//特技1
short skill_1[] = { 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,
1042, 0, 0, 0, 0, 0, 0, 0, 260, 0, 0, 0, 0, 0, 0, 0, 1280, 0,
10, 8, 0, 2, 0, 0, 8, 2, 0, 0, 8, 0, 0, 0, 1288, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 134, 0, 0, 1028, 0, 0, 0, 0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 0, 0, 0, 0, 0, 0,
0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1024, 0, 1536,
0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
256, 0, 0, 0, 260, 0, 34, 1152, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 2, 1536, 0, 256, 0, 2, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1024, 0, 0, 0, 0, 0, 512, 0, 0, 0, 0, 1536, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 1024, 1536, 16, 0, 8, 256,
0 };
//特技2
short skill_2[] = { 512, 512, 0, 0, 520, 520, 512, 0, 0, 0, 0, 512, 0,
0, 0, 512, 0, 512, 512, 514, 0, 0, 0, 8, 0, 1152, 512, 512, 0,
0, 514, 514, 0, 0, 0, 4, 0, 0, 0, 0, 0, 32, 32, 0, 164, 132,
32, 0, 0, 128, 0, 128, 0, 0, 0, 8, 642, 4, 0, 0, 0, 0, 514, 0,
0, 0, 0, 0, 514, 0, 642, 0, 132, 8, 0, 0, 0, 0, 2, 0, 0, 0,
784, 512, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 34, 0, 0, 0,
0, 706, 4, 0, 0, 0, 4, 0, 0, 514, 0, 10, 32, 0, 512, 4, 0, 0,
6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 4, 0, 514, 0, 0, 320,
128, 1032, 520, 0, 8, 0, 0, 128, 0, 32, 0, 514, 0, 0, 258, 128,
0, 128, 128, 0, 0, 512, 16, 0, 0, 0, 0, 0, 0, 4, 0, 34, 0, 512,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 1024, 512, 0,
0, 0, 0, 6, 0, 0, 8, 32, 0, 0, 0, 64, 512, 0, 2, 2, 0, 0, 128,
0, 130, 514, 0, 0, 130, 0, 514, 0, 512, 8, 0, 0, 658, 0, 144,
0, 522 };
//特技3
short skill_3[] = { 0, 256, 0, 16, 1032, 1024, 512, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 1568, 512, 0, 0, 128, 0,
0, 0, 0, 0, 320, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0,
0, 0, 0, 0, 320, 512, 512, 640, 640, 532, 256, 0, 0, 0, 0, 0,
0, 128, 64, 0, 0, 0, 256, 0, 0, 0, 0, 0, 0, 0, 0, 1024, 0, 320,
32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0,
0, 0, 64, 0, 0, 512, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 576, 0, 0, 512, 0, 0, 4, 0, 1024, 0, 0, 0, 0,
0, 0, 0, 0, 0, 520, 0, 0, 0, 256, 0, 0, 256, 0, 0, 0, 20, 260,
512, 0, 0, 0, 0, 0, 0, 0, 512, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 512, 0, 128, 0, 0, 0, 512, 0,
0, 656, 0, 0, 0, 0, 260, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
616, 32, 64, 584, 0, 0, 0, 0 };
//特技4
short skill_4[] = { 16, 0, 0, 660, 0, 0, 0, 2, 64, 64, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 0, 0, 16, 0, 0, 0, 0,
128, 0, 2, 0, 2, 4, 128, 64, 0, 4, 0, 0, 0, 256, 0, 0, 8, 0,
64, 0, 64, 0, 0, 2, 0, 0, 0, 0, 0, 1088, 256, 2, 128, 0, 16, 2,
0, 0, 0, 16, 0, 256, 0, 8, 0, 64, 32, 0, 0, 0, 0, 0, 256, 0, 0,
0, 0, 0, 0, 0, 128, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 256, 1024, 0, 64, 0, 256, 64,
32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 512, 0,
0, 0, 32, 0, 0, 0, 0, 0, 640, 0, 0, 2, 0, 0, 1024, 0, 0, 128,
0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 384, 64, 0, 0, 128, 32, 128,
0, 0, 0, 2, 0, 0, 0, 0, 532, 64, 0, 0, 0, 0, 128, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 4, 0, 0, 0, 2, 0, 256,
0, 0, 256, 4, 0, 0, 0 };
// 君主人物编号
short jzbh[] = { 0, 30, 30, 30, 30, 30, 30, 0, 0, 61, 24, 24, 24, 1, 1,
1, 0, 61, 61, 61, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 69, 69,
0, 69, 0, 40, 0, 40, 40, 0, 40, 0, 0, 0, 69, 0 };
// 太守编号
short tsbh[] = { 0, 0, 0, 0, 0, 0, 30, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0,
0, 61, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 69, 0, 0, 0, 0,
0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0 };
// 统治
byte tz[] = { 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
60, 60 };
// 金钱
short jq[] = { 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300,
300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300,
300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300,
300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300 };
// 粮食
short ls[] = { 300, 300, 300, 300, 300, 800, 3000, 300, 300, 1500,
4000, 600, 3500, 1200, 1500, 1500, 300, 1500, 1200, 600, 300,
300, 300, 300, 300, 300, 900, 300, 300, 300, 300, 300, 1200,
600, 300, 900, 300, 1200, 300, 600, 2700, 300, 1500, 300, 300,
300, 1000, 300 };
// 开垦
short kk[] = { 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25 };
// 商业
short sy[] = { 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25 };
// 人口
int rk[] = { 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000,
20000, 20000, 20000, 20000 };
// 治水
byte zs[] = { 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60,
60, 60 };
// 城市各种店
byte lx[] = { 10, 13, 13, 8, 13, 9, 15, 3, 9, 9, 15, 8, 15, 5, 12, 15,
13, 11, 15, 4, 5, 5, 4, 15, 8, 12, 15, 2, 10, 9, 12, 13, 15,
12, 1, 12, 5, 15, 4, 1, 15, 5, 9, 13, 5, 4, 13, 8 };
// 城市武器店类型
byte cswqd[] = { -1, 0, 0, -1, 0, 0, 1, 0, 1, 0, 1, -1, 1, 0, -1, 1, 0,
1, 1, -1, 0, 0, -1, 1, -1, -1, 0, -1, 0, 0, -1, 0, 1, 0, 0, -1,
0, 0, -1, 0, 1, 0, 0, 0, 0, -1, 0, -1 };
// 战场武器店类型
byte zcwqd[] = { -1, 0, 0, -1, 0, 0, 1, 0, 1, 0, 1, -1, 1, 0, -1, 5, 0,
0, 0, -1, 0, 0, -1, 0, -1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1,
0, 1, -1, 0, 1, 0, 0, 2, 1, -1, 0, -1 };