起动战士改机高达吧 关注:177贴子:1,825
  • 20回复贴,共1

ANI教程资源

只看楼主收藏回复

不要插楼,谢谢合作


IP属地:广东1楼2016-10-17 16:43回复
    @风格化考虑


    IP属地:美国来自Android客户端25楼2016-11-07 00:22
    回复
      基B数据:
      1普通激光RunProc2(0,1,0发射口,150能耗,5长度,100速度,10粗细,-10诱导,0贴图,0否1是[是否HIT取消],0,0)
      2箭形激光长慢WeaponAttack(0,2,0发射口,30能耗)
      3导弹小快WeaponAttack(0,3,0发射口,30能耗)
      4散射导弹WeaponAttack(0,4,0发射口,30能耗)
      5浮游炮RunProc2(0,5,0发射口,110能耗,1 SPT位置,1绿0红,0,0,0,0,0,10)
      6子弹RunProc2(0,6,7发射口,10能耗,-1粗细,200速度,2长度,-1000 rota,0,0,0,0);
      7自爆球WeaponAttack(0,7,0发射口,30能耗)
      8蓝色霰弹球WeaponAttack(0,8,0发射口,30能耗)
      904-3快速弹WeaponAttack(0,9,0发射口,30能耗)
      10长距离导弹WeaponAttack(0,10,0发射口,30能耗,1 SPT位置)
      11 2颗子弹WeaponAttack(0,11,0发射口,30能耗)
      12箭形激光短WeaponAttack(0,12,0发射口,30能耗)
      13箭形激光长快WeaponAttack(0,13,0发射口,30能耗)
      14电磁枪(螺旋光束)RunProc2(0,14,0发射口,200能耗,30粗细,130速度,30长度,0,4螺旋度,0,0,0)
      15粘制激光WeaponAttack(0,15,0发射口,30能耗);ATTACK(0, 10, 0.01, 0);AttackFlag=7;
      16轰炸型导弹WeaponAttack(0,16,0发射口,30能耗)
      17?WeaponAttack2(0,17,25,250,80,28,0,0,0,0,0,0)
      18贯穿弹WeaponAttack2(0,18,0发射口,30能耗,1 SPT位置)
      19导弹中大WeaponAttack2(0,19,3发射口,300能耗,2 SPT位置,0,0,0,0,0,0,0);
      20火球WeaponAttack(0,20,0发射口,200能耗)
      21雷激光WeaponAttack(1,21,0发射口,20能耗)
      22水晶WeaponAttack(1,22,0发射口,100能耗)
      23魔法阵WeaponAttack(0,23,0发射口,800能耗)
      24粗激光RunProc2(0,24,0发射口,100能耗,80光束粗细,80光束速度,80光束长度,21贴图,0诱导,0,0,0)
      16箭形激光 20红细 21黄 27蓝细 28红 29绿
      25鞭子RunProc2(0,25,0发射口,100能耗,80光束粗细,80光束速度,80光束长度,21贴图,0诱导,250震动,1烟,0 1电)
      26穿墙炮RunProc2(0,26,1,300能耗,300速度,0,0,0,0,0,0,0);
      27爆炸WeaponAttack(0,27,0发射口,30能耗)
      28持续性光束RunProc2(0,28,0发射口,100能耗,80光束粗细,80光束长度,80光束时间,21贴图,0诱导,250震动,1烟,0 ?)
      29飞盾RunProc2(0,29,0发射口,100能耗,0 SPT调取模型位置,4 SPT部件消失位置,0,0,0,0,0,0);
      30召唤火球WeaponAttack2(0,30,4,300,0火球1电球,@int[11],0,0,0,0,0,0);
      31飞剑RunProc2(0,31,0发射口,150能耗,0 spt位置,0转动方向的参照物,0,0,0,0);
      32召唤剑
      RunProc2(0,32, 4,20,0,0,0,0,0,0,0,0);
      RunProc2(0,32, 4,20,@int[0],0,0,0,0,0,0,0);
      33召唤剑
      RunProc2(0,33,0,0,4,0,0,0,0,0,0,0);
      RunProc2(0,33,0,50,0,0,0,0,0,0,0,0);
      34羽毛 透明盾
      RunProc2(0,34,0发射口,500能耗,2盾spt位置,3羽毛spt位置,60羽毛数量,700持续时间,15防御%,15防御%,15防御%,0)
      35火焰波RunProc2(0,35,4发射口,500能耗,0,0,0,0,0,0,0,0)
      36防护罩RunProc2(0,36,0,300能耗,1 spt位置,300护盾Hp,600时间,1,0,0,0,0)
      53飞行时气波 条RunProc(0,53,0)
      54飞行时气波 圈RunProc(0,54,0)
      55剑影
      不限时红色RunProc2(1,55,0发射口,150长度,12贴图,13贴图,0,0,0,0,0,0不限时剑影时间);
      限时蓝色RunProc2(1,55,0发射口,150长度,-1无贴图,30拖长的贴图,0附加长度,0,0,0,0,35剑影时间);
      57格斗
      RunProc2(0,57,1发射口,150长度,0,每次判定击中停留时间5,格斗判定存在时间内多久有1击0,0,0,0,0,格斗判定存在时间10)
      58弓RunProc2(0,58,0发射口,100时间)
      60电特效RunProc2(0,60,28发射口,1粗细,4密度,0,5贴图,900范围(弧度,写小变直),200帧数,0,0,0); 贴图8 9
      61光球攻击需要召唤30
      RunProc2(0,61,1,0,0,0,0,0,0,0,0,0);0:消す 1:攻撃
      62特效
      RunProc2(0,62,0发射口,0光环特效,100时间,6转速(+顺时针-逆时针),7大小,8贴图(只有0和1),9前后距离(+前-后),0 AddZ(100倍) 1=m_circle4.png 0=magic.png
      RunProc2(0,62,0发射口,1振動,500,0,0,0,0,0,0,0);
      RunProc2(0,62,0发射口,2气波,200,0,0,0,0,0,0,0);
      RunProc2(0,62,0发射口,3瞬间喷射,350光球大小,350长度,0贴图0蓝1金,0,0,0,0,0);
      RunProc2(0,62,0发射口,4调用贴图,6发射口,1粗细,1贴图是否带黑边(0是1否),-1贴图,2,0,0,0);
      RunProc2(0,62,0发射口,5弹壳,0 spt位置,10子弹弹出角度,0,0,0,0,0,0)
      RunProc2(0,62,0发射口,6粒子,5大小,300飘落速度,15 x散开距离,10 y散开距离,15 z散开距离,0,0,0);
      RunProc2(0,62,0发射口,7贴图模型旋转特效,1spt位置,50,41贴图,4贞数,4贞数,30 转1圈时间,10时间,1);
      RunProc2(0,62,0发射口,8出现模型透明,0 spt位置,150贞数,600时间,1,0,0,0,0);模型材质:扩散=黑 放射=白
      RunProc2(0,62,0发射口,9 3个饶自己旋转的模型,0 spt位置,150贞数,600时间,0,0,0,0,0);
      RunProc2(0,62,0发射口,10 羽毛特效,0 spt位置,100大小,100贞数,0,0,0,0,0);
      RunProc2(0,62,4发射口,11火花,5数量,30速度,20,0,0,0,0,0);


      IP属地:广东28楼2017-04-17 12:42
      收起回复
        我来挂科了


        IP属地:上海31楼2017-07-23 13:17
        回复


          IP属地:广东来自Android客户端33楼2019-02-02 06:09
          回复