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HOI4 Development Diary 2016.10.5

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Hi everyone, today I thought we should do something different and take a look at how some concepts have changed over the Hearts of Iron game series. We'll be looking at supply, upgrades and reinforcement and such first.
Hearts of Iron 1
I didn't remember how it was here, and actually had to go buy myself a copy of the game online because I couldn't find any discs
HOI1 has a pretty simple supply "system", a percentage of your total Industrial Capacity (IC) is diverted to supply production via a slider and goes into your supply stockpile. Units consume supply and if they run out they start losing organization etc. For a unit to be able to draw supply it needs to be able to trace a path to a friendly port or its capital. There was also a combat modifier penalizing you from fighting far away from your capital.


IP属地:广东1楼2016-10-07 20:28回复


    IP属地:广东4楼2016-10-07 20:35
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      Reinforcing had to be done manually (although you could do it for whole armies) by clicking on their strength to bring it back up.


      IP属地:广东5楼2016-10-07 20:37
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        Upgrading divisions was a bit tricky compared to later games. You had to take them off map into the Force Pool, perform the upgrade by partially rebuilding it and then redeploy the unit on the map.


        IP属地:广东21楼2016-10-07 21:52
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          IP属地:广东27楼2016-10-07 21:55
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            IP属地:广东30楼2016-10-07 22:02
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              IP属地:广东32楼2016-10-07 22:03
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                IP属地:广东34楼2016-10-07 22:06
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                  IP属地:广东35楼2016-10-07 22:11
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                    IP属地:广东36楼2016-10-07 22:12
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                      看楼层数,中间原文被吃干净了所以清楼重新发了一边


                      IP属地:广东38楼2016-10-07 22:13
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