
private Vector2 camera_position;
private GameObject player;
// Use this for initialization
void Start()
{
player = GameObject.FindGameObjectWithTag("Player");
}
// Update is called once per frame
void LateUpdate()
{
camera_position.x = player.transform.position.x + 16;
camera_position.y = 9.0f;
this.transform.position = camera_position;
}
代码是这样的
private GameObject player;
// Use this for initialization
void Start()
{
player = GameObject.FindGameObjectWithTag("Player");
}
// Update is called once per frame
void LateUpdate()
{
camera_position.x = player.transform.position.x + 16;
camera_position.y = 9.0f;
this.transform.position = camera_position;
}
代码是这样的
