Items
Part 2 Soulbound weapons have been switched to universal (All weapon focuses will work with any Soulbound weapon).
Fixed an issue where Cape of the Master Mystic was causing invisibility to be permanent.
Wearing Boots of Speed now have proper running animations outside of combat.
Damage Proof mods will no longer be suppressed by Quality mods.
Tempered Helm will not be suppressed by Quality mods.
Tomb Fragment no longer deals 25 Health on load.
Executioner's Hood now heals the character instead of damaging them.
Steadfast final unlock requirement is now 28 Might.
Fixed an issue where St. Ydwen's Redeemer would get stuck at 1000/1000 damage.
Stormcaller now resets unlocks after unbinding it.
Updated St Ywdens Redeemers Divine Mark Proc so it won't also hit the wielder.
Vent Pick and Dragon's Maw Shield 'Spellchance' proc now works correctly.
Fixed an issue where Firebrand was using current equipped weapons stats instead of its own.
Raw Damage Lash on Gyrd Haewanes Stenes increased to 20%.
Fenwalkers now takes off 2 seconds from stuck, paralyzed, and hobbled durations.
Fixed an issue where paralyze that lasted less than 3 seconds caused wearer of Fenwalkers to become unresponsive.
The Blunderbuss 'Silver Flash' blind duration reduced to 2 seconds.
Fixed multiple issues with Spider Trap's icon and name.
Fixed issue where Elryns Jacket used too many Enchant Points.
Fixed an issue where Red Reed Wand could summon outside of combat.
Boots of Speed no longer slow down Spirit Shifted Druids.
Abydon's Hammer will now get removed from the parties Inventory if a party member takes it and sacrifices themselves.
Acuan Giamas Spells/Abilities no longer stolen indefinitely.
Greenstained Boots now heal the correct amount.
Added VFX for Abydon's Hammer ability 'Ring of the Ancient Forge'.
Fixed audio issues with Ring of the Ancient Forge ability.
Added duration to Mossy Rocks Summon.
Robes of the Tidebringer now have correct name and description.
Ray of Pain will now deal damage when triggered from Echoing Misery.
Spell Defense: Eyestrike will no longer hit allies.
'Zephy' granted by the poleaxe 'Winds Arm' no longer hits the wielder.
Infestation of Spiders Trap will now lower Constitution.
Fixed Concelhaut Skull Pet VFX.
Fixed positions of the VFX for a few of the weapon mods (Burning Lash, Shocking Lash, Durance Staff Fire, and Slaying Lash).
Gameplay
All spells and abilities should now end at the end of combat. There were a few (Watchful Presence, for example) that could extend past the end of combat.
Fixed a problem where placing traps too close to each other would remove the previous trap and losing the item.
Devil of Caroc now has 78 attribute points.
Legendary Recipe now requires level 16.
Visitors will now leave the stronghold after you resolve their dilemma.
Characters no longer lose health in Story Time after being Charmed/Dominated.
AI should now properly target their own animal companions for various spells and effects.
Heal Companion has been added to Ranger's AI.
Bashing now generates focus and procs carnage.
Fixed an issue where items would appear highlighted when equipped.
Beam Spell VFX no longer persists after combat.
Fixed an issue where the knockout injury System Shock did not lowers defense against prone.
Fixed an issue where Soul Essences could detect your party while in scouting mode.
Attack animations interrupted by summon weapon duration running out will no longer break Wizards spells/attacks.
Fixed an issue with companions not dropping weapons upon death while using a summoned weapon.
Buffed Bog Oozes. Fixed an issue where they had the incorrect armor/weapons.
Potions of Major and Minor Recovery adjusted to properly lower the duration of incoming hostile effects.
You are now able to switch weapon sets while a summon weapon is active.
Fixed an issue where spawned enemy units could have multiples of the same immunities.
Fixed an issue where spawned enemy units did not have immunities.
Characters will now have a bark when casting spells against enemies that are immune to it.
UI
Dominated friendlies now use a yellow selection circle.
Text format of Soulbound items now display properly.
Fixed an issue where white boxes would appear next to the character portrait.
Brutal Backlash no longer causes the white square to appear on characters.
Fixed an issue where the biography would not display when completing TWM2.
Fixed an issue where *Missing Abilities* would appear on the action bar.
Phrase duration now displays correctly in the tooltip.
Fixed damage calculation of base attack damage in descriptions of Full/Primary Attack abilities.
Faith and Conviction values now show correctly based on your dispositions.
Second Skin now appears in the DR breakdown.
Charmed or Dominated allies will no longer display their defenses.
Fixed an issue where the Options menu was not aligned with the Stronghold menu.
Removed strange icon behind the Enchantment Anvil in the Enchant Menu.
Outmaneuvering now has a proper description.
Solitary item mod description was improved.
Updated various spells to be marked as a hostile effect.
Fixed an issue where some healing over time effects was appearing as red in the console.
Fixed attacks doing base Raw damage not showing damage type in combat log summary.
Fixed an issue where companion barks were being displayed twice.
Kidnappings will now display which companion is sent to rescue the visitor.
Updated the ability icon 'Zephyr' granted by the poleaxe 'Winds Arm'.
Pearlescent Orb now has the proper icon.
Fixed an issue with Spider Web Immunity, Ancient Memory, and Wall of Draining spamming the combat log.
Miscellaneous
Keyboard navigation of ability bar now supports quick items.
Fixed an issue where text was overlapping in the Bestiary in German.
Fixed French gender issues with ghost villager in Od Nua Level 1.
[Mac] Fixed Front End 'buy Part 2' link
[Linux] Potentially fixed an issue with the mini map on Mesa 11.0.4 graphic driver.
[Linux] Corrected an issue on Linux where water was rendering black in most areas.
Fixed an issue with the save files being marked as read-only. This was preventing some players from finding their saves.
Part 2 Soulbound weapons have been switched to universal (All weapon focuses will work with any Soulbound weapon).
Fixed an issue where Cape of the Master Mystic was causing invisibility to be permanent.
Wearing Boots of Speed now have proper running animations outside of combat.
Damage Proof mods will no longer be suppressed by Quality mods.
Tempered Helm will not be suppressed by Quality mods.
Tomb Fragment no longer deals 25 Health on load.
Executioner's Hood now heals the character instead of damaging them.
Steadfast final unlock requirement is now 28 Might.
Fixed an issue where St. Ydwen's Redeemer would get stuck at 1000/1000 damage.
Stormcaller now resets unlocks after unbinding it.
Updated St Ywdens Redeemers Divine Mark Proc so it won't also hit the wielder.
Vent Pick and Dragon's Maw Shield 'Spellchance' proc now works correctly.
Fixed an issue where Firebrand was using current equipped weapons stats instead of its own.
Raw Damage Lash on Gyrd Haewanes Stenes increased to 20%.
Fenwalkers now takes off 2 seconds from stuck, paralyzed, and hobbled durations.
Fixed an issue where paralyze that lasted less than 3 seconds caused wearer of Fenwalkers to become unresponsive.
The Blunderbuss 'Silver Flash' blind duration reduced to 2 seconds.
Fixed multiple issues with Spider Trap's icon and name.
Fixed issue where Elryns Jacket used too many Enchant Points.
Fixed an issue where Red Reed Wand could summon outside of combat.
Boots of Speed no longer slow down Spirit Shifted Druids.
Abydon's Hammer will now get removed from the parties Inventory if a party member takes it and sacrifices themselves.
Acuan Giamas Spells/Abilities no longer stolen indefinitely.
Greenstained Boots now heal the correct amount.
Added VFX for Abydon's Hammer ability 'Ring of the Ancient Forge'.
Fixed audio issues with Ring of the Ancient Forge ability.
Added duration to Mossy Rocks Summon.
Robes of the Tidebringer now have correct name and description.
Ray of Pain will now deal damage when triggered from Echoing Misery.
Spell Defense: Eyestrike will no longer hit allies.
'Zephy' granted by the poleaxe 'Winds Arm' no longer hits the wielder.
Infestation of Spiders Trap will now lower Constitution.
Fixed Concelhaut Skull Pet VFX.
Fixed positions of the VFX for a few of the weapon mods (Burning Lash, Shocking Lash, Durance Staff Fire, and Slaying Lash).
Gameplay
All spells and abilities should now end at the end of combat. There were a few (Watchful Presence, for example) that could extend past the end of combat.
Fixed a problem where placing traps too close to each other would remove the previous trap and losing the item.
Devil of Caroc now has 78 attribute points.
Legendary Recipe now requires level 16.
Visitors will now leave the stronghold after you resolve their dilemma.
Characters no longer lose health in Story Time after being Charmed/Dominated.
AI should now properly target their own animal companions for various spells and effects.
Heal Companion has been added to Ranger's AI.
Bashing now generates focus and procs carnage.
Fixed an issue where items would appear highlighted when equipped.
Beam Spell VFX no longer persists after combat.
Fixed an issue where the knockout injury System Shock did not lowers defense against prone.
Fixed an issue where Soul Essences could detect your party while in scouting mode.
Attack animations interrupted by summon weapon duration running out will no longer break Wizards spells/attacks.
Fixed an issue with companions not dropping weapons upon death while using a summoned weapon.
Buffed Bog Oozes. Fixed an issue where they had the incorrect armor/weapons.
Potions of Major and Minor Recovery adjusted to properly lower the duration of incoming hostile effects.
You are now able to switch weapon sets while a summon weapon is active.
Fixed an issue where spawned enemy units could have multiples of the same immunities.
Fixed an issue where spawned enemy units did not have immunities.
Characters will now have a bark when casting spells against enemies that are immune to it.
UI
Dominated friendlies now use a yellow selection circle.
Text format of Soulbound items now display properly.
Fixed an issue where white boxes would appear next to the character portrait.
Brutal Backlash no longer causes the white square to appear on characters.
Fixed an issue where the biography would not display when completing TWM2.
Fixed an issue where *Missing Abilities* would appear on the action bar.
Phrase duration now displays correctly in the tooltip.
Fixed damage calculation of base attack damage in descriptions of Full/Primary Attack abilities.
Faith and Conviction values now show correctly based on your dispositions.
Second Skin now appears in the DR breakdown.
Charmed or Dominated allies will no longer display their defenses.
Fixed an issue where the Options menu was not aligned with the Stronghold menu.
Removed strange icon behind the Enchantment Anvil in the Enchant Menu.
Outmaneuvering now has a proper description.
Solitary item mod description was improved.
Updated various spells to be marked as a hostile effect.
Fixed an issue where some healing over time effects was appearing as red in the console.
Fixed attacks doing base Raw damage not showing damage type in combat log summary.
Fixed an issue where companion barks were being displayed twice.
Kidnappings will now display which companion is sent to rescue the visitor.
Updated the ability icon 'Zephyr' granted by the poleaxe 'Winds Arm'.
Pearlescent Orb now has the proper icon.
Fixed an issue with Spider Web Immunity, Ancient Memory, and Wall of Draining spamming the combat log.
Miscellaneous
Keyboard navigation of ability bar now supports quick items.
Fixed an issue where text was overlapping in the Bestiary in German.
Fixed French gender issues with ghost villager in Od Nua Level 1.
[Mac] Fixed Front End 'buy Part 2' link
[Linux] Potentially fixed an issue with the mini map on Mesa 11.0.4 graphic driver.
[Linux] Corrected an issue on Linux where water was rendering black in most areas.
Fixed an issue with the save files being marked as read-only. This was preventing some players from finding their saves.