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再来开个泰坦十周年版的讨论帖

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我的毒素流血弓刺客已经到了史诗第一幕,陷阱到了史诗真挺抗的,伤害也被加强了。毒素流血的伤害效率还是略低,现在加成不多啊,装备也不多,因为在开荒。属性点非常纠结,力量和敏捷都需要。力量要用来穿装备,但流血和毒素都要靠敏捷加成


来自iPhone客户端1楼2016-09-07 20:22回复
    另外找到了一个新的boss,Boar Snatcher
    还碰上了一个新的僵尸精英,居然是个法术型僵尸,还会召唤僵尸仆从。


    来自iPhone客户端2楼2016-09-07 20:24
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      挺蛋疼的,这两个伤害类型虽然有了属性加成但是缺少降抗支持,流血貌似死灵的光环能减但基础伤害来源少,毒素基础伤害好但降抗不太理想……这两天开了个死灵,还在想是流血三重还是毒三重……


      IP属地:上海6楼2016-09-07 22:04
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        另外曼德拉草混乱几率减半真是极大的削弱,危险性增加了好多
        另外虽然蛮族锥形胫甲被修复了,但是我发现马查的特绿腿甲能加33%跑速,再配上修复的赫尔墨斯的便鞋这个符文,满级跑速很容易就凑出来了


        8楼2016-09-07 22:20
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          - Undead now absorb 70% Poison damage (on all difficulties) rather than having a resistance
          - Traps and constructs now absorb 80% Poison damage (on all difficulties) rather than having a resistance
          - Ghosts now absorb 60% Physical and Piercing damage (on all difficulties) rather than having resistances
          - Natural Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed
          这个absorb我是没看懂,我的理解应该只是不受降抗影响的减伤,具体还得测试,但目前来看没有出现打骷髅回血之类的……


          IP属地:上海9楼2016-09-07 22:28
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            从datebase里面导出来的一系列加成公式
            physicalNonWeaponDamageEquation,physicalDamageDV * ((strengthDV/650)+1),
            poisonDurationDamageEquation,poisonDamageDV * ((dexterityDV / 500) + 1),
            pthThreshold6,124.000000,
            poisonDamageEquation,poisonDamageDV * ((dexterityDV / 500) + 1),
            templateName,database\Templates\CombatEquations.tpl,
            pthThreshold5,117.000000,
            pthThreshold2,100.000000,
            combatRegionFullyProtectedChance,0,
            pierceDamageEquation,(((pierceDamageDV / ((strengthDV/500)+1)) * ((strengthDV/2000)+1)) * ((dexterityDV/400)+1)) + (dexterityDV*0.03),
            probabilityToHitEquation,(100 * (0.88^((100 + (defensiveAbilityDV - offensiveAbilityDV)) / 100))) +10,
            combatRegionLegsChance,20,
            pierceNonWeaponDamageEquation,pierceDamageDV * ((dexterityDV/1000) +1),
            elementalDurationDamageEquation,elementalDamageDV * ((intelligenceDV / 500) + 1),
            pthDamageModifier2,1.100000,
            combatRegionUnprotectedChance,0,
            pthDamageModifier6,1.500000,
            pthDamageModifier4,1.300000,
            physicalDurationDamageEquation,physicalDamageDV * ((intelligenceDV / 500) +1),
            projectileBlockEquation,(blockChanceDV + blockChanceModifierDV) * ((dexterityDV / 1000) + 1),
            pthThreshold4,110.000000,
            pthThreshold3,104.000000,
            pthThreshold1,99.000000,
            lifeLeachDurationDamageEquation,lifeLeachDamageDV * (1 + (characterLevelDV / 40)),
            retaliationDamageEquation,retaliationDamageDV * (1+ ((characterLevelDV^2) / 1250)),
            combatRegionTorsoChance,40,
            shieldDamageReductionEquationDLEB,damageDV * ((100 - shieldAbsorptionDV) / 100 ),
            combatRegionHeadChance,20,
            physicalDamageEquation,(physicalDamageDV * ((strengthDV/500)+1)) + (strengthDV*0.04),
            defensiveAbilityEquation,(defensiveAbilityDV + ((dexterityDV * 1) + bonusDV)) * (1 + (defensiveAbilityModifierDV / 100)),
            elementalDamageEquation,(elementalDamageDV * ((intelligenceDV / 650) + 1)) + (intelligenceDV*0.025),
            offensiveAbilityEquation,(offensiveAbilityDV + ((dexterityDV * 1) + bonusDV)) * (1 + (offensiveAbilityModifierDV / 100)),
            pthDamageModifier3,1.200000,
            FileDescription,Final 121,
            pthDamageModifier1,1.000000,
            meleeBlockEquation,(blockChanceDV + blockChanceModifierDV) - ((probabilityToHitDV - 100) * 0.5),
            bleedingDurationDamageEquation,bleedingDamageDV * ((dexterityDV / 500) + 1),
            manaLeachDurationDamageEquation,manaLeachDamageDV * (1 + (characterLevelDV / 40)),
            pthDamageModifier5,1.400000,
            physicalDamageDefenseEquationDGP,(sumProtectionDV * (1 - sumAbsorptionDV)) + (physicalDamageDV - sumProtectionDV),
            physcialDamageDefenseEquationDLEP,physicalDamageDV * (1 - sumAbsorptionDV),
            shieldDamageReductionEquationDGB,damageDV - (shieldDefenseDV * (( 100 - shieldAbsorptionDV) / 100)),
            combatRegionArmsChance,20,
            normalPTHEquation,((probabilityToHitDV / 2) + 45) / 100,


            10楼2016-09-07 22:31
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              pthDamageModifier5,1.400000,
              pthThreshold5,115.000000,
              probabilityToHitEquation,( ((offensiveAbilityDV * 3) + 3000) - (defensiveAbilityDV * 3) ) / 30,
              pierceDamageEquation,(pierceDamageDV * ((dexterityDV/1000)+1))+(dexterityDV*0.03),
              combatRegionLegsChance,20,
              pthDamageModifier6,1.500000,
              combatRegionUnprotectedChance,0,
              pthThreshold3,105.000000,
              projectileBlockEquation,(blockChanceDV + blockChanceModifierDV) * ((dexterityDV / 1000) + 1),
              pthThreshold1,99.000000,
              elementalDamageEquation,(elementalDamageDV * ((intelligenceDV / 650) + 1)) + (intelligenceDV*0.025),
              pthDamageModifier3,1.200000,
              physicalDamageEquation,(physicalDamageDV * ((strengthDV/500)+1))+(strengthDV*0.04),
              offensiveAbilityEquation,(offensiveAbilityDV + ((dexterityDV * 1) + bonusDV)) * (1 + (offensiveAbilityModifierDV / 100)),
              pthDamageModifier4,1.300000,
              pthDamageModifier1,1.000000,
              combatRegionArmsChance,20,
              combatRegionFullyProtectedChance,0,
              defensiveAbilityEquation,(defensiveAbilityDV + ((dexterityDV * 1) + bonusDV)) * (1 + (defensiveAbilityModifierDV / 100)),
              normalPTHEquation,((probabilityToHitDV / 2) + 45) / 100,
              physcialDamageDefenseEquationDLEP,physicalDamageDV * (1 - sumAbsorptionDV),
              combatRegionTorsoChance,40,
              pthThreshold6,120.000000,
              shieldDamageReductionEquationDGB,damageDV - (shieldDefenseDV * (( 100 - shieldAbsorptionDV) / 100)),
              physicalDamageDefenseEquationDGP,(sumProtectionDV * (1 - sumAbsorptionDV)) + (physicalDamageDV - sumProtectionDV),
              meleeBlockEquation,(blockChanceDV + blockChanceModifierDV) - ((probabilityToHitDV - 100) * 0.5),
              pthDamageModifier2,1.100000,
              pthThreshold4,110.000000,
              elementalDurationDamageEquation,elementalDamageDV * ((intelligenceDV / 500) + 1),
              pthThreshold2,100.000000,
              combatRegionHeadChance,20,
              templateName,database\Templates\CombatEquations.tpl,
              shieldDamageReductionEquationDLEB,damageDV * ((100 - shieldAbsorptionDV) / 100 ),
              这个是不朽1.1没有打bug修复的公式,也就是格挡官方不认为是bug 暴击公式也变了
              @错落二人组 @狙击风铃草


              11楼2016-09-07 22:54
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                好怀念的节奏


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                IP属地:上海12楼2016-09-08 00:07
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                  你们在说什么我怎么什么都看不懂,公式什么的太高端了


                  IP属地:甘肃来自Android客户端13楼2016-09-08 06:57
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                    刚刚见到了第一只双头犬精英Shadow Maw,会很长的喷火技能和召唤Shadow Stalker


                    来自iPhone客户端14楼2016-09-08 09:19
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                      不行不行 再看下去要入坑了


                      IP属地:湖南15楼2016-09-08 11:06
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                        是不是装备的固定奖励没有了?我刚才在护甲上打了个赫拉克勒斯的力量,结果居然给了我一个护甲奖励,真是哔了🐶


                        来自iPhone客户端16楼2016-09-08 12:21
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