” difficulty will return in the future. On the other hand, adjustments were and will be made to the AI behavior to reflect more the behavior of players (no more snapshots without any reaction time). To reflect these changes, we are currently reviewing the PvE credit income rate. Our general position has not changed – once the challenge level of PvE reaches the one of PvP battles, we can introduce comparable rewards.
        问:有没有计划让AI更具挑战性?PvE的钱币收益情况呢?
        答:在“困难”难度下,由于我们对系统做过一些调整,已不能保证一定能完成任务。在0.12中,随着AI随机刷新机制的引入,PvE变得更加困难。在将来“疯狂”难度也会回归。另一方面,我们会继续调整AI的行为,使其更像玩家(不再有不用瞄准直接甩炮的现象)。对应于这些修改,我们目前正在检查PvE的钱币收益率。我们的基本立场一直没变,一旦PvE的难度达到了PvP的水平,我们就可以给予相应的奖励。


        IP属地:上海5楼2015-12-24 12:29
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          Question: The North-American server has a pretty low active player count. Any plans on implementing server roaming?
          Answer: No, that would make the problem even worse. Instead, we are exploring way of introducing more potential players to the North American server. Please keep in mind however that the game will be promoted much more once we are satisfied with the state of certain elements (high tier battles, artillery) and of gameplay in general. We are also exploring solutions to help with the long queue times in the Tier 1 and 2 range.
          问:美服的在线玩家很少,有开放服务器漫游的打算吗?
          答:不。这会使情况变得更糟。相反,我们正在探索为美服吸引更多潜在玩家的途径。不过请记得一旦我们对一些特定元素(高级房战斗,火炮)和整体的游戏性满意后,就会大力宣传。我们还在想办法解决1-2级房排队时间过长的问题。


          IP属地:上海6楼2015-12-24 12:30
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            Question: What will come after the Centauro 120?
            Answer: There are several options. One of them is the return of Centauro 155, another one is the introduction of Centauro II.
            问:人马座120之后会是什么车?
            答:有数个选择。其中之一是让人马座155回归,另一个选择是引入人马座II。


            IP属地:上海7楼2015-12-24 12:30
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              Question: Can you explain how multi-purpose heat rounds work in Armored Warfare?
              Answer: Just like the regular HEAT rounds, but they additionally generate a small HE-style explosion. This HE-style explosion can damage internal parts if it penetrates the vehicle or external parts if it explodes outside the vehicle. In addition, if the round does not penetrate, it can still deal a small amount of explosive damage.
              问:能解释下游戏中多用途破甲弹的机制吗?
              答:和普通的破甲弹一样,但额外还有小的、榴弹形式的爆炸。榴弹形式的爆炸如果击穿,可以摧毁内部模块;如果在外部爆炸,可以摧毁外部模块。另外,如果没有击穿,爆炸仍然可以造成少量的伤害。


              IP属地:上海9楼2015-12-24 12:30
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                Question: Will there be more Terminator variant vehicles or BMPT/BMOPs (Obj. 787, BKM-1)?
                Answer: Yes. We are planning to split the BMPT vehicles into a separate line with for example BMPT Gadyuka or BTR-T vehicles filling the gaps.
                问:BMPT/BMOP系列会有更多其他型号吗(787工程、BKM-1)?
                答:是的。我们正打算让BMPT系列独立成线,线上的空缺用比如BMPT“蝰蛇”和BTR-T来填补。


                IP属地:上海10楼2015-12-24 12:30
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                  Question: Does Obsidian plan to upgrade the current Cryengine used to the newest version?
                  Answer: This is definitely something we intend to do but it will take a while to accomplish. CryENGINE has diverged in significant ways from the version Armored Warfare is based on, so a full integration will need to be conducted carefully as to not destabilize any existing systems while pulling in new features from the latest CryENGINE versions.
                  问:OE是否有将Cryengine引擎升级到新版本的打算?
                  答:这肯定是要做的,但需要一点时间。现在的CryEngine和AW所用的已经有很大不同,所以完全整合的工作要非常小心,在引入最新版的功能时,不要影响到原有系统的稳定。


                  IP属地:上海11楼2015-12-24 12:31
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                    Question: Will Maximilian, or another commander with the same set of skills, ever be released for those who were cautious about preordering Armored Warfare?
                    Answer: No. Maximilian and his set of skills are exclusive to Founder’s Pack owners. However, his individual skills could potentially appear on future commanders. But no other commander will have the exact same skill set as Maximilian.
                    问:那些没有买预购包的玩家还能得到Will Maximilian这个车长吗?或者同样技能组的其他车长。
                    答:不。这个车长和他的技能组合是Founder's Pack独占的。不过,或许某个单独的技能会在将来出现在其他车长身上。但不会有相同技能组合的车长。


                    IP属地:上海12楼2015-12-24 12:31
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