三国志霸王的大陆吧 关注:9,605贴子:111,985

武将表源码,直接运行就可以

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1楼2016-03-07 09:26回复
    import java.io.DataOutputStream ;
    import java.io.File ;
    import java.io.FileOutputStream ;
    import java.util.Random;
    public class DataOutputStreamDemo2{
    public static void main(String args[]) throws Exception{// 所有异常抛出
    DataOutputStream dos = null ;// 声明数据输出流对象
    File f = new File("d:" + File.separator + "lib200.jg") ; // 文件的保存路径
    dos = new DataOutputStream(new FileOutputStream(f)) ;// 实例化数据输出流对象
    Random random = new Random(44L);
    //统率
    byte ts[] = { 82, 88, 67, 81, 95, 85, 76, 66, 52, 34, 73, 74, 73, 70,
    62, 78, 86, 67, 66, 81, 72, 67, 64, 81, 61, 88, 80, 70, 69, 81,
    79, 78, 78, 60, 78, 84, 62, 27, 71, 27, 49, 78, 67, 33, 88, 79,
    60, 17, 82, 76, 37, 83, 12, 52, 26, 89, 88, 80, 80, 77, 97, 83,
    89, 64, 29, 75, 27, 21, 92, 73, 82, 55, 79, 85, 52, 70, 54, 38,
    74, 26, 54, 23, 91, 67, 88, 72, 45, 26, 34, 67, 56, 70, 54, 57,
    78, 86, 62, 56, 72, 29, 61, 56, 86, 77, 20, 27, 82, 84, 68, 49,
    90, 42, 65, 61, 54, 78, 80, 43, 74, 76, 23, 33, 53, 34, 51, 57,
    34, 28, 45, 61, 60, 84, 65, 62, 82, 66, 71, 97, 84, 88, 80, 60,
    78, 54, 53, 84, 42, 74, 16, 93, 21, 65, 86, 87, 72, 74, 83, 75,
    68, 81, 96, 96, 72, 71, 49, 29, 54, 86, 69, 74, 82, 69, 56, 28,
    37, 39, 56, 59, 15, 23, 78, 52, 67, 64, 38, 64, 53, 26, 84, 70,
    73, 27, 62, 77, 74, 64, 78, 70, 67, 75, 71, 68, 91, 83, 68, 78,
    71, 96, 77, 74, 78, 75, 82, 61, 18, 76, 9, 74, 78, 78, 94, 76,
    82, 90, 72, 71, 72, 90 };


    2楼2016-03-07 09:27
    回复
      //特技1
      short skill_1[] = { 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,
      1042, 0, 0, 0, 0, 0, 0, 0, 260, 0, 0, 0, 0, 0, 0, 0, 1280, 0,
      10, 8, 0, 2, 0, 0, 8, 2, 0, 0, 8, 0, 0, 0, 1288, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0, 134, 0, 0, 1028, 0, 0, 0, 0, 0, 0, 0, 0, 0,
      4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 0, 0, 0, 0, 0, 0,
      0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1024, 0, 1536,
      0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
      256, 0, 0, 0, 260, 0, 34, 1152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0, 0, 2, 1536, 0, 256, 0, 2, 0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 1024, 0, 0, 0, 0, 0, 512, 0, 0, 0, 0, 1536, 0,
      0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 1024, 1536, 16, 0, 8, 256,
      0 };
      //特技2
      short skill_2[] = { 512, 512, 0, 0, 520, 520, 512, 0, 0, 0, 0, 512, 0,
      0, 0, 512, 0, 512, 512, 514, 0, 0, 0, 8, 0, 1152, 512, 512, 0,
      0, 514, 514, 0, 0, 0, 4, 0, 0, 0, 0, 0, 32, 32, 0, 164, 132,
      32, 0, 0, 128, 0, 128, 0, 0, 0, 8, 642, 4, 0, 0, 0, 0, 514, 0,
      0, 0, 0, 0, 514, 0, 642, 0, 132, 8, 0, 0, 0, 0, 2, 0, 0, 0,
      784, 512, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 34, 0, 0, 0,
      0, 706, 4, 0, 0, 0, 4, 0, 0, 514, 0, 10, 32, 0, 512, 4, 0, 0,
      6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 4, 0, 514, 0, 0, 320,
      128, 1032, 520, 0, 8, 0, 0, 128, 0, 32, 0, 514, 0, 0, 258, 128,
      0, 128, 128, 0, 0, 512, 16, 0, 0, 0, 0, 0, 0, 4, 0, 34, 0, 512,
      0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 1024, 512, 0,
      0, 0, 0, 6, 0, 0, 8, 32, 0, 0, 0, 64, 512, 0, 2, 2, 0, 0, 128,
      0, 130, 514, 0, 0, 130, 0, 514, 0, 512, 8, 0, 0, 658, 0, 144,
      0, 522 };
      //特技3
      short skill_3[] = { 0, 256, 0, 16, 1032, 1024, 512, 0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 1568, 512, 0, 0, 128, 0,
      0, 0, 0, 0, 320, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 320, 512, 512, 640, 640, 532, 256, 0, 0, 0, 0, 0,
      0, 128, 64, 0, 0, 0, 256, 0, 0, 0, 0, 0, 0, 0, 0, 1024, 0, 320,
      32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0,
      0, 0, 64, 0, 0, 512, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0, 576, 0, 0, 512, 0, 0, 4, 0, 1024, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 520, 0, 0, 0, 256, 0, 0, 256, 0, 0, 0, 20, 260,
      512, 0, 0, 0, 0, 0, 0, 0, 512, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 512, 0, 128, 0, 0, 0, 512, 0,
      0, 656, 0, 0, 0, 0, 260, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
      616, 32, 64, 584, 0, 0, 0, 0 };
      //特技4
      short skill_4[] = { 16, 0, 0, 660, 0, 0, 0, 2, 64, 64, 0, 0, 0, 0, 0,
      0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 0, 16, 0, 0, 0, 0,
      128, 0, 2, 0, 2, 4, 128, 64, 0, 4, 0, 0, 0, 256, 0, 0, 8, 0,
      64, 0, 64, 0, 0, 2, 0, 0, 0, 0, 0, 1088, 256, 2, 128, 0, 16, 2,
      0, 0, 0, 16, 0, 256, 0, 8, 0, 64, 32, 0, 0, 0, 0, 0, 256, 0, 0,
      0, 0, 0, 0, 0, 128, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 32, 0, 0, 0,
      0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 256, 1024, 0, 64, 0, 256, 64,
      32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 512, 0,
      0, 0, 32, 0, 0, 0, 0, 0, 640, 0, 0, 2, 0, 0, 1024, 0, 0, 128,
      0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 384, 64, 0, 0, 128, 32, 128,
      0, 0, 0, 2, 0, 0, 0, 0, 532, 64, 0, 0, 0, 0, 128, 0, 0, 2, 0,
      0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 4, 0, 0, 0, 2, 0, 256,
      0, 0, 256, 4, 0, 0, 0 };
      // 君主人物编号
      short jzbh[] = { 0, 30, 30, 30, 30, 30, 30, 0, 0, 61, 24, 24, 24, 1, 1,
      1, 0, 61, 61, 61, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 69, 69,
      0, 69, 0, 40, 0, 40, 40, 0, 40, 0, 0, 0, 69, 0 };
      // 太守编号
      short tsbh[] = { 0, 0, 0, 0, 0, 0, 30, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0,
      0, 61, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 69, 0, 0, 0, 0,
      0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0 };
      // 统治
      byte tz[] = { 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
      60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
      60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
      60, 60 };
      // 金钱
      short jq[] = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300,
      300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300,
      300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300,
      300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 };
      // 粮食
      short ls[] = { 300, 300, 300, 300, 300, 800, 3000, 300, 300, 1500,
      4000, 600, 3500, 1200, 1500, 1500, 300, 1500, 1200, 600, 300,
      300, 300, 300, 300, 300, 900, 300, 300, 300, 300, 300, 1200,
      600, 300, 900, 300, 1200, 300, 600, 2700, 300, 1500, 300, 300,
      300, 1000, 300 };
      // 开垦
      short kk[] = { 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
      25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
      25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
      25, 25 };
      // 商业
      short sy[] = { 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
      25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
      25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
      25, 25 };
      // 人口
      int rk[] = { 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
      20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
      20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
      20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
      20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
      20000, 20000, 20000, 20000 };
      // 治水
      byte zs[] = { 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
      60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
      60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
      60, 60 };
      // 城市各种店
      byte lx[] = { 10, 13, 13, 8, 13, 9, 15, 3, 9, 9, 15, 8, 15, 5, 12, 15,
      13, 11, 15, 4, 5, 5, 4, 15, 8, 12, 15, 2, 10, 9, 12, 13, 15,
      12, 1, 12, 5, 15, 4, 1, 15, 5, 9, 13, 5, 4, 13, 8 };
      // 城市武器店类型
      byte cswqd[] = { -1, 0, 0, -1, 0, 0, 1, 0, 1, 0, 1, -1, 1, 0, -1, 1, 0,
      1, 1, -1, 0, 0, -1, 1, -1, -1, 0, -1, 0, 0, -1, 0, 1, 0, 0, -1,
      0, 0, -1, 0, 1, 0, 0, 0, 0, -1, 0, -1 };
      // 战场武器店类型
      byte zcwqd[] = { -1, 0, 0, -1, 0, 0, 1, 0, 1, 0, 1, -1, 1, 0, -1, 5, 0,
      0, 0, -1, 0, 0, -1, 0, -1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1,
      0, 1, -1, 0, 1, 0, 0, 2, 1, -1, 0, -1 };


      5楼2016-03-07 09:34
      回复
        //势力君主编号
        short sljzbh[] = { 4, 61, 30, 69, 24, 40, 1 };
        short c=227;
        for(int x =0;x<114;x++){
        int i = c-x;
        byte byte0;
        byte byte1;
        ts[i] ^= random.nextInt();
        dos.writeByte(ts[i]);
        zz[i] ^= random.nextInt();
        dos.writeByte(zz[i]);
        byte0 = (byte) (phase[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(phase[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        rz[i] ^= random.nextInt();
        dos.writeByte(rz[i]);
        dj[i] ^= random.nextInt();
        dos.writeByte(dj[i]);
        jz1[i] ^= random.nextInt();
        dos.writeByte(jz1[i]);
        jz2[i] ^= random.nextInt();
        dos.writeByte(jz2[i]);
        jz3[i] ^= random.nextInt();
        dos.writeByte(jz3[i]);
        wl[i] ^= random.nextInt();
        dos.writeByte(wl[i]);
        byte0 = (byte) (bl[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(bl[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        d[i] ^= random.nextInt();
        dos.writeByte(d[i]);
        tl[i] ^= random.nextInt();
        dos.writeByte(tl[i]);
        zl[i] ^= random.nextInt();
        dos.writeByte(zl[i]);
        byte0 = (byte)(nf[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(nf[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        zc[i] ^= random.nextInt();
        dos.writeByte(zc[i]);
        byte0 = (byte)(jy[i] & 0xff);
        byte0 = R(byte0,random);
        dos.writeByte(byte0);
        sz[i] ^= random.nextInt();
        dos.writeByte(sz[i]);
        byte1 = (byte)(jy[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte1);
        wq[i] ^= random.nextInt();
        dos.writeByte(wq[i]);
        fj[i] ^= random.nextInt();
        dos.writeByte(fj[i]);
        byte0 = (byte)(skill_1[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(skill_1[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        byte0 = (byte)(skill_2[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(skill_2[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        byte0 = (byte)(skill_3[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(skill_3[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        byte0 = (byte)(skill_4[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(skill_4[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        //到伦
        i = x;
        ts[i] ^= random.nextInt();
        dos.writeByte(ts[i]);
        zz[i] ^= random.nextInt();
        dos.writeByte(zz[i]);
        byte0 = (byte) (phase[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(phase[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        rz[i] ^= random.nextInt();
        dos.writeByte(rz[i]);
        dj[i] ^= random.nextInt();
        dos.writeByte(dj[i]);
        jz1[i] ^= random.nextInt();
        dos.writeByte(jz1[i]);
        jz2[i] ^= random.nextInt();
        dos.writeByte(jz2[i]);
        jz3[i] ^= random.nextInt();
        dos.writeByte(jz3[i]);
        wl[i] ^= random.nextInt();
        dos.writeByte(wl[i]);
        byte0 = (byte) (bl[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(bl[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        d[i] ^= random.nextInt();
        dos.writeByte(d[i]);
        tl[i] ^= random.nextInt();
        dos.writeByte(tl[i]);
        zl[i] ^= random.nextInt();
        dos.writeByte(zl[i]);
        byte0 = (byte)(nf[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(nf[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        zc[i] ^= random.nextInt();
        dos.writeByte(zc[i]);
        byte0 = (byte)(jy[i] & 0xff);
        byte0 = R(byte0,random);
        dos.writeByte(byte0);
        sz[i] ^= random.nextInt();
        dos.writeByte(sz[i]);
        byte1 = (byte)(jy[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte1);
        wq[i] ^= random.nextInt();
        dos.writeByte(wq[i]);
        fj[i] ^= random.nextInt();
        dos.writeByte(fj[i]);
        byte0 = (byte)(skill_1[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(skill_1[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        byte0 = (byte)(skill_2[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(skill_2[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        byte0 = (byte)(skill_3[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(skill_3[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        byte0 = (byte)(skill_4[i] & 0xff);
        byte0 = R(byte0,random);
        byte1 = (byte)(skill_4[i] >> 8);
        byte1 = R(byte1,random);
        dos.writeByte(byte0);
        dos.writeByte(byte1);
        }
        for (int j = 0; j < 48; j++) {
        byte byte00 = (byte) (jzbh[j] & 0xff);
        byte00 = R(byte00,random);
        byte byte11 = (byte)(jzbh[j] >> 8);
        byte11 = R(byte11,random);
        dos.writeByte(byte00);
        dos.writeByte(byte11);
        byte00 = (byte)(tsbh[j] & 0xff);
        byte00 = R(byte00,random);
        byte11 = (byte)(tsbh[j] >> 8);
        byte11 = R(byte11,random);
        dos.writeByte(byte00);
        dos.writeByte(byte11);
        tz[j] ^= random.nextInt();
        dos.writeByte(tz[j]);
        byte00 = (byte)(jq[j] & 0xff);
        byte00 = R(byte00,random);
        byte11 = (byte)(jq[j] >> 8);
        byte11 = R(byte11,random);
        dos.writeByte(byte00);
        dos.writeByte(byte11);
        byte00 = (byte)(ls[j] & 0xff);
        byte00 = R(byte00,random);
        byte11 = (byte)(ls[j] >> 8);
        byte11 = R(byte11,random);
        dos.writeByte(byte00);
        dos.writeByte(byte11);
        byte00 = (byte)(kk[j] & 0xff);
        byte00 = R(byte00,random);
        byte11 = (byte)(kk[j] >> 8);
        byte11 = R(byte11,random);
        dos.writeByte(byte00);
        dos.writeByte(byte11);
        byte00 = (byte)(sy[j] & 0xff);
        byte00 = R(byte00,random);
        byte11 = (byte)(sy[j] >> 8);
        byte11 = R(byte11,random);
        dos.writeByte(byte00);
        dos.writeByte(byte11);
        byte00 = (byte)(rk[j] & 0xff);
        byte00 = R(byte00,random);
        byte11 = (byte)(rk[j] >> 8 | 0xff00);
        byte11 = R(byte11,random);
        byte byte2 = (byte)(rk[j] >>16 | 0xff0000);
        byte2 = R(byte2,random);
        byte byte3 = (byte)(rk[j] >> 24);
        byte3 = R(byte3,random);
        dos.writeByte(byte00);
        dos.writeByte(byte11);
        dos.writeByte(byte2);
        dos.writeByte(byte3);
        zs[j] ^= random.nextInt();
        dos.writeByte(zs[j]);
        lx[j] ^= random.nextInt();
        dos.writeByte(lx[j]);
        cswqd[j] ^= random.nextInt();
        dos.writeByte(cswqd[j]);
        zcwqd[j] ^= random.nextInt();
        dos.writeByte(zcwqd[j]);
        }
        for (int k = 0; k < 7; k++) {
        byte byte5 = (byte) (sljzbh[k] & 0xff);
        byte5 = R(byte5,random);
        byte byte6 = (byte)(sljzbh[k] >> 8);
        byte6 = R(byte6,random);
        dos.writeByte(byte5);
        dos.writeByte(byte6);
        }
        dos.close();
        }
        static byte R(short s,Random random){
        return (byte)(s ^ random.nextInt());
        }
        };


        6楼2016-03-07 09:37
        回复


          8楼2016-03-07 11:17
          回复
            http://nanyanke.ys168.com/


            9楼2016-03-07 11:34
            回复
              哈哈你还在啊


              IP属地:安徽10楼2016-03-07 15:13
              收起回复
                顶四哥


                IP属地:湖南来自Android客户端11楼2016-03-08 21:26
                回复
                  四哥,还记得我不


                  来自手机贴吧12楼2016-03-09 02:38
                  回复
                    四哥,还记得我不


                    来自手机贴吧13楼2016-03-09 02:38
                    回复
                      全是byte数组存的值,要是删掉一个,那部分武将数据不就错位了,感觉加新武将满简单的


                      IP属地:湖北来自Android客户端14楼2016-09-30 11:04
                      收起回复
                        四哥。。。。


                        IP属地:广东来自手机贴吧15楼2016-10-06 04:36
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                          您还在啊!我这初二文化是心有余力不足您能不能接替微笑大神继续更新!特别是目前psp模拟器把我们的情绪又带动起来了!比如说改编个观战版169或者加入新系统玩家也可通过难度获得更多技能特殊武器等等!


                          IP属地:北京来自手机贴吧16楼2016-10-22 22:40
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                            来自iPhone客户端17楼2016-12-19 08:40
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                              感谢楼主


                              IP属地:广东18楼2017-11-09 17:10
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