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IP属地:上海1楼2016-01-07 17:31回复
    Question: Is the normalization retrofit (Advanced MRS) working?
    Answer: Yes. In Update 0.11, the retrofit was changed to provide a fixed bonus to the normalization value. Please note that normalization is only active for kinetic (AP) shells.
    问:转正改造件(Advanced MRS,先进炮口基准系统)是否起效?
    答:是的。在0.11版中,对这个改造件做了修改,现在是增加一个固定的转正值。注意转正仅适用于动能弹(AP)。


    IP属地:上海3楼2016-01-07 17:33
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      Question: Are there any plans for "special" full 5 person PVE platoon scenarios?
      Answer: Yes, such missions will appear as PvE endgame content. They will be quite difficult and coordination of the entire team will be essential.
      问:有没有打算搞5人组队的“特殊”PvE任务?
      答:是的,这种任务会作为满级后的PvE任务出现。和一般的PvE有很大不同,整支队伍的密切配合是必不可少的。


      IP属地:上海4楼2016-01-07 17:33
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        Question: When is AW going to join ESL?
        Answer: The game is not yet ready to be promoted in e-sports, but that is something we are eager to work toward.
        问:AW会加入ESL吗(电子竞技联盟的缩写,著名的电竞组织)?
        答:还没做好进入电竞领域的准备,但这是我们渴望做到的。


        IP属地:上海5楼2016-01-07 17:33
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          Question: Are you going to implement more UI options like different crosshair options and colors?
          Answer: Absolutely. Current UI development is focused on the garage – after that it will be battle UI’s turn.
          问:会引入更多的用户界面选项吗?比如不同的准心和颜色设置。
          答:肯定的。目前用户界面开发的重点是车库,在此之后,重点会转移到战斗时的界面。


          IP属地:上海6楼2016-01-07 17:33
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            Question: What about the shot delay mechanics?
            Answer: We are currently investigating the problem from another angle – it’s possible that the issue stems from server settings. We will keep you informed.
            问:关于射击延迟呢?
            答:我们正从另一个角度来调查这问题。或者这是服务器设置的锅,有消息会通知大家的。


            IP属地:上海7楼2016-01-07 17:33
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              Question: Is the IS-7 Heavy Tank considered to be added to Armored Warfare?
              Answer: Yes, as a premium vehicle.
              问:会考虑引入IS-7重型坦克么?
              答:是的,作为金币车。


              IP属地:上海8楼2016-01-07 17:33
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                Question: Are there any plans to create more challenging AI? Currently, the AI pretty much just drives towards the objective, and regardless of difficulty level, at high tiers it’s pretty much shooting fish in a barrel. And what about the PvE credit situation?
                Answer: On “Hard” difficulty, Mission results are far from guaranteed due to a number of tweaks we have made to the system. In 0.12, PvE becomes even more difficult with the added spawn randomization and the “Insane” difficulty will return in the future. On the other hand, adjustments were and will be made to AI behavior to better reflect the behavior of players (no more snapshots without any reaction time). To reflect these changes, we are currently reviewing the PvE credit income rate. Our general position has not changed – once the challenge level of PvE reaches that of PvP battles, we can introduce comparable rewards.
                问:有没有打算让AI更具挑战性?目前不管什么难度,AI基本就是笔直向目标开过去,对于高级车来说也太容易了。另外PvE的钱币收益情况如何?
                答:由于我们对系统做了一些调整,在“困难”难度中,玩家是根本无法保证一定能完成任务的。在0.12中,加入了随机刷新,使PvE变得更加困难。将来“疯狂”难度也会回归。但从另一方面讲,不管是过去和将来,都会继续对AI的行为进行修正,使其能更好的模拟玩家的行为(没有无需瞄准的甩炮)。和这些修改相对应,我们正在核查PvE的钱币获取率。我们的基本立场没有改变,一旦PvE的挑战性达到了PvP的高度,就会有一样的收益。


                IP属地:上海9楼2016-01-07 17:33
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                  Question: Will Tier 10 vehicles have unlockable modules?
                  Answer: It’s entirely possible. For example the Armata might appear with an alternative gun.
                  问:10级车有可升级模块吗?
                  答:是完全可能的。比如T-14阿尔玛塔或许会有可选的炮。


                  IP属地:上海10楼2016-01-07 17:34
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                    Question: What are your internal testing results with upcoming maps/revisions to current maps? What was your goal with the new maps/revisions?
                    Answer: Map revision has two goals. The first is to improve map performance for the majority of users. To that end the maps are continuously being optimized so players do not suffer from performance losses. The second goal is to introduce improved balance to the maps. Ideally, both sides on a map should have the same winrate – the developers are always on the lookout for such discrepancies and are introducing corrections to the maps based on statistics. The goal for new maps is to introduce battlefields allowing players to experience dynamic, balanced gameplay.
                    问:对于即将推出的地图,以及对目前地图的修订,你们内部测试结果是怎样的?你们出新地图/修订地图的目标是什么?
                    答:修订地图有两个目标。第一个是提高大部分玩家的游戏性能。随着对地图不断地优化,玩家就不用忍受游戏性能下降的问题。第二个目标是提高平衡性。理想状态下,地图两边都有相同的胜率。开发人员会一直关注胜率的差异,并基于统计数据做出调整。推出新地图的目标是给玩家富有变化的,平衡的游戏体验。
                    Qu


                    IP属地:上海11楼2016-01-07 17:34
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                      Question: How is the penetration of tandem warheads modeled in this game, specifically against ERA and composite armor?
                      Answer: Regular missiles impacting on ERA armor are completely negated (their armor penetration is reduced to 0). Tandem missiles’ penetration is instead reduced by a certain modifier, for example to 80 percent of the regular penetration.
                      问:游戏是如何模拟串联战斗部击穿装甲的过程的?特别面对爆炸反应装甲和复合装甲时。
                      答:普通的导弹在爆反上爆炸后就被抵消了(穿深减为0)。装串联战斗部的导弹则不同,会有特定的调整来降低穿深。比如降为原始穿深的80%。


                      IP属地:上海12楼2016-01-07 17:35
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                        Question: How many new PVP maps can we expect over the next 12 months?
                        Answer: We do not want to disclose such long-term plans. We are however working on two large PvP maps (1.4 x 1.4 kilometers) right now.
                        问:在接下来的一年中,我们能指望看见多少新的PvP地图?
                        答:我们不想披露此类远期计划。不过可以告诉你,目前我们正在制作两张大型地图(1.4x1.4公里)。


                        IP属地:上海13楼2016-01-07 17:35
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                          Question: Will new tank lines (3-10) be introduced to current dealers or will we need to wait for the third dealer to get new regular vehicles?
                          Answer: It’s possible that some of the existing dealer lines will be split and new vehicles will be added in order to make two full lines instead of just one.
                          问:会给现有商人增加新的坦克线(3-10级)吗?还是要等到出第三名商人?
                          答:或许会把现有商人的线分割开,然后加入新车,变成两条完整的新线。


                          IP属地:上海14楼2016-01-07 17:35
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                            Question: Will we see maps larger than the Reactor map?
                            Answer: Larger maps are not scheduled at the moment, we are, however, continuing to experiment with different map sizes internally. It's possible we will eventually see maps larger than 1400 x 1400.
                            问:会有比Reactor更大的地图吗?
                            答:目前没有出更大地图的安排。不过我们内部一直在测试不同的地图尺寸。或许有一天会有大于1400x1400的地图。


                            IP属地:上海15楼2016-01-07 17:35
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                              Question: Will end-game vehicles be balanced with their Territory Wars (Battalion versus Battalion mode) in mind?
                              Answer: No, vehicles will always be balanced around Random PvP battles.
                              问:在平衡顶级车时,会考虑领土战的情况吗?
                              答:不。总是根据PvP野队来平衡的。


                              IP属地:上海16楼2016-01-07 17:36
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