“Personally, I like to see the algorithm be optimized to better balance out tank types and tiers between teams.”
Not types, tank roles, yes - e.g. every team needs a scout, check or - every team needs an ambush TD on that map, check, things like that are planned but there is another idea that would work together with better role MM - there should be several ways to win a map. On bad maps we have a single spot that basically defines the outcome of the game, so if you need to defend it - heavier team has an advantage, if you need to capture it - faster team wins. That's bad map design, you shouldn't win by default just because your team has more meds and the map is decided by capturing certain hill and that’s it, no other way to win, we need to avoid such a mistake.
“个人观点,我希望能改进分房算法,使两队间的类型和等级更加平衡。”
这不是说类型,而是说角色。比如每队都要有一辆侦查车。或者每队都要有一辆蹲坑TD。打算这样搞,但另外有个想法,可以一起来实现更好的按角色分房。那就是取胜的方式应该有多种。在渣地图上,基本上只有一个点能决定战局的走向。所以如果需要防守这个点,越重的队伍就越有优势;如果需要占领这个点,越快的队伍越容易赢,这就是渣地图的设计。地图决定了需要抢山,而没有其他取胜的方式,那么中坦多的一方天然就能赢。不应该是这样,我们需要避免这样的错误。