步骤1)建立一个SOUNDS.RC文件
使用NotePad记事本-象下面:
#define WAVE WAVEFILE
SOUND1 WAVE "anysound.wav"
SOUND2 WAVE "anthersound.wav"
SOUND3 WAVE "hello.wav"
步骤2)把它编译到一个RES文件
使用和Delphi一起的BRCC32.EXE程序。使用下面的命令行:
BRCC32.EXE -foSOUND32.RES SOUNDS.RC
你应该以'sound32.res'结束一个文件。
步骤3)把它加入你的程序
在DPR文件把它加入{$R*.RES}下面,如下:
{$R SOUND32.RES}
步骤4)把下面的代码加入程序去播放内含的音频
USES MMSYSTEM
Procedure PlayResSound(RESName:String;uFlags:Integer);
var
hResInfo,hRes:Thandle;
lpGlob:Pchar;
Begin
hResInfo:=FindResource(HInstance,PChar(RESName),MAKEINTRESOURCE('WAVEFILE'));
if hResInfo = 0 then
begin
messagebox(0,'未找到资源。',PChar(RESName),16);
exit;
end;
hRes:=LoadResource(HInstance,hResinfo);
if hRes = 0 then
begin
messagebox(0,'不能装载资源。',PChar(RESName),16);
exit;
end;
lpGlob:=LockResource(hRes);
if lpGlob=Nil then
begin
messagebox(0,'资源损坏。',PChar(RESName),16);
exit;
end;
uFlags:=snd_Memory or uFlags;
SndPlaySound(lpGlob,uFlags);
UnlockResource(hRes);
FreeResource(hRes);
End;
步骤5)调用程序,用你在步骤(1)编译的声音文件名。
PlayResSound('SOUND1',SND_ASYNC)
Flags are:
SND_ASYNC = Start playing, and don't wait to return
SND_SYNC = Start playing, and wait for the sound to finish
SND_LOOP = Keep looping the sound until another sound is played
使用NotePad记事本-象下面:
#define WAVE WAVEFILE
SOUND1 WAVE "anysound.wav"
SOUND2 WAVE "anthersound.wav"
SOUND3 WAVE "hello.wav"
步骤2)把它编译到一个RES文件
使用和Delphi一起的BRCC32.EXE程序。使用下面的命令行:
BRCC32.EXE -foSOUND32.RES SOUNDS.RC
你应该以'sound32.res'结束一个文件。
步骤3)把它加入你的程序
在DPR文件把它加入{$R*.RES}下面,如下:
{$R SOUND32.RES}
步骤4)把下面的代码加入程序去播放内含的音频
USES MMSYSTEM
Procedure PlayResSound(RESName:String;uFlags:Integer);
var
hResInfo,hRes:Thandle;
lpGlob:Pchar;
Begin
hResInfo:=FindResource(HInstance,PChar(RESName),MAKEINTRESOURCE('WAVEFILE'));
if hResInfo = 0 then
begin
messagebox(0,'未找到资源。',PChar(RESName),16);
exit;
end;
hRes:=LoadResource(HInstance,hResinfo);
if hRes = 0 then
begin
messagebox(0,'不能装载资源。',PChar(RESName),16);
exit;
end;
lpGlob:=LockResource(hRes);
if lpGlob=Nil then
begin
messagebox(0,'资源损坏。',PChar(RESName),16);
exit;
end;
uFlags:=snd_Memory or uFlags;
SndPlaySound(lpGlob,uFlags);
UnlockResource(hRes);
FreeResource(hRes);
End;
步骤5)调用程序,用你在步骤(1)编译的声音文件名。
PlayResSound('SOUND1',SND_ASYNC)
Flags are:
SND_ASYNC = Start playing, and don't wait to return
SND_SYNC = Start playing, and wait for the sound to finish
SND_LOOP = Keep looping the sound until another sound is played